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Everything posted by Andarel
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Skype = AndarelR
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There's been some research done in the Elphelt forums - blitz shielding the grenade toss makes the unblockable either fail or be pretty low-reward (you spend 25%, get 12.5% back). Can delay super shot to bait blitz shield, but there's not much reward off delayed shot. If she does toss without YRC you can backdash or jump the sniper shot, you risk getting caught in recovery though if she delays shot.
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It looks like wheel's spacing is different, since we're seeing it used in midscreen combos out of throw. Tracks maybe? Maybe when people mess around more we'll see it? Also the question is what would set it up - since it takes a while to deal the hits, and the combo timer is pretty unforgiving. On the other hand, 6C 236A~236C is absurd corner carry. Throw >236A > 5A 6A 6C > 236A~236C looks hilarious and it's nice to have easy side switch midscreen off throw.
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Nu 5D level went up, so possible they'll cancel? It looks like it starts out at level 2 for the first sword and either decays to level 1 during end of flight or just goes to level 1 when second sword fires. Unclear.
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Launch the j6D slightly later and detonate it slightly later. They should be barely touching the graviton for you to get the combo instead of the pushback.
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Jojo's Bizarre Adventure: All Star Battle
Andarel replied to SolxBaiken's topic in Misc Fighter Central
Patch is looking really good, from what I am seeing. Oh, and Enrico Pucci decided to stop playing around. Huge buffs to him, though having the disc got nerfed a lot. -
Jojo's Bizarre Adventure: All Star Battle
Andarel replied to SolxBaiken's topic in Misc Fighter Central
We got (incomplete) patch notes. Get hype. http://ls57tiger.freepgs.com/jojo/phpBB3/viewtopic.php?f=39&t=6437&start=4340 -
Jojo's Bizarre Adventure: All Star Battle
Andarel replied to SolxBaiken's topic in Misc Fighter Central
We have a few people who started playing it here in NYC casually, just picked it up and since we're huge JJBA fans... So uh, what's up with the framerate? I know it runs 30fps but it seems like it slows down sometimes. Is it stage-specific? We've noticed it most with Pucci vs Valentine, I think. Also, is it just me or does the audio get louder the closer the players get to each other? -
Only that one (though I'm not sure it works, need to test). 236B 5C setup you can't easily roll out of, meaty 22B setup catches rolls anyways, 6B setup you might be able to late roll out of but there's nothing to IB, and 236D setup also catches rolls I think.
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This should probably be merged with the Oki thread, which has several posts dedicated to how to set this up and who can escape it.
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[CP] Hakumen VS Kokonoe: Don't Help Me, Professor Kokonoe!
Andarel replied to mAc Chaos's topic in Hakumen Matchups
22B is the lightning burst. Since that hits before the black hole, you can Yukikaze the 22B and on activation it'll cross her up, putting you way out of reach of the super. After the super ends you get a free CH combo. http://www.youtube.com/watch?v=GBpMqtNKVw8 -
Here's a dumb question - is the input D~8 (basically plinking it) to get an 8D without jumping? Also gah, 3C after 632146D is annoying.
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Tager gets out for free, so everything is right with the world.
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raw black hole (after bunker or 6b) > 3C > 22B > corner stuff > ball super > ice does about 8k
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Tager Laser isn't particularly good at neutral / in general, given that it takes forever and a day to come out. Maybe once in a while you'll get an instant kill off it but that's hardly a good reason to blow 100 meter when she has much better things to spend meter on... Looks cool though.
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4D is hilarious against Nu. Everything is terrible forever (for her) if she tries to zone you from the air like Lambda used to.
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Her moves cover good angles, but they all cover the same angles. Fireball (esp. super) + Graviton is definitely great, it's one of the strongest projectiles in the game, but the problem is that everything, even her neutral, is momentum based and mostly focuses directly in front of her. 3C and 2B are solid foot checks (a la Hazama, whose 3C has the same startup as Kokonoe's - both are great though), 5C has good range but only gets reward on CH, 2C and 6C are balls at neutral, 5B / 6B are balls at neutral unless you're sure they will hit, and her jabs aren't that good unless you're very close (though 2A hits low and 5A hits crouching - in the same vein, neither anti-airs very well). 6A is godlike at deep angles but has pretty limited horizontal range. You crutch really heavily on fireball and graviton, and if you get clipped by anything they're both gone and the opponent can get in for free. It's definitely weird, though. Against people who can control space without having to move too much (Litchi, Hazama, Mu) her options feel severely limited. But again, it also feels like she can scale with player skill to get around it using gravitons and momentum shifting Edit: These are mostly observations from playing her. She's definitely good. Really good. Not sure how she compares to the top 3, though as tech evolves we'll see how she matches up against them. Luckily (imho) people are finding more ways to get around the black hole setup because I don't even know what they were thinking when they designed that super.
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So after playing exclusively her for the last few days, a few random notes: Like I mentioned earlier, your neutral game isn't that great. 5C and jB are pretty good, jC is good but risky, and j2C is pretty slow (but big). Your main game plan needs to be messing with the opponent. How, you might ask? Kokonoe is the only character in the game that can forcibly move the opponent at any moment and with significant uptime. Rachel needs to burn precious wind and Tager needs to hit first. So? 9D. 9D is extremely strong - most characters don't like being in the air for extended periods of time, and unless they can hit you the graviton stays. Worse, you can pop it to fling them over or towards you. 8D is similar against characters like Nu, who need to be in specific zones - you can't beat them at neutral in their zone, but you can pull them out of it. Mu is a problem, though =\ As is Azrael. You can beat a lot of Mu's stuff with 3C but she still maintains pressure very well and has better neutral when one or two steins are out. Them, Litchi, and Tao are the matchups I've had the most trouble with. Haven't played a good Valk yet so that's still in the air, but he seems like he'd have trouble with gravitons messing with wolf mixups.
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Yeah, mine lag-tested at 23ms which is pretty close to the 32" 19ms. Quarter frame difference. It's not the Best Thing Ever, but it's pretty playable (my VH236H is better but much less convenient).
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Starting to get back into the game after a while, BBCP is fun - where/when are people playing nowadays?
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Have you lag-tested it? Most Samsungs are under 30 in PC mode, usually near 20ms. I have the 41" and lag-tested it a while ago - better than most HDTVs but still got a bit of lag.
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There needs to be a video of this stat. Tager getting all the style points.
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Ah yeah. ggs then
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Don't think it was you that I remember - do you have a different PSN than the one listed? Some other litchi maybe, on cab 1 then switched to cab 2. We played twice I think. Same boat on the tao matchup - so many Tao, so much terrible play against them on my part
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On top of some videos of Kokonoe having trouble with aggressive neutral (which we saw coming), http://www.youtube.com/watch?v=cNyzGUpSQyo has a hilarious response to black hole at 4:00 ...