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Everything posted by LunaKage
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>Makoto I see what you did there.
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I gotta admit, I want to try this.
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I interrupt the posting of pro Japanese players for a couple of scrubs breaking in CS2 on day 3 netplay: OmniSScythe(Makoto) Vs. LunaKage(Noel) 720p
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2D > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 5D > BT > 6C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.9k) 4D(Normal hit, not fatal) > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 5D > BT > 6C > j.D > d.6D > d.6B > d.5D > d.5C > BT(5k) 5D > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.7k) 6D > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.6k) j.4D(Out of the corner crossup) > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.7k) j.D > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > 5D > d.6B > d.5B > d.5D > d.5C > BT(4.7k) Some corner combos off of every drive starter(starter), some of them(mainly the 2D one) may be repeats of what we already have though.
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Did a little lab testing, and it looks like our corner combos are gonna consist of Starter > 6C(2) > Drive > BT > Ender. Examples: 2D > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 5D > BT > 6C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.9k) 4D(Normal hit, not fatal) > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 5D > BT > 6C > j.D > d.6D > d.6B > d.5D > d.5C > BT(5k) 5D > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.7k) 6D > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.6k) j.4D(Out of the corner crossup) > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > j.D > d.6D > d.6B > d.5D > d.5C > BT(4.7k) j.D > d.5C > d.6C > d.2D > SR > 66C(2) > 6C > 4D > BT > 66C > 5D > d.6B > d.5B > d.5D > d.5C > BT(4.7k) These are what I have so far for basic corner bnbs off of every drive starter(starter) and I recommend them for everyone to learn :3
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My favorite off of CH5B is currently: CH 5B > 3C > 22BBBC~66 > 66C > 4D > d.6A(wiff) > d.5C > 236A > 66C > j.D > d.6D > d.6B > d.5D > d.5C > Bloom Trigger (3.5 give or take a few)
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You're asking why you are only doing 4.5k? I'm not sure I understand the question. And for the 4D wiff combo, I've never even seen that combo before, seems like something that is combo vid material as opposed to a potential "go-to" combo.
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I haven't had any problems so far with the j.D > d.6D > d.6B > d.5D > d.5C > BT ender, so post the full combo and I'll see what I think is happening to throw it off. Also, people need to stop focusing on the haida too much, learn her BnBs before you even attempt haida, it will do wonders for you in real matches.
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Your name is also the name of a guitar model.
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Dedicated to the new CS2 Noel, no question is too dumb, just ask away and we will do our best to answer.
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j.4D crossup doesn't seem to work on higher level players, despite the speed boost. Good thing I live in America
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lol feel free to ask about the matchup come CS2, you guys may actually need some help now.
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Yeah, sounds about right, I guess you could say I went a bit more into detail about the things you mentioned, either way, no harm done, because there was nothing here to derail in the first place.
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Nah there was more in there, besides, you said you would elaborate later, and never did =w=
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Most of what is said above is true, regarding an easy win and all, however there are some things to look out for: The 3C thing is correct, but the damage output is a bit misleading, Noel will only get 5k meterless if 3C was the starter, anything used before that is looking to get more in the ballpark of 3.8k depending on the starter, and that is only if one move was used before 3C, such as her overhead, or her 5C(crouching or counter) or her 5B(Counter), even two moves used before 3C will prorate her damage to the point where it feels like a simple little scratch. Another thing about this matchup, is that Bang is the second easiest character to haida loop(right under Tager) due to his horizontal hitbox, so any Noel worth their salt will consistently get 4.8k-5k meterless off of a naked 3C, while those may be rare in other matchups, Bang is one of our common victims of 3C reversal, due to some of his favorite moves being vulnerable to low profiles, such as 5A, 5B, and his 2D as well, just to name a few. My apologies for reviving this thread, especially since CS2 is right around the corner, but a few of these points will still apply anyways.
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That only scratches the surface, but yeah, that aspect is a little irritating, like going for a jump in j.C and being painfully reminded your place on the tier list.
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And here I though only Noel mains knew the pain of the Tager matchup.
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Talking like Cirno is chopped liver :C New Gen Mods FTW.
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I'll always play Noel, and rep her harder than anyone else ever could. That's my nindo.
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Community Project: BBCS2 Character Tutorial Videos UPDATED MAY 2ND
LunaKage replied to Spirit Juice's topic in Archive
Why does my name a have a question mark? :C I even made a thread in the Noel boards about it quite some time ago. -
Last tier list I saw placed her right above the bottom three.
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Upper-Low Tier so strong.
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Overpowered Again? lol
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Yes, our characters have different issues as far as posting/lack of posting goes, I was just offering a bit of insight, whatever you choose is fine by me, since it's not my decision. Although I do lol at the possibility of a general thread actually having an off topic post :P Skype group chat does work wonders though.
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Well my threads were slow at first, then they blew up so fast that we needed a skype group chat just so I didn't have to make a new thread every three days. It's all about the atmosphere, when I first became Noel mod, my people were used to the old ways, where the Noel boards were home to plenty of trolls and the like, after I established that I was offering a more friendly environment, user activity skyrocketed.