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xlolxlolx

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Everything posted by xlolxlolx

  1. yeah man cs1 jin still my favorite version =[ holy shit 6c>ct>6c>6b>j.214d>6c>214b>5c>2c>6c>od>j.c>j.d>j.214c>touga = 7.9k i hope whoever posted this wasnt trolling lol new dmg and proration values also 同技乗算補正=same move proration 5A 300 100%75% 5B 350、250 100%85%(once) 5C 710 100%89% 5D 800 100%82% 2A 300 100%75% 2B 500 90%85% 2C 720 80%89% 2D 720 90%82% JA 300 90%75% JB 540 90%85% JC 700 90%89% J2C 700 90%89% JD 740 90%82% 6A 680 80%92% 6B 690 100%92% 3C 650 95%89% 6C 920 100%94% 6D 810 100%82% forward throw 投げ1400(0+0+1400)100%100%、60% back throw 4投げ1400(0+1400)100%60% air throw 空投げ1400(0+1400)100%60% ct クラッシュトリガー1000※80%100%キャラ guard cancel カウンターアサルト0?? green burst ブレイクバースト(青)0?? ground ice sword 氷翔剣500 90%89% air ice sword 空中 氷翔剣600 90%92% fubuki 吹雪800 80%82%※同技乗算補正 rehhyou 裂氷1100 60%82%※同技乗算補正霧槍 ice car霧槍尖晶斬780 95%92%※同技乗算補正 follow up追加200??※固定200ダメージ※同技乗算補正 hizansen 氷斬閃1000※90%92%※同技乗算補正 sekka 雪華塵220 95%89%*(once)※同技乗算補正 followup 追加?(?+?)?? ex ice sword 氷翔撃(地)800×385%82% air ex ice sword 氷翔撃(空)800×3全85%82% hirensou both hits 氷連双1196(700+1100)70%92%※同技乗算補正 hirensou 2nd hit max charge 氷連双 2段目(最大溜め)1100 70%92%スライドダウン ex ice car 霧槍 突晶撃640 85%92%※同技乗算補正 follow up 追加900 85%92% hizangeki 氷斬撃1184(300+1500)85%99%、94%※同技乗算補正 hiyoku 氷翼月鳴2368*(?+?+?)??※下限ダメージ*1000↑*(?+?+?) air hiyoku 空中 氷翼月鳴2368*(?+?+?)??下限ダメージ 800↑(?+?+?) touga 凍牙氷刃?×n??飛び道具※下限ダメージ ?×n yukikaze 虚空刃 雪風3060(100+3700)100%100%、60%(50) asstroll 煉獄氷夜即死--
  2. i miss the old side swap combos :[
  3. just wait bro ill make come up with big combos if japs dont figure out some godlike stuff once it comes out on consoles
  4. kinda blows how only a few japs ever bother to actually test stuff extensively :/
  5. would be cool if you can do some shit like ch 5c>6c>2d>dash 5c>2c>sekka wallbounce>dash 5c>2c>air combo
  6. naw they said you had air options after recovery but no idea if that actually stayed or not, cant do anything till you land was hizansen only
  7. would be cool if something like 5c>6c>2d>dash 5c>2c>j.c>j.2c>j.214d(1)>air dash>j.2c>j.c>5b>5c>3c>214b~c worked ;o
  8. ppl tried it out like day 1 but it looked pretty useless
  9. ground scythe does fatal though i saw fc scythe>5b>5c>6c>stuff
  10. well from the looks of it something like 5d(1)>214a proly has enough untech time to combo into 3c and i dunno if 6a>gh/tk gh works the same or not and if you can do like d dp or hf after midscreen madao
  11. hoho the impossible combo ideas i had for cs2 might work in cp
  12. ^thats not rly too useful tho, maybe at best itll be usable as a post freeze crossup j.d reset if the first hit doesnt hit them back too far or maybe extend midscreen slightly
  13. im thinking something like stuff>air hit 2c>j.214a>j.b/j.2c>stuff might be possible from the looks of it
  14. i think it does guarenteed like 1k mid combo and has a cd on it?
  15. iono, tbh he looks like hes back to cs1 status or maybe a little better than that
  16. i wish 5b>5c>hiyoku>air combo still did like 4k D: oh and some guy said p2 calculated separately on 1st and 2nd hit of 5b now
  17. yet to see any j.214d into air dash or jump =/
  18. lol inb4 this becomes his new bnb
  19. yeah, highest dmg on jbbs right now is like 6.6k off j.214d (2nd hit?) starter......so max is proly gonna be like ch 6c>6c>6b>j.214d>6c>ct>6c>214b>5c>6c>od>6c>623c>623b>5c>touga or air combo air hiyoku
  20. meterless corner is proly gonna blow but if you stick in a ct it bumps up the dmg a good bit and lets you do shit like 6c>ct>6c soooo...... proly something along the lines of 5b>5c>3c>214b>5b>5c>6c>ct>stuff or 6c>6b>j.214d>stuff
  21. his midscreen looks pretty terribad but his corner shit got buffed a little but needs you to spend a good amount of meter for shit like ct and hizangeki
  22. where dem kj combos at!?!?
  23. this game had an execution barrier? :V lol
  24. gotta say....the bgm arranges and hit sounds are fucking awful
  25. yeah its the thing where he like throws the sword in the air
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