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Everything posted by stickystaines
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[CP] News & Gameplay Discussion (Old)
stickystaines replied to kosmos badgirl's topic in BlazBlue Gameplay
A while ago a made a post about people going through bursts but couldn't really find any good examples at the time. What's the explanation for this one? www.youtube.com/watch?v=olfgWn4mhkM#t=7m44s The only thing i can think of is that she went for the strike grab and maybe the strike grab has more than 2f of invul? But i didn't see her whiff anything so i dunno. -
4th Dan Izayoi Izayoi vs Azrael, Noel Izayoi vs Tager, Bang, Makoto
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I wonder does anyone know if Kagura's goes into any stance move (5D, 4D, 6D, j.D) do the corresponding A/B/C moves all make sense as a 'group'? For example we know his j.D is all teleports so that is like a teleport grouping. So im wondering if say 4D and all the moves out of it are defensive type moves maybe?
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
stickystaines replied to zeth07's topic in Archive
A few questions about Az. After Az does ground rekkas, they usually go for sj.2D or 3D to beat rolls. But why 3D? It doesn't look like it catches back rolls, but does it? If it does, is 3D better to use against people who have DP's. The sj.2D gives you more frame advantage to play with so i don't see why you wouldn't use that 3C (RC) j.A 5B 2C i assume works either if they get hit by the 3C or the j.A? -
2C > 6C only combos on crouching right? Just trying to get a feel for her gatlings and hit confirms. I assume that 2C > 6C > 236B etc is most used as a crouching confirm. What about when standing? Especially starting from a low like 2B at range. Only 2B > 5B > 236C?
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Oh i see i thought that's always been around. I swear i've hit a button when someone activated super and hit barrier right after and it would cancel into barrier. Is it important for Izayoi somehow?
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[CP] News & Gameplay Discussion (Old)
stickystaines replied to kosmos badgirl's topic in BlazBlue Gameplay
You know all that business about CP having less hitstop and all that? Was there ever a comparison done of the same combo between EX and CP to get a visual idea of the difference? -
I guess im late to the party but what is this 5A kara-cancelled thing?
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So do we know the most prominent bad matchups for Izayoi? What makes them bad?
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Mu vs Shissho Jin vs Shissho Mu vs Shissho Azrael vs Shissho Shissho vs Mu Shissho vs Nu Izayoi vs Azrael Izayoi vs Jin, Hakumen Izayoi vs Hazama
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[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
I think the point is that people are complaining about the shorts in the new game, when he has already been in a game where he had shorts. So people draw parallels to GG1 to shut people up. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
Didn't azrael win the latest BB poll for something. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
I kinda want to see how detailed they'll make I-No's guitar. Considering the level of minute details on the characters, Daisuke wouldn't miss the chance to detail the guitar how he wants -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
stickystaines replied to zeth07's topic in Archive
I knew the weakpoint wasn't applied. The whole reason i said it was interesting was because he rc'd at that point to stop the knockdown and try to continue. I was wondering if 2B would be fast enough after the RC to continue with what he was attempting. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
stickystaines replied to zeth07's topic in Archive
http://www.nicovideo.jp/watch/sm21685376 @9:47 That's interesting. I'm guessing that 2B into TC(L) 236D would have worked in that situation? -
Did anyone see what Chie's 2C looks like? And whether you can set it up for oki. If 5DD doesn't work off air hit AoA, then maybe 2C freeze setup might work?
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Giving kanji the option to command grab during persona break seems weird. Why make an exception for one character? Do you think it'll be a different, less powerful version of his command grab that doesn't use the persona? That makes sense to me since it wouldn't be making an exception just for him and he still keeps the utility of the command grab.
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[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
I think Millia's hair colour changed slightly in her alt, but not totally sure. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
I wonder if you can do shit like jump in to bait an anti air, RC to slow them down and then hit them before their AA's active frames hit you. Or generally situations where you bait some reaction and can RC and tag them. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
Yeah i was wondering about RC whiff stuff and how it might be less effective. Like, Pot ICPM RC into throw seems nice in theory, but the slow down might make that completely useless. I think that random safe moves where you can only get big damage off RC will be able to be reaction-RC'd now because of slow down, so you probably won't have to waste 50% meter for no reason. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
Instantly pushing someone to the corner doesn't sound that bad either. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
Man i hope they change the mouth movement. That shit looks bad. Even about 4-5 different mouth shapes that represent the extreme differences in sound would be better than what they got now. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
http://www.youtube.com/watch?v=TxXQD7wtrm8 Seems you can combo quite easily from Fafnir -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
Did no one see that he said that the OPPONENTS bar flashes when the health is low. If it was like some comeback thing where you get increased tension rate at low health, why would it go to the opponent? IK/Astral makes more sense in this situation. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
That roll after chipp got CH 6H'd by potemkin was so long