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Everything posted by Raziul
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All you gotta do is have someone host a replay room and we can record it while it plays. It's what we did for the GIFs I made for Yakuzu.
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I'm home now, so I can help you out with it Moblin.
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I should have opened up a starbucks tonight with all the traffic. GGs to everyone in my room. Shout out to Agu125 for surprising me and blocking the majority of my overheads.
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You're immediate response was "lol". Good luck expressing any sort of connotation through text. If you're already on my shitlist, anything other than "GG" is enough to boot you.
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Maybe you should learn the difference between skipping an astral and an actual rage quit. No need to start shit in a room when we were simply moving on to the next match.
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GGs to everyone this morning.
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No work today for me and I woke up too early. Got a room open that I'll leave up for a few hours until I've gotta run some errands.
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It can only be low blocked and he has to be in the air to use it. He'll have some short frames of invincibility when he starts it as well, so some unlucky moves can pass right through him and it gets you as you land.
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Anyone know The_Turntablist? I felt like I just played against Ikegami. GGs.
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Apparently Jin is the only playable character in the game now.
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5B is OD cancelable. Looks like the guard point on Tager's start up caught the 5B and the Haku player went into OD and came out of the invincibility with Yuki. Pretty sure if the Tager player had done wake up 720, Haku player would have been toast though, since he wouldn't have been able to go into OD when his 5B whiffed.
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I just want to know how I can go 6+ matches with out ever using drive, and then the one time I do, he's already doing the high/low to beat it. That's what blows my mind.
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Don't forget that Hotaru got that proration buff. Might not be a bad idea to start converting random air hits into Hotaru and corner carry.
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CP2 is pretty much going to boil down to 2B > Gurren and Zan(2) > 6A > 6B unless you're in the corner it seems.
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GGs to Munkee and Dragon. Really great Tsubaki play from Dragon at the end there.
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[CP] Hakumen VS Izayoi: Justice 2 -- Justice Harder
Raziul replied to mAc Chaos's topic in Hakumen Matchups
I thought I'd remembered it being said here before, maybe it was in a previous discussion. You can punish her sword DD like the joke it is with Kishuu > Enma as long as you're not in the middle of anything when her super freeze starts. Just crank that out in the middle of her super freeze and Haku goes right through it for a free counter hit. Especially good in the corner obviously. -
Welcome to Netplay.
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As one of those match ups that I started out hating but have really come to love, I'd say it's pretty even the majority of the time. One of the most important things to think about in this match up is that Fumajin gives Hakumen a tool in this match up that the rest of the cast don't have the benefit of versus Hazama's snake chains. I start almost every match doing 7 > j.2A, simply because there are very few situations where you can be punished on it. Because most Hazama players are eager to up back and fire off a chain at start, it usually lends to you getting a free void and star, and sometimes a hit that you can confirm into at start. Generally speaking, unless you get read doing something like IAD at start, you'll have the immediate advantage. Common start situations I see also include them high jumping backwards (answer with a 29j.C), or doing an early ground move like 2C or 3C, which you can usually beat with your own 3C. "Neutral" in this match up generally devolves to Hazama spamming chains while you try to get a read on the chains. In this situation, j.2A is one of your best friends in the world. You have to remember that it takes a bit of time to jump and get j.2A out, but if you've got an idea of when and where the chains are gonna be, not only will you start building up extra meter faster, it will keep you somewhat safe from the chains themselves. Remember that good Hazama players can cancel chains and adjust their movement haflway through, but don't be surprised to see some Hazama players dashing into Fumajin because they can't correct themselves quickly enough. The next part of this match up will usually involve Hazama using chains to close on you. If there is one trick to learn in this match up, this is it: LEARN TO IB CHAINS Instant Blocking chains is the difference to being able to punish him, or not being able to do anything at all after blocking. For some reason, those couple of frames give you just the right gap that you can hit Hazama on his approach with a few options, most notably Hotaru, 6A anti-air, and 5A/B. If they come at you with the cross up, you can jump out and space instead, and they'll generally whiff on you (look out of air grab though). Not Instant Blocking the chain will generally give Hazama a safe way in after forcing you to block chains, because if you try to mash, his flying j.B or j.C will almost always win. In that case you're stuck dealing with his pressure game. 5D also works as an effect anti air in this situation too. Alright, Hazama is in on you, what now? Get ready to block some mix up. Important things to know about Hazama's mix up are that his stance overhead is pretty much completely plus. You pretty much have no choice but to block it, and get ready for whatever he does after too, because you can do very little other than drive or Yukikaze after. Successfully blocking his stance mix up will be important, but an interesting tid bit is that if you get a read on when they do go into stance, you can punish them with 3C on either the low or the high. Key part, on a read. It's also important to respect Hazama's pressure pretty well, since he has multiple ways of getting at you. He's got a couple of staggered pressure tools, his sudden overhead which they usually don't you use until they get 50 heat to confirm it with, a command grab, command grab DD out of stance (if you see him enter stance with 50 heat, you better jump), and his afore mentioned mix up. He's also got some pretty great anti air tools too in his 5A and 5C (this hurts, a lot), so IAD cross up and other jump ins aren't too great of an idea. Hazama likes being in the air a lot, so IAD air grab is a fun thing to frustrate him with. It can make him calm down a bit and stay on the ground a bit more, where generally the worst you'll face is another chain, which you can kishuu through or jump over. Generally trying to harry him with things like j.C and 2C also help out a bit. Other goofy tidbits about this match up also include interesting things like: A. He can counter Shippu with his DD that hits you on the floor if you do it raw B. You can hit him with shippu wave if you get him on the start up of a chain C. You can counter his floor DD with Yukikaze if he does it raw D. Chains are both projectile and body. Yuki freezes him if he hits it with a chain, and chains WILL activate your Astral. This can often be a fun match up with a lot of good back and forth, but definitely don't underestimate the character.
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Oh I got the joke, but it reminded me of Kaqn.
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Is Kaqn really playing Bullet now? Or did he go back to has glorious Ragna? Or did he just stop playing? I haven't followed him in a long while to be honest.
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You look like you're doing fine against your friend. Bullet's best tools in the match up though are her 5/2B pokes have surprisingly good range, her j.C gives her some good cross ups and safe jumps, and her pressure gets safer if she has her drive charged up a lvl or two. Learning how to space her out while respecting her commands grabs will probably help out a lot.
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TK Hotaru will probably be better for you to practice. Only something like 4 frames till you're invincible when done perfectly. Now that's something I definitely abuse.
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I think the only requirement was the minimum height nerf going from extend to CP. Otherwise I've seen all kinds of crazy nonsense get grabbed by it. I should use it more myself to be honest.
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Just to add to our collection of great 5D moments Gotta love a good read.
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inb4 combo astrals don't make you good. EDIT: So as to not clutter the page. GGs to everyone so far tonight. Had some pretty fun matches tonight.