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Errol

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Everything posted by Errol

  1. Haz might have been harder if you had been using your bursts. Rags was certainly rough..
  2. sent Kaising and GGs
  3. I made a room, if anyone wants invite.
  4. what video was it/
  5. You were? But the numbers came up right for me. You're misunderstanding what I said to try ( I think). Those are two combos one doing special charge first and one doing special dive first, and special charge gets higher damage. All of the values and calculations are right. But if some hit doesn't hit for some reason in a video, then yeah, the numbers won't match up. You can still remove the hits to make it make sense though.
  6. the dive lost 3 hits. 102, 100, 100. 6c lost 1 hit, 146. Result 4811 damage. There's no restriction on having to do 2 hits off 623D. Getting 3 is the best damage, in CSEX too. Direct ~300 damage lost on whatever you might have done. Here is something that should work too. 5C>6C>衣始>D灯>特殊閃>D剣>D風(溜)>6C>6CC>B閃>B剣>B風(溜) 6001 damage. Name is tomo. Try this. 5C>6C>衣始>D灯>特殊閃>D槍>D光>特殊翼 5259. 5C>6C>衣始>D槍>D光>特殊翼>D灯>特殊閃 4966. (Fake combo) The rest all comes down to the details of what can combo after what, etc.
  7. It is.  Great damage and great proration. Not as high damage as the dive but great..
  8. GGs zking, let's play again sometime.
  9. GGs to Cookie anyone play?
  10. What really? I don't think it's possible to be 'far more autopilot' than she already is?
  11. http://www1.axfc.net/uploader/so/2695507 type koromo into the first box click the link below. click the download. This is a damage calculator for Tsubaki from the jbbs forums. (Use at your own risk). 閃 236x 剣 214x 槍 623x 翼 j214x 風 22x 光 j236x 灯 46x 鎖 63214c 球 projectile (from a/d j236) 溜 charged (e.g. 22x) 特殊翼 special dive 特殊閃 special tackle 刃 blade super 焔 236236x 投げ throw 衣 mugen (koromo) リセット reset
  12. Airk -- I'm pretty sure Ragna's 5b IS a projectile. His foot clearly must detach to reach that far.
  13. but 46d>236D goes THROUGH projectiles.
  14. sickle storm: 38f Tsubaki overhead: 26f Also I thought you dropped BB for Digimon
  15. 5CC>C槍A翼スカ>5A or 5C>2C>A閃>5A>2CC>低ダJCC>5C>2C>B3段 槍 is DP A翼スカ is J214A whiff A閃 is 236A 低ダ is IAD B3段 is BBB ender 2500ish with a 5a, 2900ish with 5c (after the whiff, have to use 5a depending on char)
  16. GGs Aki. I know Valk can do a lot of damage but you aim for those high damage starters quite a bit. Feels like playing vs Mu. Rough matches.
  17. i can play a bit
  18. Well you'll note that I listed poor recovery separate from frame advantage. This is getting at neutral, mostly... If you whiff you're exposed. I feel like they have done everything I could desire practically, from a standpoint outside of normals. Damage is way up, Dp is strong, Mixup is stronger (but as an RPS throw character). But the normal situation kind of sucks and that's why I think that despite all the other stuff being awesome, we're not at the top. Somethings fundamentally lacking, and in my opinion, that is normal moves. When other characters are strong, they're top tier, but even when Tsubaki is strong, it doesn't seem like she gets there. But I think CP will be a fun game, and def better off than now, and def not bad, just not top tier.
  19. I don't know if I'm the only one that feels this way but my problems with Tsubaki are not related to mugen. We do good damage without mugen, and I'm ok just thinking of mugen as a damage tool anyway. it's the normal moves that bug me... Things like not having a jump attack with a crossup. Slow startups, Slow recoveries, Poor frame advantage, Poor hitboxes, Gaps in blockstrings. blockstring flexibility.
  20. People are messing with mugen some, I see tweets from Spinoza with it, but yeah, haven't seen much in the way of high charge mugen. which is not terribly practical anyway.
  21. FAQ update was on 12/4 thing is I don't know what to make of it. if mugen doesn't override SMP, which I doubt it does, there's a limit on how many D moves you can do. there are even less parts that you can use in CP than there were in CSEX. (You probably can't use 236D if you use 46D>236D)). Combined with all of hte combos being faster, and mugen not draining faster (I believe, but i haven't looked..). I have no idea how to fill out a 5 charge mugen combo, let alone a 5 charge OD mugen combo. Something like a 3 charge OD combo, it seems to me like you'd peter out by the end of the mugen. but you're also kinda restricted to finishing your combo BEFORE mugen ends, if you want to finish with a strong DD - or else you have to have mugen run out quick and let OD give you charge back before your combo ends. (ie 1 charge mugen OD, get to 3 or 4 charge before combo ends.
  22. OD extends Tsubaki's mugen. 5b Frame data. 10f startup 5f active 17f recovery, CH till 24f. Jin C DP is 20 frame startup. If you're getting CH then your 5b isn't even close to meaty. At best you can do a meaty 5b and even block the DP in time.
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