Kazu had a short tweet about char matchups.
Tough: Tager, Jin
Somewhat Tough: Hazama, Litchi, Carl, Relius, Mu
Bothersome: Taokaka, Hakumen
Normal: Ragna, Nu, Others
Lacking experience: Platinum, Makoto, Tsubaki
Yea, that's what I'm saying. It hits too quickly after it crosses up for you to beat it with any anti-air that doesn't hit behind you.
Most anti-airs don't work so hot against crossups. Def not Tsubaki's.
When it comes to BS, I don't there are going to be very many AAs that can handle it. It's probably going to come down to AAs with crossup hitboxes or the very best AAs.
Rachels 6A, Wolf anti air (probably the two best anti-airs in the game)
then stuff like
Plat 2c, Lambda 2c, Mu 2c.
and maybe cat chair, ragna 6a, or Tager 2c.
The more you hate the better.
Jabbing after my jump-ins didn't work so well tonight. but then came the jabbing BEFORE the jump-ins.
Maybe I won't after we can just hold a button to tech
I tried to find the joke but after 10 minutes scrolling I found I was still on January 17th so I stopped.
But you know the game is faster in another way. If Hakumen combos you for 10 seconds you lost like 5k life in EX. In CP that's a touch of death combo.
loll.....
Like, apparently Mu gets meterless 3.5k off a midscreen overhead. Where's the reduced damage? Combos shorter? This may depend on whether you're judging by number of hits or damage, or time. Or if you're judging based on starter, maybe 5a starters are shorter kind of thing. Some of Tsubaki's combos are *definitely* longer. But in terms of wall clock time, still don't know
It's really hard to tell. Don't we hear this every time there's a new version? Oh, They're making the combos shorter/oh they're making people do less damage. TBH I feel like neither of these ends up true, just people don't know everything at the start of the games.
I'm liking the look of CP a lot. I wouldn't be surprised for some Jin players to have backlash against being the new destination for tierwhores tho