Make sure you're using C Megido (236C) for starters. The rest is about timing the AoA based on the height of your opponent. For example, if you 236C > AoA as fast as possible against a grounded opponent it should work, but it probably won't against someone in the air. Keep playing around with delaying the AoA until you get it basically.
Air turning makes you fall in a diagonal line while 236C keeps your forward momentum, so combining the two can help you throw yourself at a grounded opponent forcing them to block or get hit if they weren't paying attention.