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Chiizu

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Everything posted by Chiizu

  1. That's probably because you're using NND during peak hours. NND decreases the allocated bandwidth for non premium users during peak hours. If you're a heavy user, I'd recommend getting a subscription, it's about 5 quids a month or so. You get quite a lot of advantages too such as watching streams you missed without setting a timeslip up.
  2. That happens mostly because he knows you like the back of his onaholes I think but still good to know.
  3. Eh, you'd best improve from trial and error rather than outright asking people to teach you. We can tell you what NOT to do, if that helps, but watching videos and experimenting still works best.
  4. Didn't have time to play games in Montreal. I'm on a trip across north america and time is running out. I'm near St Louis as we speak. PS: poutines were awesome. I definitely will come back if I have the chance. Be it Toronto or Montreal, or both.
  5. Damn this city is awesome. I need CP Rachel to be truly happy to play the game though. Button mashing for the first time in 8 months felt so right though.
  6. Ah damnit, can't make it this weekend, what a shame. Et kirbster, je vais faire un tour à Montreal dans pas longtemps, je sais pas trop si je resterai assez longtemps pour masher des boutons mais au moins assez pour me gaver de poutines.
  7. HEY THERE LOCALS ! Random french dude passing by, in dire need of some information. I'm currently freeloading like an arsehole in Mississauga, and I want to go to Toronto next week, visit the place, you know? So from what I gathered, I can take a bus to Toronto from square one, which is nice. I have no idea where Union is but nice anyway. Are there any hotels in the area? Where can I mash buttons (haven't played in 8 months, I'm having withdrawal symptoms from the lack of gaming)?
  8. I really wanna see a reversal astral, just to see what happens lol
  9. No, apparently 236A and j.236A count as two different moves. However, in this particular combo, he did 5B>236A before going into his combo and SMP kicked in at the second 236A.
  10. >Facebook >Sakaku Make it happen You might as well add me, though I won't be back in Europe for a while PSN: Tanpax Location: Paris, France
  11. If I'm not mistaken, the projectile itself is pretty much a joke with no hitstun whatsoever, and the effects only apply once the projectile hits. Your point about it being used during OD is quite intriguing though. I think we'll have to weigh both uses of poles depending on the situation once we figure out how to use lotus properly. In the case it turns out to be bad, it's not like we will miss it much anyway.
  12. Thanks a million. So fellows, I think we can assume that it's pretty much useless eh?
  13. #firstworldproblems Honestly at this point I only want to know what it does just for the heck of it, even if we don't use it at all. Has anyone tried to do 22A or B again when bats are out or something? it can't possibly do NOTHING at all, can it ?
  14. Link? I'll see what I can do.
  15. Uhhhm, right click, link from this sequence, done.
  16. Holy shit, I guess I'll just translate it bit by bit. Here we go. Kerokero combo worked perfectly from a throw, doesn't seem to be an issue. Alright, didn't get the last sentence but about overdrive. Wind regen constantly is at its maximum speed on the ground, still no air regen on the other hand. From what he heard, it has startup invincibility so maybe we could come up with some new mindgames like whiffing a move and cancelling into this to punish a punish attempt. 5A>~>3C part is an example of it but I didn't get it. Looks like you can gatling into crush trigger. It came out smoothly from another move but the startup of CT itself is bloody slow. Note to self: Gato is short for gatling, welp shit, jp FG slang. Basic gatlings Pretty self explanatory so I'mma skip this part. He just says that he forgot 4B gatlings and that her gatlings haven't changed much. Also, the way to read this most likely is: 5B, cancels into 2B>5B OR 3C OR jump cancel OR 6C. Shit is pretty confusing when written like that but we'll see once we actually get footage of Rachel. j.A IOH still here, no problem whatsoever. I have no idea what "F style" refers to here. 3C still hits twice against Noel, no changes here. 3C basically hasn't changed at all from what we can see. 3C>B or C lobe>5A is very tough now as both versions of lobelia make the opponent fall towards the 3 direction on hit. Basically impossible midscreen? 4B changes on hit. Bounces on hit. Much like Slayer's 5HS air hit. Bounces even on a grounded opponent and the bounce itself changes depending on the height at which 4B hits. So assuming you've got a pole nearby, you could do things like 3C>8D with A lotus, 4B ground bounce, and pick it up with 5B for instance. Looks like the ground bounce actually is untechable (excluding emergency tech), which gives quite a lot of combo options. Something about finding out whether j.2C hits overhead or not? Stupid typo makes it impossible to understand but nothing confirmed so let's assume it's not an overhead for now. Can't cancel into j.C, cancels into air specials, cancels into ground normals. Startup may be slower than earlier versions. It only gets a hitbox once you start coming down. General impressions on the game. He heard that the game was very fast but has his doubts about this. Walking speed is very slow (and this issue is not limited to Rachel but other chars as well) which is quite irritating. Hitstop is much sharper(?) than in earlier iterations. On air hits, the opponents fall at an incredible speed so GRAVITY CHANGES GALORE ! Astral command might have changed. On a side note, it links from B lotus. Scary stuff. Something about sound effects, I couldn't make out the first sentence but guarding gives out a dull metallic sound. Something about how lobelias bounce back. I couldn't understand half of it so if someone's feeling like translating it, please do. I have my own speculations on this but I'd rather not share something I'm not even sure about. CT makes more than half of the barrier gauge disappear. ------------------------------------------------------------------------- Second half incoming 6B jump cancellable CH still wall bounces. Ao niku (j.2C lvl2>B lobelia>...) is hard as all fuck because of aforementioned changes to B lobelia. Maybe we could replace the current j.C>j.C with j.B>j.C? Lolicon combo (j.236A>j.2C lvl3 trick). Impossible (lol). The changes in j.2C's startup completely messed up the timing and despit trying a bunch of different heights to make up for it, he couldn't get it out even once. I'mma skip the unrelated part about him getting raped by an ikemen Carl. No major changes there, maybe a bit more untechable time? The timing to input wind has changed a wee bit but 2C CH>2D>5C still works like a charm. Corner 5CC wallsplats? And for quite a long time too. It feels like it almost lasts for a whole second Description of A and B lotus. Nothing new here. It seems you can have more than 2 lotuses out at the same time (unconfirmed). A lotus is affected by vertical wind I think (it says "shield" but I think it's vertical wind). Something about air lotus, I've already described it in my previous post. With an A lotus out, 3C>2D launches the opponent around high jump height. He couldn't do 3D>2D>frog>3C. (I..... think there are a couple of obvious mistakes here, namely 3C>8D instead of 3C>2D or even 3D>2D which doesn't even make any sense, but let's wait and see if we get videos of Rachel in the near future. I sure hope so.) Aaaaaaand, that's about it. *takes a puff out of an e-spliff*
  17. That is a wall of text. Basically he explains what 22A and B look like, but since we already know that I'll skip it. He also says something about A lotus being amazing with vertical wind. For instance if you get a 3C hit near a pole, do 8D and awesome shit happens. I didn't quite understand all of the next sentence but I think it's something like "the hitstun is probably good enough for you to set up a frog and follow it up with 3C". Air versions are very hard to use. They make Rachel float like j.[C] does, except she can't cancel it into a normal and thus stays defenseless until she lands. The startup also is slower and awkward, much like an air sword iris (I think? not too sure about that part). An awkward move to use. Finally, Rachel's crush trigger is Nago becoming all macho and karate chopping the opponent. Twirls on hit.
  18. This is what I got from it. -Once 22A/B is activated, bat will fly towards the opponent and circle around him. -Once it actually hits (after spending some time spinning around the opponent I assume), it adds 1 to the hit counter but the hitstun is nearly nonexistent. -Other players have said something about bats exploding but as he didn't know the conditions for it he couldn't confirm it -Apparently you can actually have multiple bats on the field so it can get pretty annoying if they do explode, and put considerable pressure on the opponent.
  19. Pff, faci- Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh Ok.
  20. FRENGLISH AT ITS BEST YO ! Real talk, should we speak french or english for those poor english speakers?
  21. KIRB I NEED YOUR PRO ANTI-TAGER STRATS BRO ! Et puis zut, ca parle la langue de Molière ici, autant en profiter.
  22. Does that tea launderer sell Akai Katana? 'cuz this game rocks.
  23. Then again, why would you need the "safe" tag BRING BACK THE NSFW !
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