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Mumm-Ra

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Everything posted by Mumm-Ra

  1. Since Skye is dumb and locked the changes thread I'm posting this here for the time being Seems like Arakune got two new moves, wich (I think) can be perfomed both on the ground and in the air, 22A/B/C and 41236A. His overdrive seems to be called Crimson Depth, no idea what it does.
  2. Lambda and Mu replacements fit in the story easily enough, so I can't see why they'd get rid of them if Blazblue wants to stick to it's story (wich would be dumb since taking out characters is the worst thing you can do in a fighter). Mu = Resuscitated Nu Lambda = Another Murakumo unit (there's 13 or more ffs) or Kokonoe made a clone or whatever, even better, Kokonoe in Murakumo armor
  3. The hypest part of all of this is that neither Mu or Lambda are in this one, good call ASW <3
  4. First of all, let me congratulate you on the modship, it's well deserved. Second, bring back dive loops plzkthxbye.
  5. http://www.dustloop.com/forums/showthread.php?8287-BlazBlue-Continuum-Shift-Sprites
  6. Also SE, if you're still here, how's Arakune looking like? better? worse? same? Does FoG still fill 100% curse meter? Does he still deal a zillion damage?
  7. You can tell this tier list is legit since Arakune is and will always be SSSSSSSSSSSSSSSSSsssssss tier.
  8. Just wanted to point out that you forgot to say that using an AH requires a burst icon. PS. You should put the most damaging combo in there, people love that shit. I know I do.
  9. I think it's better to hit them with 6A>5C>laser at the end since both the spider and the laser deal guaranteed damage by themselves, so if you hit them with 2C before the D bug launches the opponent they'll be way to high for the spider hitbox to hit and you'll end up doing less damage. You use 2C if you aren't sure if the opponent will be able to tech before the D bug pops them up if it didn't hit enough times. First combo here is also a death combo different than mine.
  10. Do you mean j.C>j.2C? If so, I have, as you can see. You can do 3 dives in a single combo.
  11. Possible, but harder than any other character for some reason. You have to delay the IAD with him, really not worth it if you ask me, just mash 66/44 after a jump instead.
  12. Okay I'm pretty sure this is Souji. And that made me mad, around 6 months of wait for this shit? fucking pitiful.
  13. Easy, Spark is asian, whereas LK is not.
  14. You didn't watch the video I linked, did you.
  15. Uh, those are completely viable, I guess that since nobody talks crap about Arakune noone would know. In that case Arakune would have the best okizeme in the game, post-curse, of course, no?
  16. Can someone explain me how Litchi's okizeme beats this? (CS1 video, but still works on CS2). Like I said, I might have the wrong idea about what okizeme actually is, I don't know.
  17. Unless I got the definition of the term "okizeme" wrong, isn't Arakune's post curse oki one of the strongest, if not the strongest in the game?
  18. (Some) People in japan don't opt for resets because they actually know how to block shit there. You don't manage to hit them again in the 6-7 seconds you've got left and there goes your precious curse, along with any kind of recurse, that is if you even manage to hit them first in the shorter curse time that CS2 has. In America, like you said, they're too hard for them, a bloo bloo bloo. Arakune's definitely weaker now, easier curse gain doesn't put up with shorter curse time (whilst being hit, even!) and overall less damage, coupled with even worse defense (Believe it or not, jumping out of shit was Arakune's best way to escape pressure). Although I do agree with LK when he says that he's definitely higher than that (solid A tier), but that's just me (and LK [and you]).
  19. Well Makoto doesn't have a full screen overhead so yeah.
  20. Didn't he also do that in CS? For less damage (I think), but still.
  21. Wasn't it also of limited quantity?
  22. I'm pretty sure you meant j.236C, and you've got to use 6CDbugs, not 5CDbugs, you release them kinda before you start falling down after doing wheel. If you could post this in the CS2 question and Answer thread it'd be better.
  23. IAD cancelling is the most important thing, I believe. IAD>4A/B/C/throw/barrier, lot's of combos use it, and IAD4B is one of Arakune's most important tools. Dive Cancelling isn't as important (specially in CS2...) but you'll end up using it, j.2A, j.2B and j.2C cancel into each other, so if you cancel j.2A into j.2B just before you touch the ground, you'll cancel the landing animation, letting you do a ground move inmediatly, for example: 5C>j.A>j.C>j.2A>(dive cancel j.2B)>5D. Also you'd need to practice the after curse combos I guess, wich are simple, just throw a wheel, a 6C rekka, a couple of dives in, and you're set.
  24. Just like every other zoner
  25. Most damaging combos I've found so far: mid-screen: starter>6CDbugs>[6C>5C>6Cbug>2C]>5Dbug> cross over jump j.2B>j.2C>5CDbugs>j.2A>6Abug5CDbugs>6A>5C>laserX2 corner: starter>6CDbugs>[6C>5C>6Cbug>2C]>6Dbug>j.2B>j.2A>6Abug6CDbugs>cross over jump j.C>j.2C>6CDbugs>6A>5C>laserX2 Both do around 13k with 2C starter and if you get enough D bug hits in, wich means you've got to release the bugs as soon as possible for the opponent to be high enough in the air. The execution of the Red part in the corner combo is harder to do on some characters than others (Jin, Noel, Rachel, etc.), but it's possible, you only need them to be the highest possible in the air before hitting them with the j.C. If you run out curse meter before the last bit (in blue), you can do Dive Cancel 6B, I haven't tried out if you can do full recurse yet, but you should be able to. Just before the D bug relaunches the opp. 6C>5[C]>]3Cbug[>]5/6Dbug[>3C, the C bug will hit before the last hit of the rekka, you've got to tap the D button just before the last hit of the rekka connects. 5D bug midscreen, 6D bug corner. Can someone post a link to a video of Eki-chan doing this so called 6C post curse loop?
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