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HexaNoid

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Everything posted by HexaNoid

  1. Placeholder.
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  3. Information: [v] = While in v-13 Mode [λ] = While in λ-11 Mode [table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] j Jump sj Super Jump ad Air Dash iad Instant Air Dash jc Jump Cancel sjc Super Jump Cancel TK Tiger Knee CH Counter Hit FC Fatal Counter RC Rapid Cancel [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DM Damage HG Heat Gain % Text Input Replaceable [/table] [/table]
  4. [v]236D is a low if it's kept it's CT properties. We don't have any information on her Supra Rage yet though.
  5. Dude, everyone knows 5C hasn't combo'd into USS Enterprise Crash since CS1. That said, pointless discussions about move names can go elsewhere. Until we get official English translations, you can call Nu's moves whatever you want as long as everyone knows what you're talking about.
  6. It's not. Expect a swift infraction once I finish typing out this post~ That would be pretty cool if it worked, but I imagine there wouldn't be enough untech time on 236B for that to work. Gotta remember that no-one was there to tech out in that video, so 236B might not keep our opponents grounded long enough to work. Plus, we'd end up having to go straight into a standard drive combo instead of trickier Lambda stuff if we switch modes for that, so it's probably not worth it unless we can find a way to shift back again mid-combo (which would be all kinds of hype, by the way).
  7. [λ]3C doesn't float on hit so that won't work. We'd probably go straight underneath our opponent if it did anyway. It's more likely that [v]3C > Phase Lift > Stuff will be how we use that, but we'll see in a few days time, I suppose.
  8. I would've come off for a little while if I'd known anyone was interested in playing me. Ah well. I'll jump on tomorrow around 7ish if you want to go a few rounds then.
  9. Gregion.
  10. Got BB for the 360 again. Anyone want some games tonight?
  11. Probably. Make sure you're not doing it so fast that you accidently only do 2B/C though.
  12. If I remember correctly, I believe the final loketest is still ongoing and won't be over until Tuesday.
  13. Y'all should visit the Tager forums and see if they have any tips for you on how to deal with your crippling, low-tier depression.
  14. Sweet. Can I get myself a chibi Drossel von Flügel then, please? :3
  15. How much money would one have to theoretically throw at you in order to get a commision, Michi?
  16. Make sure you're using C Megido (236C) for starters. The rest is about timing the AoA based on the height of your opponent. For example, if you 236C > AoA as fast as possible against a grounded opponent it should work, but it probably won't against someone in the air. Keep playing around with delaying the AoA until you get it basically. Air turning makes you fall in a diagonal line while 236C keeps your forward momentum, so combining the two can help you throw yourself at a grounded opponent forcing them to block or get hit if they weren't paying attention.
  17. That's cool. Sucks that you lost all that progress, but at least the drawing turned out amazing anyway~
  18. I personally don't know but I was trying to make it out like there was a secret Lambda army waiting to give his Hakumen hell. Kinda ruined that plan...
  19. Is that fear I sense behind those words? :3
  20. Here's some new information and screenshots of Nu in action including what looks to be our new Supra Rage attack. Mode changing apparently gives us access to certain mode specific moves, but it doesn't seem to show us what they are. I also can't see any aesthetic changes in the mode changes screens (meters, sprite change, etc.) which I think is quite strange...
  21. Done. Speaking of which, I'm gonna go ahead and add an FAQ section to that thread tomorrow since a lot of these questions seem to get asked over and over...
  22. Overheat beat me to it.
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