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Everything posted by MetalMaelstrom
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Patience is the key. Please read these posts: http://www.dustloop.com/forums/showthread.php?12859-Lane-Changin-Chain-Swangin-!-Lane-Changin-Chain-Swangin!-Fedora-Boyz&p=1239866&viewfull=1#post1239866 http://www.dustloop.com/forums/showthread.php?12859-Lane-Changin-Chain-Swangin-!-Lane-Changin-Chain-Swangin!-Fedora-Boyz&p=1229084&viewfull=1#post1229084
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I have decided that I will... bake cookies as well. Look forward to it, everybody
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Oh Scottie, you're so sweet~ I'm glad you're my producer now. -
Good news everyone! The kitchens in my residence hall open up on Wednesday! I am a professional fledgling internet recipe chef, so if you have any sort of snacks or baked goods you want me to prepare for the BB ranbats, just say so (in this thread, by PM'ing me, or otherwise) and I'll see what I can do. If you don't believe me, ask Scottie, Pozer, and Yuushiro. They've all tasted my brownies and cupcakes and came to a consensus that they were delicious.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Bigger groups usually start amassing after 8 or 9 p.m. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
@Ryuujinx: Friday and Saturday nights, presumably, at least that's when I notice other people show up the most. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Scottie, FlameIce, and I will be there at around 9 p.m. -
Hazama's combo section is now mostly filled with his most important combos, as well as a few beginner/non-TK-loop-capable combos. I really want to get data on his AA hit-confirms though. Also, Sey-honeybuns, could you do me a small favor? Can you see how much damage the first hit of 6C does? Also, can you see if 214D~B combos into astral in the corner?
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
I will start doing that on Valentine's Day... ...IN THE NAME OF LOVE AND JUSTICE! -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
@Pozer: Iced Earth will be at the same venue on February 28th. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Ryan is considering hosting BB:Rev qualifiers. Who all is willing to compete on each other's teams? -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Page 666 gentlemen. We should perhaps indulge in some debauchery and sin to celebrate, don't you think? -
^Couldn't have said it better myself. Also, if you want to get good at the dash 5C, just think to yourself that the timing of pressing C is no different, you're just inputting a dash before it. Although, for me, the best time to input a dash has been just after Hazama touches the ground after hirentotsu.
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I knew the decision to put the follow ups after 5D felt a little odd, I just figured it would go well with the picture flow (y'know, since those pictures are based off of 5D~ chain follow-ups). I do like the idea of expandable descriptions. Perhaps keep the 5D follow-ups displayed and leave the rest optional for each subsequent chain? E.g.: 2D (description) A follow-up (expand) B follow-up (expand) C follow-up (expand) D follow-up (expand) I can make pictures for those if you want, but frankly, that would be a little overkill. Plus I'm about to have a lot less free time what with school starting back up again. I think I'll go ahead and move the follow-ups back to the bottom for the time being.
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Someone in Austin told me you all like Melty Blood... ...where can I get a copy of Carnival Phantasm Season 3?
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Dustloop wiki feedback thread
MetalMaelstrom replied to shtkn's topic in Site Feedback and Suggestions
Do you think the Frame Data template should include Guard Attributes (High, Low, Air)? If so, I'll take the liberty of editing it as well as adjusting it for each character page.