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xlolxlolx

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Everything posted by xlolxlolx

  1. iono y hes posting stuff i posted like 3 weeks ago :V
  2. for 2a>5b>2b>j.b in corner you want all of j.b to hit since 5b hits get cutoff so youd proly just want to stick with 2a>2b>j.a>j.b instead, midscreen its really easy since its like the perfect height from 5b
  3. j.b>d garu is [2] and you never need to hold 1 for [9~2] lol......that "let go of stick" method is terrible imo and feels more luck based to me
  4. hmm fc throw>sweep>d garu>2a>5b>2b>j.b>d garu>sweep>d garu>2a>5c(2)>2c>concentrate....stuff = 7.75
  5. i bet even russians can pull off bigger plays than that :DDDDD
  6. the guy said you have frame advantage on block and u translated sentan wrong lol its 6b max range(tip) hit>6a
  7. dont rmb seeing a air to ground command grab ;o i only rmb seeing air to ground tp slash thing
  8. seth cheap? looks kinda on the weak side to me :o and kaji's taking too man roles......fucking nigger stole ky adol christin for y's vita :[
  9. not really useful for that either since thats a free air throw lol
  10. 2a>2b>j.a>j.b>d garu route is pretty good for fc combos
  11. massive 2k combos bro lolololol
  12. well.....its good for chie imo :D btw fc throw>sweep>d garu>2a>2b>j.a>j.b>d garu>sweep>d garu>2a>5c(2)>2c>concentrate>2c>b bufu>bokosuka>rc>nageki = ~7.6k?
  13. I find it decent for stuffing iads but thats about it =/
  14. eh j.c not so much....all you do is hang in air for a while and can cancel into j.d or dive on block and the lower hitbox is kinda shitty
  15. pressure is not something narukami excels at, alot of your pressure will be reliant on 5a and 2a as he doesnt really have many pressure reset tools and most of them are really slow like j.2a and 236d what he excels in is spacing with his normals, his reach is *cough* almost on par with mitsuru but he can end majority of his combos in sweep>5d oki which is easily one of the scariest setups in the game from my experience he also does a pretty good job at fishing for card break punishes with 5c and 2c since j.b and 5b are pretty godlike in terms of reach
  16. you should know by now that mori's brain doesnt work that way
  17. youre not hitting 2a early enough
  18. you do a standard combo lol
  19. according to new movelist pdf u press c for both ice cars i think first hit whiff is proly cancelling active frames of 1st hit as fast as possible
  20. DID can fc now 5b>5c>3c>madao>dc>5b>6a>j.214d>5b>5c>j.c>j.d>j.214c>5d>hf/did = 4.4k madao reach extended from wut it sounds like
  21. 6c>6b confirmed 2c head invuln longer? sekka stagger is advantageous ex air ice sword startup feels slower than current one and not reliable as crossup 5c attack level decreased, 5c>j.2c wont work even on air hit sekka>followup>crossunder 5c possible but very hard b ice car only travels about the same distance as current a ice car, meaning 6c>ice car doesnt work midscreen ......ex ice car 2nd hit uses 25 more meter lol cool story hirensou 1st hit active frames decreased? ex ice sword has faster startup and longer recovery than current one hizangeki>touga doesnt work midscreen 2a anti air ability about the same as current one from what ppl tested 6a on hit is more than +1f, oho they actually fixed this terrible move a little bit average midscreen meterless dmg = 1300~2000 EZ AMIRITE? big joke test #2 :D
  22. thats the sbo recording i was talking about
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