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Everything posted by excelence
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[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
Yeah, hope so ... And about Ramlethal if my memories correct Ram, Gamma overdrive only cost her 50% tension on some Video of Bos Ramlethal Fight ... and works closer to Tes +R Nightmare Circular setup instead of Dizzy gamma ray. -
[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
If u compare Axl and Faust in term of Gameplan. Faust is closer to Venom / Dizzy with Random setup, Axl is closer to Jam imo. and i'd agree with Xtra_Zero lol. -
Got few hour Testament experience, Starting +R Discussion... Testament FB Skull is one of the dumbest thing ever in this game LOL, it eat fish and get you sealed with hyperactive Crow, Mid air Grab also grant him 1 key. but i think the game is leaning more to 5:5 at this moment, since Exe Beast is gone whenever Tes got punished, so Dizzy 5k is really strong on neutral, and don't get too comfy blocking in the corner... when shit all over the screen, u can't see his mixup and i think setting Unblockables didn't look too hard for him with FB skull, on neutral do whatever, Exe beast is less of a threat now imo, without any cover just 5k / spike him, Zeinest and Hitomi still annoying as ever.
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[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
13 playable Character isn't exactly a low rooster count since this is also the 1st time they use the character model (BB only have 12, 10 playable and 2 locked boss) ... the only reason i think it have a low roster count is since my main isn't there, if i main someone already in the roster, i'd probably won't whine much lol -
@Nazad : I'll just lead your here -> http://www.dustloop.com/forums/showthread.php?15416-CP-Jin-Gameplay-Discussion ... you'll find more info there from fellow Jin Player
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Never take attention there's hard knock down in this game, ty for the Info Omex
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I do [a] for neutral tech, but if we [2]+[a] on knock down it will end up as Neutral tech not quick rise? i do [2] > tap a and end up as quick rise that got reset before the astral came out
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If i hold 2, i'll do quick getup that didn't have any invul, it's very rarely this wouldn't end up as otg reset. @BladeOfJustice7 : what do you mean wake up zanshin isn't guaranteed reversal anymore? blockable catch? edit : i read raziul post wrong... that split second when i tech is enough to charge astral?
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Probaly a dumb question, but i need to know How to do Astral wake up reversal with Hakumen?
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Chrono Phantasma and General Tournament advice
excelence replied to VioletMurakumo's topic in Beginner Mode
Well i've experienced day 1 Tourney. some advice i can give u is... learn the character matchup. My path in the tourney is pretty smooth since i'm tier whooring Hakumen (LOL). but then i meet this Terumi Player ... well i'm quite confident at 1st since i thought it's just another Hazama ... welp frame trap & unblock BS sent me to looser bracket. well got precious match up info on Terumi Match up... Momentum will decide whos win and who's dead... k, i think nothing can goes wrong again ... and meet this Azrael Player ...LOL ... damn trap and overhead ... there goes my day 1 tourney. so yeah... i don't think adapting to new change isn't as important as knowing your opponent especially the new character -
What problem? well i did see someone got really pissed with no update on PSN ... guess what he does? ... he register into JP PSN and buy it from there... deal with it, if u want other people to stop importing jp games... not going to happen man, feels like you make your own problem became everybody problem with that post.
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[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
She still have that HurtBox @AC... never seen my friend missed double Air super whenever he use it on my Dizzy -
@ Wild Candy : Well playing without thinking for rush down character have their own merrit imo, and on my experience if u thinking on rush down, often times it makes my trap looks too obvious try to always makes it 50:50... and when u actually get proficient enough with 1 character, no matter what type of character they are... you will pretty much going mindlessly on rush down and when you actually start thinking usually only 2 option available : 1. Something Absurd : Makoto ccccc rush > rc > 2c (not doing this on every round of My Makoto Match, but when i'm doing this, The opponent Burst or they dies) 2. Back off So yeah what i'm trying to say is, on rush down you will pretty much playing mindlessly so i'm not quite get what u want to think about in rush down :/ Anyway you're forced to think if u learning a new character no matter what type of character they are, since you haven't got any flow chart maped on your mind and reflex of what they capable off
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@mAc : K, i'll take note on that @Soviet : Blocking & Grab works, but watch out on TRM setup.
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Yea and for those 5a, u can Hotaru like i've said... anyway u can treat it the same as DP it's hit or miss. welp
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Well dunno about you, but imo 6b is pretty good at reversal, it has low invul from 1st frame, it destroy a lot of 2a meaty and those who try to low profiling Hotaru, makes guessing games a lot simpler.
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I've read, u just need to hold "a" button when u press "d".
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K, i'll try ... I also just learning Hakumen not to long ago, so please correct me if i'm wrong. 1. Work on neutral, Shippu on neutral is bad idea. walk, dashing, iad, jumping and Kishu with Hakumen is good. 2. Shippu can be follow up with other special, use it. 3. Play without D button ... there's other button that u can press on neutraling / wakeup... 5a/2a/6b is a good moves. 4. j2a/j.2c is really good against Projectile.
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1. You can try Enma to catch jumping / roll out, Enma & Kishu also has Upper body invul. 2. When u can read a big move coming, when the opponent mess up meaty oki & telegraphed overhead ... You can treat it similar to Jin / Makoto Dp.
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[Xrd] News & (Theoretical) Gameplay Discussion
excelence replied to Shinjin's topic in Guilty Gear General
Nah ... if u really trying ... u can do whatever u can do at stick with pad, 1 of my friend is pretty solid with 6p>mawaru>puddle>ik & shark loop combos, and the other do HCL>ad combos fine... don't have Video record to back this up thought >_>, but since then i've never make an excuse pad player're handicaped with execution. -
I'do suggest u try those corner Back grab & Air Grab OD cancel, as it's easier to confirm on real match, if from Gurren crouch confirm... Gurren(crouch confirm)> OD > 5c > zan(1) > CT > 5c > 2c > shippu > kishu > 6c > 5c > 3c would work.
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Don't ever try to makes different games to be footstep of the games u want to play ... about difficulties i think it's relative, i don't play Nu / Tsubaki... so ididn't know and about Hakumen, i got 2 other friend who also main him... i don't think they got any trouble to transitition from ex to cp, one of them didn't even have the console to practice and already can nail down his BnB in day2, so yeah... if u play those character... i think you'll be fine.
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[CP] Hakumen VS Amane: The Drill that Pierces the Heavens
excelence replied to mAc Chaos's topic in Hakumen Matchups
Welp, have tried to 2d his drill many times after his 2c gattling... iirc 100% failure attempt or my button is broken , Kishu>enma punish is a lot easier to do than d counter in my experience, common moves that can gattling to drill afaik 5b, 5c, 2c & fabhop j.d reset. 5c, 2c can be Kishu>enma punish on reaction easily, and 5b>5d just sometimes i can slip 5a ch. on Paper there's 4f gap if u ib the 5b in between 5b>5d and my friend didn't sure either if he delay the drill gattling or not... so dunno if that's a valid way to prevent the drill touching you -
[CP] Hakumen VS Amane: The Drill that Pierces the Heavens
excelence replied to mAc Chaos's topic in Hakumen Matchups
Got 70+ match versus Amane today going to share Amane gap on his footsie & pressure games, please correct me if i'm wrong 1. Blocked 2c > free Kishu into anything, enma if he 5d(can be done on reaction), usually the guy i'm going against will just cancel 2c with fab hop for spacing again 2. Amane 6a > Agito ... all my attempt to AAA his 6a end up on ch combos ... i think mixing iad j.k & j.d is good way to intimidate him to aa Hakumen 3. Don't try to J.d his ground Drill 4. when cornered, 6a beat any fab hop reset 5. U want to stay at Kishu range or farther away than his 5c Range 6. Drill pressure usually end up on frame advantage for Amane. Don't mash out no matter how godlike Hakumen 5a is, but i think if u IB his 5b, u can mash out 5a to interupt Amane 5d 7. Amane doesn't care to break your guard, when u get cornered, don't try to do Backgrab of death at him. I think that's all for now -
Can anyone suggest me a good portable arcade stick
excelence replied to anthony001's topic in Beginner Mode
http://dreamcancel.com/2011/12/06/qanba-q4raf-triple-mod-joystick-review-part-1/ ... Didn't really play Stick, but i think the input response is as good as TE, it also has Compartment for the cable.