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Everything posted by excelence
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Ic... that combos... and that combos is more practical than mine or Kro_ combos??? Anyway ... i see the sample on Sakura combo vid ... that [5b] smp loop is nowhere near practical for me, if i hit confirm fc[5b] on red axe at corner, i'll just do that 2c loop and still does 5~8.4k damage with D moujuu. And @ Tari, your combos sure have style point lol
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@TransientFaith : I have trouble connecting 2c>5d on your combos, end up with [5b] > 2c > 5dd > [2b] > hjc.bb > j.c > j.214b ... does 3900~5k with C Moujuu super finish @kro_ : I do [5b] > 214ab > 22a > 5aa > [2b] > hjc.bb > j.c > j.214b. Her Axe will turn red at the last hit of air guillotine from neutral green axe starter ... but your combos looks better than this >.>, and what is corner [5b] smp loop u're talking about?
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@Kuro : no more out zoner on neutral yea even on trade, Dizzy have massive advantage with it XD @Zae : Tech trap reset yes :D
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If you do j.a on reaction, you will lost... And 2b has better reward.
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2b her j.b , u can't win otherwise on well spaced jump in or cross up.
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Thanks... that gives me general idea how to capitalize charged 5b ch, but how about green axe Charged 5b in the corner? 1 that pops out in my head right now is 5ch>66b/66aa>214AB>22[a]>5a>5b/2b>sword hit>2b>j.bb>dj.bb>dj.c>214a/b ... anything better than this?
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Any tips for 5 ch combos on green / red axe on Mid / corner? thanks in advance.
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
Even if it push me back about half screen away from the corner? I've never been able to follow up 665cc if this happen .... is that how her combos supposed to works? And that horrible pushback only happen on those 2 afaik. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
excelence replied to OmniSScythe's topic in Archives
I think, you're delaying the orb too long for the push back to occur, iirc don't let the orb hit for full or the D follow up will give horrible pushback, get your timing just in between she can air tech and 2 hit pushback. Similar things also happen on Mu iirc. -
If it's too difficult, just do dash in 5cc/(2b>6a)>PF, iirc the damage difference only 50~100 point at most ... and correct me if i'm wrong, iirc that combos is supposed to be for corner 2a(bad proration) starter, she can get better damage from 6b starter @ corner.
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Err i mean to counter grab those character who like to break pressure with pokes(Eg :Akihiko?).
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Teddie 5b is very bad on whiff, Labrys can easily iad j.b punish on reaction still it's a rough match, and i do believe Labrys j.b is really good tool for breaking his Persona, for ground footsies watch out for Ice Shard and Berserk Drink (it adds 1k hp thought it's good to get when you got momentum & low on hp) And for his gimmicky unblockable setup... if you ever get caught blocking Drum / Mini Agneyastra and he's doing Teddie Circus, just IB and full Charge her R-action.
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Always thought Chain A follow up is negative on block, that move would be a nice setup to counter grabs mash out.
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Need Advice on How to Repair Shattered Local Community
excelence replied to RifleAvenger's topic in Beginner Mode
Fix your attitude =_= ... and i don't think skill level ever being an issue in my competitive community, if we share the same interest, usually we will end up on pretty much equal ... at least that's what happen in my community. Then about recruiting member for your community the reason people interested in gathering is -> to have a good time ... so don't be an Asshole and then how to treat new member, If they're new to the game you should told them to enter the training mode first and try stuff and get the feel of the game and help them when they have question then move into casual ... i do have few case of some new guy in my community get much better or climbing to our community average skill in very short time with completely obliterating them the first time we do casual ... but most of the time Obliterating them will makes them lost interest in the game. And 2nd step also works for new member with some experience in the game. I do usually play the casual while observing their skill level and adjusting my level to them (one sided thrashing it isn't FUN!) sometimes even using character that i've never touched ... if they gotten more into the game, told them to sit back and observe your community true skill ... usually they will get more hyped with the game but some times later they will more likely to hit a wall improving their skill because of experience gap ... don't let them alone just like that ... get casual with them and tell them their mistake and maybe your weak point / other member in your community weak point to raise their confidence. It wouldn't always work all the time as SPECIFIC GAME isn't everyone cup of tea (eg: i Play 3rds and completely despise IV or Other guy in my community who play GG/BB but totally hate P4A), so just let it go. And finally ... just try to get clean & fun community. -
I do purposely do that super that barely get him into awakening mode, so i can kill him in the next combo without letting him enter awakening mode and get defense bonus ... miscalculating his hp thought orz I do actually face palmed on myself when i see this ... i do actually hit confirm 2b ch on this fight but forgot what stuff i can do with it I'll keep that in mind Yes, i think i should just opt 236a/b>6>A+B Will do It's a yomi, i thought it's a good range for Chain A and reverse the pressure Too comfortable playing character without DP and blocking/ib ing for hole ... i'll keep that in mind I'm pretty certain if i do the full combos of aaa>214xx he'll end up in awakening as his hp already goes down below 35% ... the reason why i blow up super before he get defense bonus. Testing stuff how sweep hit box fare against dp Thanks, this review is much better than i expected, i'll definitely work on 25 meter combos, my meter and axe lvl management dull as heck ... my combo route also a total blow up there, hit confirming ch2b ... but didn't know what to do orz (mid screen green starter at least should be 2bch>66aa>214a+b>22>5a>2b]b[>[b+d]>whatever) And also note for me or @2:28 ... <-smashing head to the wall there... if that ever happening again i'll do Brutal Impact setup
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... Each character on BBCS have their own Rush down gameplay, and to be honest i really can't compare it with MB where the rush down is brutal as hell, frame advantage almost doesn't mean anything since u can just whiff cancel almost everything ... played Hisouten a bit, Noel Combos/pressure is pretty simillar with Reisen with Massive hit/blockstun imho ... and for Patchy, probably you should Try Lambda ... Hazama is close to those annoying Patchy ... zoning all day long and punish your opponent mistakes hard.
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Vs Yu http://youtu.be/-3u9aLAqRbs Vs Teddie http://youtu.be/b5tTvn-JN7s Sorry for scrubby Mitsuru, it's day 3 i'm playing her and almost have no idea what she is capable off. Critique / advice and Video example on those match up is very much appreciated, thanks in advance m(_ _)m
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http://www.youtube.com/watch?v=0Le0OZw2rz8&feature=youtu.be Some casual versus King Pin ... Critique and advice is very much appreciated
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Roll in, and tsurugi works better than Chain on my experience fighting Kuma... we just need a lot of patience when fighting Zoner ... err not only Zoner, we also need lot's of patience against those who excel on close quarter when we get pined down
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With 5A-5B-2AB-22A you shut most of your opponent offensive option ... that's what he meant by momentum.
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Gonna miss that 6c>swarrow moon loop ;_;
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Did u do 5aa>[6]b instead of 5B?
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O_O ... i seriously need a rest from this game then orz ... only get 3 hours worth of sleep everyday this past week because of this game
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*facepalm ... thx for the correction Tari For your combos Red Axe FC > 236a/b>6>a>665a>2b>236236c ... i think you still can nail 5a>2b>whatever, i'll try to test it tonight After winch dash "a" follow up on red axe, thought the link're pretty wide, but i've never make it to link straight into 2b ... i hate her 5a proration ;_; on red axe 5aa>236a>6>a connect, but the combos drop there, haven't try to burning 25sp there thought, 5aaa>chain will not work, not enough hit stun, 5a>5b>chain will always work on green axe u need to burn sp for combos thought... Green Axe > 5a>5b>236a>6>a+b>665aaaa
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Need to revise this combos ... the bolded part isn't going to happen mid screen / not at cornered opponent : 5b(ch)>5c>2c>[bd]>5aa>214(bd)>22>5a>2b]b[>[bd]>D Moujuu for 6.3k damage from neutral green axe starter. (use default axe bar, not fixed state on training mode) and just in case u didn't know... for 22 is to delay the Tsururugi / weaver art sword to appear, if u're confused how u can do 5a>2b while u're already holding b, you just need to rotate the button to delay the tsurugi, so the input actually're like this -> 22b~ [c]/[d]/ [whatever button] u didn't use while u're delaying tsurugi.