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bakahyl

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Everything posted by bakahyl

  1. Well it's fine for me, because for Blazblue characters like Kagura or Mu-12 (in cs1) needed to be unlocked as well
  2. How much on block is Tager's 2d supposed to be? According to the old cp frame data it is -1, but yet i still keep seeing Tager players use his 5a after a blocked 2d
  3. then i probably misread the framedata in cse on his 6d http://www.dustloop.com/wiki/index.php?title=Ragna_Frame_Data_%28BBCSE%29 edit: Ragna is probably not airborn on frame 7-10, because i can easily tager buster Ragna out of his 6d if he tries a move with low blockstun into 6d I think that you are mistaken his early foot invulnerability frames for being airborn
  4. Wasn't GH airborn after like 12f in extend? Unless it was changed in cp Also in cse 6d was airborn after 20f
  5. Not sure if it's confirmed but i found this on https://twitter.com/Remityuwan meaning that our j.2c , totsuka and habakiri are all faster also i have read something about that Mu will fall faster to the ground after ikutachi > stein cancel but i have lost the exact tweet
  6. i guess it was this one? https://www.youtube.com/watch?v=ePSraLuuoEQ&list=UUtPyU9cJgvvgH03PQKgaucA&t=1m1s
  7. There are some ways to use 6c, like it doesn't state that 2c>6c or 6a>6c won't work .
  8. Not sure if any Kokonoe players have noticed this https://www.youtube.com/watch?v=P2MfZBjNpI0&t=1m27s Nu's j (?)d stops kokonoe's fireball completely
  9. It actually looks very good and fast according to this video https://www.youtube.com/watch?v=P2MfZBjNpI0&list=TL5_GyfVi5S5-i6Xw2m1rrTST3cfa_tkAQ&t=1m2s edit: forgot to mention that it apparently is called Over Drive Raid on the screen
  10. Some actual videos for Celica and Lambda in action https://www.youtube.com/watch?v=YEknLlv8BHQ https://www.youtube.com/watch?v=XvZYSzQqJU4 Cam quality though
  11. source: http://dengekionline.com/elem/000/000/902/902844/
  12. Compiling all the info so far from day 1 loketest, which is based on the info from bbs sites and twitter messages. So some of these might not be true . Even if these are true now, they can just as likely changed be in the future loketests Mu: - 5C > 6C doesn't work at all anymore. - 6C no longer stein cancelable - 6B is a mid on first hit; overhead on second hit. - 6B much faster, regains special cancel, loses follow up gatlings - Ikutachi now floats in a weird way on hit. - 3C not jump cancelable on block anymore. - J2C faster, knockdown when hit otg
  13. Actual good news for us https://twitter.com/hc0519 My guess is that 6b will be unfortunately like lambda's old 4b in cse and our 6b is back to the CSE version So i guess that our primary "overhead" will be j.2c -_- edit: i can't seem to understand the knockdown part of j.2c when hit of the ground
  14. The ones that i found on twitter, later the poster said that these changes were unconfirmed
  15. RIP Rachel http://www.dustloop.com/forums/index.php?/topic/9037-bbcp2-loketest-news-news-only/#entry832472 edit: meh, the rachel nerfs seem to be unconfirmed
  16. Not sure if these are true https://twitter.com/HiagoXYZ Quote edit: RIP Rachel later edit: it seems that the Rachel info seems to be false info from someone else (disclaimer:i am not sure if these are confirmed) https://twitter.com/hc0519
  17. Odd changes if these are true, but it's still a loketest My opinion about these - 5c not going into 6c makes ikutachi nearly useless , unless you managed to hit an opponent off the ground with 2c > 6c > ikutachi - 6b is looking similar to Lambda's old 4b from cse, except that Lambda's 4b originally had 9f startup - unless 6b gattles into a special or is serious very plus on hit and block, then this move is completely useless. Because our 6b can only gattle into steins or 6c.
  18. Quoted from Kiba source http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=84867
  19. Thanks for that, i have never read that article before
  20. Sorry to intrude but has this been confirmed?
  21. Speaking about slowdowns, it always seems to be the fault of projectiles like Tempest Dahlia or Yata no Kagami when those appear on the screen. It gets even worse when these things get absorbed by growler
  22. Well let's hope that OD guard cancel is a better option for Mu than her horrible counter assault -_-'
  23. I think someonewhodied meant to say that Azrael still has other options than his dp or he can simply block, because there are players who are playing characters without any meterless reversals who don't whine about not having one Also i never knew that his sentinel dump has startup guardpoint -_-
  24. Well besides Kagura's DD, which has 1+1f startup and the first frame has invul. as well Also it depends on the move, if the OD can make a move with long recovery whiff (like for example Mu's 5c>6c) you have plenty of time to mess up the opponent
  25. Or add some variety to your laser shots like charging them or place steins in spaces that are harder to cut like behind or above Hakumen
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