im guessing you mean common....?corner throw, lv1 and 3 gb, stuff>lv3 ri, ch/corner fafnir, ch 2hs, ch 6p near corner, ch j.hs near corner, ch/really low 5hs, stuff>lv3 brp, stuff>lv3 sv think thats it
theyre just examples i thought of since you dont want slide ender then you have to settle with either vt or sweep its pretty simple to figure out all the filler.......
they have to rc 5c if they want to 214x for air unblockable and most people who know this go for the slow ass b ver to try and get some dmg but you can double jump forward to dodge after you jump back after 5c(1) iirc oh and they can rc into j.d so watch out for that too
linne seems to have trouble because air kuuga doesnt reach most of the time and hyde cant do anything unless he runs under him to break it also i think i saw kubo bait fullscreen mortal slide with it lol, but i think you get the point that some chars without some sort of fullscreen physical hitbox move have to change up their blockstrings to avoid getting caught
i think hyde's dashing slash shit is a pretty retarded move mmm....gordeau doesnt rly look like he has much of a mixup game from what ive seen, seth it seems like the chars that cant destroy b air segment get kinda screwed lol