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Mr. Kimura

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Everything posted by Mr. Kimura

  1. Thanks. I figured if it wasn't the 2CC it was my 236B timing. I'll go try it out later.
  2. I do have a question about one of her combos. Her stuff into 623C>j.214A (whiff)> Dash 2CC> 236B>214B>22B combo, usually for me the 236B hits them to either they go to the side of the screen or it doesn't hit at all. I've done it a few times but its pretty inconsistent for me. Since the combo is a lot like challenge trial 9, I guess I have to make sure that my 2C is hitting a bit behind them as they're falling into it or something?
  3. Anyone can add me as well, I j usually play Bang and I'm thinking of maining/subbing/loving Tsubaki, so I can learn a lot if someone wants to help. I am in Virginia by the way.
  4. Thanks for making an awesome video of my favorite character.
  5. Instant Block is now +3 instead of +5. Its still pretty useful for gaining Heat and advantage. Though for the most part, most characters' stuff is just as safe/punishable as before, but that's overgeneralizing. Also in CS2 there are more air unblockables, I think that property was spread amongst normals for most characters. I just started with Tsubaki so I can't tell you how it specifically helps her other than it generally helps everyone. More heat for Rapids (sometimes, DPs get blocked) and Supers, and Counter Assaults.
  6. Thanks. I think its more of me derping than anything, since I'm picking up Tsubaki as of recent. If I have any more specific situations to ask about I'll ask it. Usually I play more defensive against him but common sense tells me not to (but I do it anyway).
  7. Any tips on approaching Valkenhayn? His anti airs and 5B are strong, it ruins lives.
  8. It dropped for us Xboxers Tuesday, yes. Sorry you can't play it Just look into SCV hype for now. Also I'm loving the new Tsubaki, Platinum is interesting, and I have to rework my ENTIRE Bang plan now, but I look forward to the challenges. But don't be surprised if I'm not playing Bang as much as I used to. I'm looking to see what character fits me better instead of forcing it. Platinum has some interesting stuff, I really like the item switching. The thing I like most about Tsubaki is increased gatlings, faster charge, better combos and damage, and I've always been a fan of her in general. The best thing is, she doesn't feel too strong while managing to be a big improvement overall. I've been messing with Bang IAD j.4C combos, which lead to nice damage and corner carry (as long as they're crouching, haven't messed with his crouching combos, but I think he combos directly to 5D at least on crouchers for an easy seal). Shin, we should play sometime at your place now. I wanna get blown up by top tier Jin DP spam.
  9. Also I managed to get a four seal on Rachel (in the corner, deep, very impractical maybe?) - j.D(CH)>2D>j.D>j.D, and it does 1193 damage. I'll add it to my list. Probably always been there but for lols anyways. Also raw 2D>j.D>236C>5C>6D>623B works too on Rachel, but I'll go through and find out who else it works on (maybe Jin). 5B 2B 6C IAD j.4C j.623B 5C 6D 623B 5B 2B j.B j.4C j.B j.C 236A got me 4303 damage, 45 heat (4261, 44 heat without nail).
  10. Well since the list grew tremendously, just take the good ones out Dai. I didn't mean to do this but I got carried away... All of these I did on Ragna (save for ones I took from other posts and posted here, I will check them over though), and all should be listed in terms of damage. Newbie Tip: You can add or omit 5A or 2A if desired. Omitting 5A/2A usually increases combo damage. You can also shorten air combo enders for a bit of oki (as in just doing j.B/4C>j.C or just j.C. You can usually substitute j.4C with j.B if you want.) Also be aware that 6C does not hit crouchers. Most standing combos work on crouchers as long as it doesn't involve 6C or the 5B/2B>5D gatling. For 623C RC combos, Rapid the last hit. Air is usually the third hit. Midscreen/Corner Carry 5A>5B>6A>2C>623B - 1465 dam./13 Heat 5A>5B>2B>2C>623B - 1580 dam./14 Heat 5A>5B>2B>6C>j.623B - 1751 dam./15 Heat Seal Combos (5A)>2A>5B>2B>6C>j.D>2B>6C>jc.4C>j.C - 1696 (1762) dam./24 (25) Heat/1 Seal 5A>5B>2B>6C>j.D>5D>sj.C - 1771 dam./18 Heat/ 2 Seals (VALK) 5A>5B>2B>6C >j.D>2B >623B - 1886 dam./20 Heat/1 Seal 5A>5B>2B>6C>j.D>5D>j.B>j.4C>j.C - 1919 dam./23 Heat/2 Seals (JIN,AR,RC,TG) 5A>5B>2B>6C j.D>2B>6C>j.C - 1926 dam./21 Heat/1 Seal 5A>5B>2B>6C j.D>236C>66>5C>5D>623B - 1999 dam./25 Heat/2 Seals 6D(CH)>j.D>236C>5C>5D>623B - 2004 dam./19 Heat/3 Seals 5A>5B>2B>6C j.D>236C>66>5C>6D>623B - 2054 dam./26 Heat/2 Seals 2D(CH)>j.D>236C>5C>6D>623B - 2074 dam./19 Heat/3 Seals 5D(CH)>d.5B>j.B>j.4C>jc>j.4C>j.C - 2094 dam./16 Heat/1 Seal 6D(CH)>236C>5B>j.B>j.4C>jc>j.B>j.C - 2246 dam./17 Heat/1 Seal 2D>j.B>j.4C>jc>j.4C>j.623B - 2386 dam./16 Heat/1 Seal 5A>5B>2B>6C>j.D>236C>Daifunka - 2718 dam./14 Heat/1 Seal 5D(CH)>d.6C>j.623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 2891 dam./27 Heat/1 Seal 5A>5B>2B>5D>Daifunka - 2911 dam./8 Heat/1 Seal (crouch only) 5A>5B>2B>6C>j.D>236C>6D>Daifunka -2938 dam./21 Heat/2 Seals 5D(CH)>d.6C>j.623B>5B>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 3198 dam./34 Heat/1 Seal 5D(CH)>Daifunka - 3363 dam./2 Heat/1 Seal 5D(CH)>d.6C>j.623B>5B>623B>Daifunka - 4233 dam./20 Heat/1 Seal 5B>2B>6C>IAD>j.4C>j.623B>5C>6D>623B>5B>2B>j.B>j.4C>j.B>j.C - 4261 dam./44 heat Near Corner/In Corner 5A>5B>2B>623B>(66)>5B>2B>j.B>j.4C>j.B>j.C - 2461 dam./26 Heat 5A>5B>2B>2C>623B>(66)>5B>2B>j.B>j.4C>j.B>j.C - 2475dam ./29 Heat 5A>5B>2B>6C>j.623B>(66)>5B>2B>j.B>j.4C>j.B>j.C - 2666 dam./30 Heat 5B>2B>6C>j.623B>dash back>5B>623B>6C>j.4C.j.C - 3634 dam./31 Heat 2B>5B>623B>5B>6C>j.4C>623B>Dash Back>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.623B - 3921 dam./41 Heat 5A>5B>2B>6C>j.623B>dash back>5B>623B>6C>j.4C>j.623B>Ashura - 3725 dam./34 Heat 5B>2B>2C>623B>5B>6C>j.4C>j.623B>Reverse Daifunka - 4552 dam./27 Heat 5B>2B>6C>j.623B>dash back>5B>623B>Daifunka -4754 dam./22 Heat Seal Combos Midscreen and Corner Carry j.D(CH)>2D>j.D>j.D - 1193 dam./xx Heat/4 Seals (Rachel) CH 5D>6C>IAD>j.4C>j.623B - ~1994 dam./14 Heat/1 Seal (damage dependent on ender, corner carry) 2D(CH)>j.D>2B>5D>8623B>5D - 2027 dam./20 Heat/4 Seals CH 5D>5B>j.B>j4C>IAD>j.4C j.623B>Ender - ~2117 damage/18 Heat/1 Seal (damage dependent on ender, corner carry) 5C>5D>623B>5B>2B>j.4C>j.C - 2547 dam./22 Heat/1 Seal 5D>5B>6C>j.4C>j.C>236B>66>5A>5C>623B - 2744 dam./30 Heat/1 Seal (good for some corner carry) 5A>5B>2B>6C>j.623B>dash back>5C>6D>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 3239 dam./xx Heat/1 Seal 2D(CH)>6D>623B>6C>j.D>2369C>5C>6D>623B - 3274 dam./33 heat/4 seals 5C>5D>623B>5B>6C>j.4C>j.623B>Dash Back>5A>5B>.j.A>j.B>j.4C>jc>j.4C>j.623B - 3295 dam./42 Heat/1 Seal 5A>5B>2B>6C>j.623B>dash back>5C>6D>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 3414 dam./42 Heat/1 Seal 5B>2B>623B>Dash Back>5B>623B>5D>j.B>j.4C>jc>j.C - 3605 dam./32 Heat/1 Seal 5C>5D>623B>5B>2B>j.4C>j.623B>Ashura - 3658 dam./24 Heat 5C>5D>623B>5B>2B>j.4C>j.623B>Reverse Daifunka - 3982 dam./24Heat 5B>2B>6C>j.623B>dash back>5C>6D>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 4043 dam./xx Heat/1 Seal 6B Combos 6B combos need a counter hit or a Rapid Cancel to work. Midscreen CH 6B>5B>2B>5D>623B - 2080 dam./15 Heat CH 6B>5B>2B>2C>623B - 2090 dam./15 Heat CH 6B>Ashura - 2420 dam./2 Heat CH 6B>5B>5D>Daifunka - 3509 dam./7 Heat CH 6B>5B>2B>5D>Daifunka - 3551 dam./10 Heat/1 Seal Corner CH 6B>5B>2B>623B>5A>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 2805 dam./29 Heat CH 6B>5B>2B>2C>623B>5B>6C>j.4C>j.C - 2967 dam./27 Heat CH 6B>5B>2B>5D>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 3026 dam./30 Heat CH 6B>5B>2B>2C>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 3084 dam./30 Heat 3C Combos These combos usually require a fatal counter or a rapid to work, and lead to good damage and corner carry. coming soon Throw Combos Throw Combos must be done in corner usually. Ground Throw Throw>d.2B>623B>6C>j.623B>dash under>5A>5B>j.A>j.B>j.4C>dj.4C>dj.C - 3,431 dam./37 Heat Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>j.A>j.B>j.4 C>dj.C - 3,640 dam./37 Heat/1 Seal Throw>d.6D>623B>5B>6C>j.4C>j.623B>land>j.A>j.B>j.4 C>dj.4C>j.C - 3,713 dam./40 Heat/1 Seal Throw>d.6D>Daifunka - 3784 dam./9 Heat/1 Seal Throw>d.6D>623B>5B>6C>j.4C>623B>5B>j.A>j.B>j.4C>jc>j.4C>j.C -3804 dam./42Heat/1 Seal Throw>d.2B>623B>Daifunka - 3898 dam./14 Heat Throw>d.6D>623B>5B>6C>dj.4C>j.623B>Ashura - 4256 dam./29 Heat/1 Seal Airthrow Most air throw combos must be done in the corner, or close proximity to it. Air Throw>Daifunka - 3805 dam./0 Heat Air Throw>5C>6A>623B> Daifunka - 4235 dam./16 Heat Air Throw>5C>6D>Daifunka - 4216 dam./13 Heat/1 Seal Air Throw>3C>Rapid>d.5C>6D>623B>5B>6C>j.4C>623B>5B>j.A>j.B>j.4C>jc>j.4C>j.C - 4455 dam./29 Heat /1 Seal Air Throw>5C>6D>623B>5B>6C>dj.4C>j.623B>Ashura - 4676 dam./32 Heat/1 Seal Command Throw These combos require at least 50 Heat. If doing the air command grab, your back is to the corner. Bang's command throw after the rapid (third hit) will put you to the opposite side of the opponent. Midscreen 623C>Rapid>jump back>Daifunka - 4689 dam./xx Heat 623C>Rapid>5C>6D>Daifunka - 5298 dam./xx Heat/1 Seal Corner 623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 5485 dam./32 Heat/1 Seal 623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>Reverse Ashura - 5603 dam./xx Heat/1 Seal 623C>Rapid>5C>6D>623B>5B>6C>j.4C>j.623B>Reverse Daifunka - 6292 dam./xx Heat/1 Seal Air Midscreen j.623C>Rapid>5C>6D>Daifunka - 5663 dam./xx Heat/1 Seal Air Corner j.623C>Rapid>5C>6D>623B>5B>2B>j.B>j.4C>jc>j.4C>j.C - 4841 dam./18 Heat/1 Seal Fu-Rin-Ka-Zan Combos Midscreen 5B>2B>2C>6D>6dash>2D>7dash>j.4C>2dash land>9dash>j.6C>7dash>j.4C>j.D>2dash land>2B>9dash>j.6C>2dash land>7dash>j.4C>2dash land>9dash>j.6C>7dash>j.C - 4.5K dam. Corner j.C>5B>2C>6 Dash>5C>6D>6 Dash>2D>6 Dash>5C>4 Dash>2B>6 Dash>6C>8 Dash>j.4C>8 Dash>j.4C>j.D>2B>623B>6C>8 Dash>j.4C>8 Dash>j.4C>j.623B> Ashura - 6971 dam./60 Heat Bumper Combos coming soon
  11. If I don't figure this out before someone replies, can anyone give me pointers on Tsubaki's Mission 07? I'm only having trouble with the second 5C (first part) whiff in the combo. I'm assuming that I'd have to space myself when I land to get that first part to whiff, correct? Any tips on doing so if I am?
  12. Pretty sure, Bang's are different.
  13. I might even join in... maybe. It better be full of rock, paper, scissors, Kitty Missiles, and SWALLOW MOON xN.
  14. Are we for sure getting it tomorrow? It'd be a shame to come home from work and nothing new is up.
  15. Jokes aside, lets look at the amazing Troll Dance gif and laugh at it. I wish I could make that face irl.
  16. Spam j.D all day. Mash 5A 5B repeatedly. Get blown up. My life story.
  17. I mean yeah, he's definitely not but he's good in the corner, that being the only similarity. Trying to keep up smalltalk in the meantime for CS2 is making me delusional.
  18. My thoughts...
  19. Now that I think of it... that seems pretty accurate.
  20. Well thats good for me at least. In current news, my rear passenger tire blew out, so I'm hoping to get that fixed tomorrow to spend time with you guys
  21. I'm interested in that guy with the scythe, I'm eagerly awaiting for more character reveals.
  22. That's pretty nice. From what little I've played on the PSP, comboing to Daifunka seems a bit more strict this time around, due to the small wallbounce in the corner and how close you are to them. Either way I'll take my midscreen ping pong combos for solid, damaging corner combos if that's the case. Also Daifunka >Ashura is gone now, right? I couldn't get it to work. I think he was referencing the second half of the list.
  23. I've never stopped hating them... Hazama and Tao could be problems as well.
  24. Combo potential maybe? I always have faith in them. Anyways, I'm just waiting for more character reveals for SFxT, cause I'm very picky about characters.
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