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Everything posted by stickystaines
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But it's 5 shots for pretty much every combo. Look at any combo from my post before and look at the combo counter. That said, i can't remember now if i've ever seen 3 shots
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[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
I assume it means moves on CH that knockdown originally allowing you to follow up. Like this one. AFAIK, CH doesn't given any extra properties in the middle of a combo except less scaling, and im not even sure on that. -
That's surprising because all of Senaru's combos ive seen have been 22 now that i know about it. It must be true since most of the combos have 5 gunshots each time she does it.
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http://youtu.be/jsZ6Tt78ANs?t=2m25s Here Sion does a block string that goes 2B > 2C > 5B > 5A > 5B > 2B > 5C > 2C. Is all of it past the 5A an auto combo? And does moves in the auto combo have different frame advantage properties than their regular counterparts?
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So 22B is 3 shots and 22 is 5 shots? Is there a 22[A]? Dont even know what it would do really.
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Cheers, dunno what happened with those links. I changed the side switch combo. I'll see if i can come across the others again. LVArcher: This one? Yeah this is already in the list.
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[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
What i want to know about shield is when you shield, is it not possible to switch your block for some duration of time? I know that there is no 'recovery' on shield in the sense that you can't block, but not sure whether there is recovery from switching your block. -
http://www.jp.playstation.com/software/title/jp0036npjb00598_00unips30000001000.html Here's the page on the store that lists the pricing; 5800 tax included. I'm waiting to see if the HK psn blog will update saying it's releasing the game this week. Should end up being cheaper.
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[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
Because UNIBEL just sounds silly. And in Japan they commonly use UNI as the acronym for the game as i assume they see In-Birth as one word, so thats where UNIEL comes from -
From what i can tell, getting Hyde/Linne/Hilda into an air hit where you can do 5B 5[C] 421B 6 will work (http://youtu.be/6wb1ggZRGfs?t=15m21s), so i assume that doing it from ground 2C is the only time it doesn't work. Although Senaru has gone for the j.BC route against hyde when he has an air hit 5B 5[C] setup (http://youtu.be/shxw8zdf9g4?t=38m36s), so i don't really know whats going on. Edit: 5A > 2C > 5[C] > 421B > 6 etc on Linne (http://youtu.be/6wb1ggZRGfs?t=18m37s). I'm well confused right now. Edit2: He then goes for the j.BC route in the same match (http://youtu.be/6wb1ggZRGfs?t=21m54s)
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Going to start posting up combos with YT links for reference. Thanks LVArcher for the notes. I'll try to keep it updated with interesting stuff, so if anyone has any corrections to this list or an interesting combo route to post, please do. According to the Japanese wiki: 2C > 5[C] > 421B > 6 doesn't work on Hyde, Linne and Hilda. Generally against these characters you have to do 421B > j.BC > d.C 5A > 2C > 5[C] > 421B > 6 > falling j.[C] > d.C > 22B > d.C > Reload 5A > 2C > 5[C] > 421B > j.BC > d.C > 421B > 5A whiff > 2C(1) > 22B > d.C > 22B > d.C > Reload 5A > 2A > 2C > 5[C] > 214B > 6 > 22B > d.C > 22B > d.C > Reload 2A > 2B > 5B > 3C > j.BAC > d.C > 421B > 5A whiff > d.C > 22B > d.C > Reload 2B > 2C > j.[C] > j.A whiff > 5B > 5[C] > 421B > 6 > 2A whiff > 22B > d.C > 22B > d.C > Reload (The above combo but with 41236D finisher and 2C(1) before 22B) 2B > 2A > 2C > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > 22B > d.C > Reload 3C > j.8[C] > jc Falling j.[C] > j.214A > 5B >5[C] > 421B > 6 > Reload > 2A > 5B > j.CB > Air Throw (Good example of mid combo reload when not enough to do 22B loop) 3C > j.8[C] > jc Falling j.[C] > j.214A > 5B > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > 22B > d.C / 623C CH 3C > 5B > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > (22A > 623C) or (22B > d.C > Reload) The last 2 of these combos use meter enders to finish the round, but i presume that d.C can still be used as a meterless option. (corner) 6 > 2A whiff > 3C > j.[C] > j.A whiff > 5B > 5[C] > 421B > j.BC > d.C > 22B > 2C(1) > 22B > d.C > Reload (This shows the route against Hyde/Linne/Hilda) (near corner only?) d.B > 3C > j.8[C] > jc Falling j.[C] > j.214A > 5B > j.BAC > d.C > 421B > 5A whiff > d.C Assault j.C > 2B > 3C > j.BAC > d.C > 421B > 5A whiff > 2C(1) > 22B > 2C(1) > 22B > d.C > Reload CH Assault j.C > 2B > 3C > j.[C] > j.A whiff > 5B > 5[C] > 421B > 2A whiff > 2C(1) > 22B > d.C > 22B > d.C > Reload (side switch combo) 2B > 2C > 5[C] > 421B > 6 > 421A > 2C(1) > 22B > d.C > 22B > d.C > Reload CH 22A > 2C > j.[C] > j.A whiff > 5B > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > (22B > d.C) > Reload (5[C] > 421B > 6 working on Linne? Only doesn't work from 2C or wiki is wrong?) Air Throw > 2C > j.[C] > j.A whiff > 5B > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > (22B > d.C) > Reload Meter: 236B > 236C > 5B > j.BAC > d.C > 421B > 5A whiff > 2C(1) > 22B > d.C > Reload CH/HCH 236B > 236C > 5B > 5[C] > 421B > 5A whiff > 2C(1) > 22B > d.C > 22B > d.C > Reload 236C > 5B > 5[C] > 421B > j.BC > d.C > 22B > d.C > Reload 421C > j.[C] > j.214A whiff > 5B > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > 22B > d.C > Reload 2C > 5[C] > 214A > 214C > 421B > 6 > 2A whiff > 22B > d.C > 22B > (missed d.C, not sure if possible) j.214B > CS > 3C > j.8[C] > jc falling j.[C] > 5[C] > 421B > 6 > 2A whiff > 22B > 623C (corner only?) CH/HCH 22A > 3C > j.8[C] > jc9 falling j.B > 22A > 5B > 5[C] > 421B > 6 > 2A whiff > 2C(1) > 22B > d.C > 22B > 623C > CS > 623C (5.5-6k dmg!)
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Doesn't Eltnum have a double jump as well? I'm pretty sure one of her combo routes is 3C > j.[C] > jc > j.[C]
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I find Carmine pretty interesting, but the only thing that puts me off is how much health you lose just to play your game. I watch Notes play and he can lose about 1/3 of his life just from self inflicted damage and doesn't really get chance to gain it back. Brings his effective life down quite a bit, since you can easily lose 1/4 or 1/5 before the opponent hits you, then they have to do one less combo to kill you. I do play ABA so im not unfamiliar with the concept, but i just wish it wasn't so significant or there were more ways you could gain life back.
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Your nanase links are broken. Seems to have a unicode line separator added to them when i click on it. EDIT: Only the first, second and fifth link have that problem.
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[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
Not to backseat mod, but this is turning into the general discussion rather than a Q&A. -
I see fly used for setting up safe jumps after combos (i think it's a safe jump anyway). And at least EX arms is safe. The amount of times ive seen blocked arms -> EX ARMS frame trap work is redonkulous.
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[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
Is that Destrade's updated list or something? Why is Hilda bottom? I could see her being bottom of mid tier, but not dead last. -
[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
So can Vatista ALWAYS tech grabs since she can never be counter hit? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
stickystaines replied to Hecatom's topic in Under Night In Birth
Wait so is there not going to be an Asia/HK digital release? Since they said they were looking to expand into that market? -
Just going to post my combo list i threw up at kusogekings. Not very organised or very pretty, but hope someone finds it useful nonetheless, or if they want to use as a base to make a better combo thread.
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[UNIEL] Under Night In-Birth Q&A Thread
stickystaines replied to Tigre's topic in Under Night In Birth
I forgot; will the game be rebalanced for the console version or not. I'm sure it isn't but wanted to make sure. -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
So what has been Aksys' role in the later BB games and now Xrd? Are they just purely handling the distribution of NA physical copies? -
[Xrd] News & (Theoretical) Gameplay Discussion
stickystaines replied to Shinjin's topic in Guilty Gear General
Man this Xrd exhibition. I know people are going to be biased to people they know, but at least pick SOMEONE that you don't. The blatant nepotism is unreal. I would be so pissed if i was there. At least people get to see decent gameplay i guess? Edit: Lmao not a single random. What cunts. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
stickystaines replied to Hecatom's topic in Under Night In Birth
Is there any certainty that it will come out on HK psn as well? I'm sure it's getting a physical release since play asia is doing an asian copy of the game. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
stickystaines replied to Hecatom's topic in Under Night In Birth
Game dropped.