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Chiizu

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Everything posted by Chiizu

  1. There's something wrong about Accel World. THERE'S NO EUROLAG !
  2. And to think that I went through my first 6 months as a Rachel main without having a look at it, I feel ashamed, and conned out of my time.
  3. Eheh <3. Looks like the bible is doing its work at attracting new followers to the RACHEL CULT.
  4. GJ on updating, this will definitely come in handy since we had no real gameplay guide for CSX.
  5. Completely forgot about these but I might as well post them: http://www.youtube.com/watch?feature=player_detailpage&v=yUkp91WcI6g#t=7624s vs Lambda http://www.youtube.com/watch?feature=player_detailpage&v=yUkp91WcI6g#t=7765s vs Lambda Not the best Lambda player ever but hey, feel free to blow me up or give my e-penis a handjob, whatever works for you guys.
  6. No Shenmue? I are disappoint son.
  7. They're climbing up your window, they're snatching your people up ~~~~~~~~
  8. Actually you can 6C>j.D Rachel if you skip the 2B, or so I heard, might need confirmation on this.
  9. Haha, why bother when you can get both, for *cough*free*cough*?
  10. ... 18 frames mang, fastest ground overhead in the game, jump cancellable on block, insane reach. (that's 5C btw)
  11. Yeah, j.4D ruined my life once or twice, I'll have to admit it. About 2C though, it hardly qualifies as a reversal in CSX. Not only is it a guard point, which means you can pretty much gatling your normal into a throw and get a purple throw TRM, but its 5 frame activation window is just butt. It still has its uses though, such as stuffing an overhead and turn the momentum around, but it's just not a viable option on wakeup so if you get a knockdown, you can pretty much go apeshit on Rachel and still be safe. When used to stuff stagger pressure, it's pretty 50/50 so yeah, not worth the risk depending on the situation. You'll see CAs much more often than 2C, that's for sure.
  12. As a current Rachel main, there are a few things I'd like to point out. First of all, 2A definitely is Rachel's best poke. However, it loses to Noel's own 2A, which arguably has better range and comes out just as fast, if not faster (Rachel's 2A is 7 frames). Rachel using 2A can be fairly risky though, as 2D goes over it. Most of the time, any relatively clever Rachel player will use 5B over 2A, keep this in mind. Second, do NOT let her summon pumpkin. This shit is omnipotent as long as she has wind. if she does at an unsafe range, punish her with OB. If Rachel is on the other side of the screen, and super jump height, there's nothing much you can do about it though. Pumpkin is definitely more dangerous than frog if used right, keep an eye out for that. If you're not scared of Rachel's mixup, she's doing it wrong. Just because Noel can not be instant overheaded doesn't mean you shouldn't be wary about getting knocked down with a frog in the corner. Noel has more tools than other chars to deal with Rachel's mixup, true enough, so consider yourselves lucky. 6A is a godlike anti-air, but Noel has some pretty retarded shit to nullify that shit. For instance, Noel's j.C may or may not clash with it and whatnot, but in general, try not to jump too much in this matchup, let alone IAD, you'll get CH'd for sure, into a full corner carry combo with knockdown if Rachel's feeling like it. As for what you can do, Rachel can not get out of stagger pressure without taking enormous amounts of risk. 2C is not completely reliable as the guard point comes out later, making it more of a gimmick than anything, and its lol50P1 makes the reward absolutely negligible. What used to yield 5k with 1 wind stock and 50 heat now does something like 2.6k, which is absolutely worthless. Bottom line is, rush the shit out of her, you got better normals.
  13. No sleep for 7 days straight, doo eet.
  14. *puppy eyes* Let me in, let me in !
  15. If anything, this matchup is more like a war of attrition. Just summon pumpkin when you're safe, it'll make them waste nails making it/trying to make it disappear, and that's big. Once Bang is out of nails, his options are very limited, mainly offensively as his nails are an excellent way to approach and keep the pressure on, but also defensively (A nail and B nail are very useful at sniping and make you think twice about approaching recklessly). You'll probably block a fair bit in this matchup, as long as Bang has nails that is. Things you have to look out for, tick command grabs, 5C (just look out for his A attacks or 5B) and more importantly, 2B. Why 2B? because he can freaking jump cancel it on block, then TK his D nails, and then fuck with your brain faster than I can say "Mum" (A's, command grab, name it, he can do it). It's also a veeeeeeeery bad idea to burst on 2B, for aforementioned jump cancel properties, and because he has 2 airdashes, he can just IAD backwards, then back in, and make you pay for being stupid, for free. As for A spam, lolonline.
  16. [02/24/2012] Lambda (Yoshiki) vs Rachel (Nyomu) :vvvvvvvvvvvvv rape
  17. :<<<<<<<<<< Goddamn spoilers.
  18. On top of being a closet Lambchops main? Rough.
  19. Wouldn't it depend on WHEN you use 5B? Noel's 4D starts up in 25 frames, and it's invincible to head, body and projectile from frame 1 to 19. So technically you've got 6 frames during which you can stuff 4D with anything if I'm not mistaken. In this case, even a lobelia would do.
  20. Tried another couple of random combos midscreen to corner: 5B>5CD>3C8D>5B>j.C2D>dj.2C lvl2>236B>j.C>dj.C>j.214C>BBL>frog>5CC>236A>(frog activates)>6B>5CC>dash 3C>214C>3C>frog 4.9k and frog out 5B>5CD>3C8D>5B>j.C2D>dj.2C lvl2>air frog>1D>5CC>236C>6A>5B>j.C>dj.C>j.214C>BBL>pumpkin>5CC>frog 5.1k and both summons, blah blah blah So yeah, 3 stocks regen, you get both pumpkin and frog, how 'bout that?
  21. Also, it does look like you get more damage from the new combo (let's find a nickname for it already) even if you go down the BBL route. These are the 2 combos I compared: 6A CH>5B>j.C2D>j.2C lvl2>236B>j.C>dj.C>BBL>frog>236A>dash 3C>214C>236A>3C>214C>3C>214B 3782 damage and pumpkin out 6A CH>5B>j.C2D>j.2C lvl2>j.214A>1D>5CC>236C>5C>BBL>214B>5CC>214A 3954 damage, pumpkin and frog out. It's a combo I came up with on the spot so there are probably many ways to optimise it but just to give you an idea of how much potential this combo has, both in damage and oki options.
  22. Or you could input 1D almost as soon as your frog comes out and delay 5CC depending on the height. I found this way works better for me but to each his own.
  23. Matchup Ranking: To be discussed Recommended Playstyle: To be discussed General Strategy: To be discussed Your Best Tools: To be discussed Has a DP?: Not a real one. 214D~B can be stuffed on wakeup if you time it right Has a DP with Heat?:: Jayoku Houtenjin, AKA Flash Kick Things to look out for: To be discussed
  24. Matchup Ranking: To be discussed Recommended Playstyle: To be discussed General Strategy: To be discussed Your Best Tools: To be discussed Has a DP?: No. And 2C does an even lousier job at acting like one in CSX than it did in CS2 Has a DP with Heat?:: No Things to look out for: To be discussed
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