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Errol

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Everything posted by Errol

  1. sickle storm: 38f Tsubaki overhead: 26f Also I thought you dropped BB for Digimon
  2. 5CC>C槍A翼スカ>5A or 5C>2C>A閃>5A>2CC>低ダJCC>5C>2C>B3段 槍 is DP A翼スカ is J214A whiff A閃 is 236A 低ダ is IAD B3段 is BBB ender 2500ish with a 5a, 2900ish with 5c (after the whiff, have to use 5a depending on char)
  3. GGs Aki. I know Valk can do a lot of damage but you aim for those high damage starters quite a bit. Feels like playing vs Mu. Rough matches.
  4. i can play a bit
  5. Well you'll note that I listed poor recovery separate from frame advantage. This is getting at neutral, mostly... If you whiff you're exposed. I feel like they have done everything I could desire practically, from a standpoint outside of normals. Damage is way up, Dp is strong, Mixup is stronger (but as an RPS throw character). But the normal situation kind of sucks and that's why I think that despite all the other stuff being awesome, we're not at the top. Somethings fundamentally lacking, and in my opinion, that is normal moves. When other characters are strong, they're top tier, but even when Tsubaki is strong, it doesn't seem like she gets there. But I think CP will be a fun game, and def better off than now, and def not bad, just not top tier.
  6. I don't know if I'm the only one that feels this way but my problems with Tsubaki are not related to mugen. We do good damage without mugen, and I'm ok just thinking of mugen as a damage tool anyway. it's the normal moves that bug me... Things like not having a jump attack with a crossup. Slow startups, Slow recoveries, Poor frame advantage, Poor hitboxes, Gaps in blockstrings. blockstring flexibility.
  7. People are messing with mugen some, I see tweets from Spinoza with it, but yeah, haven't seen much in the way of high charge mugen. which is not terribly practical anyway.
  8. FAQ update was on 12/4 thing is I don't know what to make of it. if mugen doesn't override SMP, which I doubt it does, there's a limit on how many D moves you can do. there are even less parts that you can use in CP than there were in CSEX. (You probably can't use 236D if you use 46D>236D)). Combined with all of hte combos being faster, and mugen not draining faster (I believe, but i haven't looked..). I have no idea how to fill out a 5 charge mugen combo, let alone a 5 charge OD mugen combo. Something like a 3 charge OD combo, it seems to me like you'd peter out by the end of the mugen. but you're also kinda restricted to finishing your combo BEFORE mugen ends, if you want to finish with a strong DD - or else you have to have mugen run out quick and let OD give you charge back before your combo ends. (ie 1 charge mugen OD, get to 3 or 4 charge before combo ends.
  9. OD extends Tsubaki's mugen. 5b Frame data. 10f startup 5f active 17f recovery, CH till 24f. Jin C DP is 20 frame startup. If you're getting CH then your 5b isn't even close to meaty. At best you can do a meaty 5b and even block the DP in time.
  10. It's not completely separate, For most moves it is just based on the recovery. I think it was something like 5 frames before being fully recovered, counter hit state ends. Same as attack level and untech time being related. Jin's DP is just slow, imo.
  11. It seems to me like they made it so that SMP doesn't affect damage, and it doesn't affect untech time, except for a window after the same move occurs... Which I think this probably was intentional. Tsubaki can use 214B as a combo extender, but it's also the staple of her ground ender, etc. There are other examples of this. But I don't think there are any other cases that end up this dumb...
  12. This GGs NoSales... Looking forward to CP eliminating gaps between 5a and 5b and 5b and 5bb. I haaaaaaatttttteeeeee thisssssssssss
  13. I feel for you on that. One day we will get in a FT50.
  14. BB for roughly 6 months. I didn't mean to get ragna so I just started practicing inputs since I can't play that pad if my life depending on it. xD If you think back I never had the "troll star demon cause it's hip" mentality then why would I act on it now? GG's either way, it good to be back! Hmm. Either a reasonable explanation (I Haven't Played In 6 Months Bro), or just another form of trolling.
  15. I'm not disagreeing per se but you've always left before I've left.
  16. http://www.youtube.com/watch?v=p1Kytusb0Yg&t=6m Just gonna point this out here. J214B being used and landing being charge cancelled for a good chunk of charge without losing pressure.
  17. No cp before selection time. I doubt they would bring in CP unless it proved itself at other venues like P4A did. BB release schedule will always screw the game for Evo.
  18. What do you mean supermugen with overdrive?
  19. I mean, It's not just encourage more variation. I think the damage will probably be pretty good anyway, but, you have to remember that doing J236D>j214D in CP gets you 3000 damage in two moves (two proration hits). and 46D>236D gets you about 2500 in 2. And at high prorations. In a sense there's a bit less freedom. Here are some numbers. (p2s excluding starting 6c) 6c>J236D>J214D>2944 .84 P2 Real P2 .41 6c>46D>236D> 2612 .932 P2 Real P2 .456 6c>214D>22d(charged)> 2479 .8178 P2 Real P2 .4 6c>236D>214D> 2437 .7743 P2 Real P2 .379 for fun 6c> CT > 2010 1.00 P2 Real P2 1.00 6c>Blades> 3126 .721P2 Real P2 .5047 You really want to fit the special effects in. It's hard to say how much it matters that you can't use one if you started with J214D.. It's nice to have both options available though. When it comes to combo theory, theoretically the 'time limit' on combos might mean that doing damage faster might make stuff better than it would otherwise seem. When it comes down to it I think that is part of why they changed the J236D> J214D effect. One to make it less time and two to make it so it could be killed by SMP (Since SMP actually has no proration involved anymore, it seems, if we could link our SMP moves we'd end up with combos like that Hazama 10k OD combo...)
  20. and it does, D specials all still have 84% repeat proration during mugen, you don't want to do multiple unless you can 4 or 5 236236D because of it
  21. Mugen in CSEX DOES have SMP on moves. off an air starter the strongest you can do is J236D>J214D>623D>J214D. But this could also affect OD combos off of air starters. Should remember that in OD, being able to do 623C > J236D > J214D is not bad at all. So that's locked out. It's hard to sa without having hands on the game. OD combos are going to be peculiar though because you have to have a balance between burning charge and recovering charge from OD. So stuff like 6bb serves a good filler, etc.
  22. no idea. I really haven't seen much of Noel. Isn't her pressure with normals really strong? I don't really know Noel, but the frame data looks such that I'd think she'd be pretty good even if drives as reversals were useless. Rarely see Noel players do stuff other than drive though so I don't really know. What are Noel's weaknesses, what would they be in CP?
  23. Apparently J214D and J236D>J214D effect are on same-move proration, which is kind of blah
  24. GGs. Just didn't want to bother finishing that out when the lag hit, ha. for the record it appears to be my conn
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