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Everything posted by Raziul
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Is everyone here really that stupid? Seriously, I don't think the shit I say is that obtuse. If you all weren't narrow minded elitists, maybe you'd notice the point literally has nothing to do with any character in the game, and that I just want to be able to enjoy my matches. Turtles are boring as shit.
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I'd just like to have back step invincibility like the rest of the cast.
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Way too many fucking turtles tonight. You're boring as shit. Do something other than crouch on the floor. -_-
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Hakumen also has one of the longest lasting (slowest) air dashes in the game. I can't express to you how often I get j.B when I go to barrier after a dash because of its length. This usually leads to easy pick ups off of Nu swords.
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To play a bit of devil's advocate, there are people who I won't play specifically because of how they play. Turtles and someone who is going to spend 95% of their time upbacking bore me to death, and I will spend extra time finding someone I enjoy playing against more. Granted, I usually don't send messages about it though.
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[CP] Hakumen VS Kagura: You call THAT a sword?
Raziul replied to mAc Chaos's topic in Hakumen Matchups
The thing that always wrecked me in that match up was the damage he got off of his overhead. That thing has near Zantetsu level range. It's a good idea to pay attention to the kagura players drive habits. His drive chains aren't gapless, so you can do things like 2D if he ends his chains with 5DA, or the fact that his overhead has a lot of start up, and if you predict it, you can get 5D out to counter. -
Is Renka(1) our best confirm for 3C CH near the corner? Having a hard time overcoming my 3C addiction from CP, the rewards were just so damn good. Here, it's obvious they really want you to work for anything more than 3k-3.5k off a 3C CH. Also, 5C air hit confirm into OD for 9k damage to snatch a round from Jin in the most evilest ways might just be enough to keep me playing this character seriously.
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It was more for pressure or mix up than anything else, but yeah, gurren > zan seems especially useful in this version.
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I was actually hoping that with the new speed, the recover might be fast enough that you could still get away with Zan after, but the gap is huge, so you see most follow ups from a mile away. Maybe a couple of 4Cs back to back will condition them to respect you long enough to pull zan out instead.
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I'd like to say a prayer for the loss of 4C > Zan. I miss you already, I hope you come back soon! Time to find new gimmicks I guess.
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Holy shit the new player rooms are fucking retarded.
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I can't remember their name, but I played an Izayoi this last month that might have been playing on a dance dance revolution pad with all the fake out teleports they'd do. That, or they're actively trying to get carpal tunnel. It was actually real funny to see Izayoi just phase shifting in place 2 or 3 times and then come out into a dp or something. Point is, that's definitely the most netplay Izayoi I've ever experienced.
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Some good punishes worth remembering, but I couldn't help but laugh at how crazy it makes the proration on Hakumen's moves look in EX.
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I had a friend who used to play EZyoi during 1.0, and that was actually fairly common in our matches. Most of the time I remember it being because the box on Izayoi's 5B would extend past, but in the vid, he's catching her just as she's coming out of the teleport, so I don't know what weird overlapping might be happening there.
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Since they didn't seem to fix the original issue with it, here are the ones I know it doesn't really work on in CP1.1, which probably means it's still true in CPE. Azrael Amane Valk Kagura Pretty much all the floatiest of floaty bastards. It works on Azrael sometimes if you get him at the max range of the 2B pick up. Not sure if this is true of other characters.
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[CPEX] Hakumen Video Thread 2: Electric Boogaloo.(Updated 6/9/2015)
Raziul replied to BlackYakuzu94's topic in Hakumen
Hurray for Poropiccho, the last high tier Hakumen left! -
My recommendation? Just keep playing more! Your pressure seemed very basic, the only things I saw outside of a couple of tsubaki overheads was pretty much 2A/B > 3C, and a lot of hop in grabs. It looked like you were holding onto stars for a long time, and while CPEX gimps our meter gain, it still seemed like you were a bit reluctant to invest a star or two into extending pressure with gurren or kishuu. I saw some mistakes with some confirms, mostly with those j.B hits. Some missed opportunities for a bit of extra damage and meter, as well as retaining the advantage. Don't forget that 6A anti air is a lot more confirm friendly this time around too. While I don't have the game to confirm this, but wouldn't the IAD combo off of your CH 3C's be better overall than the 5A > 5B > Staircase combo? Better corner carry and knockdown at the end, right? Also, you lose points for having 5% health, 8 stars, OD, and not activating Ultimate Lose with Style Mode Mugen. There's nothing more terrifying than Hakumen kishuuing from full screen into your face in under a second!
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Is it still true that Terumi's only jump cancelable normals are 2C and 5C(1)? Other than him spending heat to rapid cancel into a surprise overhead, knowing his j.c. options were always limited made it fairly easy to react to. With the nerf to j.2D, it looks like his biggest threats continue to be frame traps and tic grabs.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Raziul replied to Anne's topic in BlazBlue Gameplay
Name a single modern fighting game that doesn't use a block mechanic. Street Fighter does. MvC does. GG does. Mortal Kombat does. Smash Bros does. Tekken does. I would consider that pretty fundamental. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Raziul replied to Anne's topic in BlazBlue Gameplay
Whoosh -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Raziul replied to Anne's topic in BlazBlue Gameplay
That's the sort of complacency I just mentioned. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Raziul replied to Anne's topic in BlazBlue Gameplay
We're not arguing about anything factual and scientific. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Raziul replied to Anne's topic in BlazBlue Gameplay
Because honestly, most of you sound like a bunch of complacent sheep. I really don't understand why I always feel like the only person here who's willing to call out the bullshit when it's there. You all sit here acting like there's nothing wrong with this game, and the moment I say I disagree with a part of the game, all the mighty elitists rise up to try and prove me wrong. Most of the time it's simply an opinion, but you're all too fucking busy trying to prove me wrong to recognize that. Why is it wrong for me to be upset about a design decision? If you're going to come here and attack my opinion, don't be so surprised when I defend it. There are a lot of things I disagree with in this game, bullshit like the hurtboxes on characters and moves, the range on air grabs in general, the sheer amount of invincibility in this game at this point, and there have been plenty of times where I've expressed those opinions, but it doesn't change the fact that this is still my single favorite fighting game series of all time. So fuck off and chill out. Just because I don't like something and I say so, doesn't mean I'm wrong. -
[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Raziul replied to Anne's topic in BlazBlue Gameplay
Bahhhh, bahhh bah bah bahhh bahh baaaahh bah. Bah, bah bah, bababahhhh. baaaahhhhh. Maybe that will make more sense to some of you. The purpose of blocking is to not take damage. Taking a full combos worth of damage because I blocked a move that wasn't a grab is fucking stupid. It's really that simple. I wouldn't fucking care, if his chip damage was more reasonable, but to have a character that can ignore the most basic purpose of a fundamental mechanic is dumb. Whoever made Amane should be chucked into a volcano. The character probably shouldn't exist on principle alone.