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Errol

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Everything posted by Errol

  1. Moy, you blocked way too many overheads today. I could've won a few more matches.. And yeah he astraled me like 5 times today.
  2. you guys got a room?
  3. http://es-es.twitch.tv/central804/b/342583745 This Tsubaki is Kuresu. Thanks to geno for posting link in other thread.
  4. sure does
  5. apparently this combos, 2430. 5BB>5CC>623C>whiff>5Bhjc>JBJCC>JD>JBjc>JBJCC>J236A>J214В
  6. That's my favorite Tsubaki combo.
  7. the ragna numbers are out too, if you take a look over there. I edited ragna numbers into my post. it's universal as you say. Actually a lot of our prorations look nerfed, except for p1s. 6A,6B,6BB,6C,6CC,2C,JCC Can be OD canceled. also, you can jump cancel cancel with OD. i.e. 5bb>5cc>OD>5bb>5cc works. Also, you can connect with 236D after 236236C. You can get about 3400 dmg. 236236C>236D>5C>2CC>JC>JCC>J214A
  8. 3cc bonus proration removed.
  9. That is crush trigger. アズラエルにリバサC槍>D光>D翼ってやったら裏回った。6CC届かなかったしかなり面倒だわこれ vs Azrael. Did 623C>J236D>J214D. crossed up. 6CC unable to reach, this is quote troublesome. Midscreen throw, 1 charge mugen, [4]6D>236D>max charge 22d> mini dash 6cc> BBB ender. 4300 damage. 6bb causes a slide on opponents in the air, that you can followup off of. But nothing amazing coming out of it yet. prorations 5A / 300/100/ 75 5B / 520/100/ 84 5BB/ 400/100/ 80 5C / 640/100/ 89 5CC/ 620/xxx/ 87 2A / 300/100/ 75 2B / 400/ 90/ 80 2BB/ 480/ 90/ 80 2C / 660/ 89/ 88 2CC/ 680/xxx/ 87 6A / 620/ 80/ 89 6B / 480/ 90/ 92 6BB/ 560/ 90/92 6C /250*6/100/94 SMP 6CC/300*3/xxx/ 84 SMP 3C / 720/ 95/ 94 3CC/ 980/ 95/ 84 JA / 300/ 90/ 77 JB / 420/ 90/ 80 JBB/ 570/ 90/ 84 JC / 530/ 90/ 84 JCC/ 680/ 90/ 87 RAGNA PRORATION (For comparison) haracter combo rate: 70% Name : Damage : P1 : P2 : Notes (SMP will be notated via x) 5A : 300 : 100 : 77 5B : 660 : 100 : 89 5C : 800 : 100 : 92 5D(1) : 550 : 100 : 94 5D(2) : 760 : 100? : 75 2A : 300 : 100 : 77 2B : 500 : 90 : 85 2C : 720 : 100 : 92 2D : 750 : 80 : 94 3C : 720 : 90 : 92 6A : 620 : 90 : 79 6B : 720 : 80 : 89 6C(1) : 620 : 90 : 82 6C(2) : 620 : 90? : 100 : P2 maybe (once) instead of actual value?乗算補正は一度限り? 6D : 750 : 100? : 75 j.A : 300 : 100 : 77 j.B : 500 : 90 : 85 j.C : 620 : 90 : 89 j.D : 590 : 90 : 75 Throw : 1400 : 100 : 60 CT : 1000 : 80 : 100 : ignores combo rate CID(1) : 550 : 80 : 92 : × CID(2) : 550 : 80 : 92 : × CID(1, air) : 550 : 85 : 92 : × ground version treated as different move CID(2, air) : 550 : 85 : 92 : × DID(1) : 600 : 100 : 92 : x DID(2) : 600 : 100 : 92 : x DID(1, air): 600 : 100 : 92 : x ground version treated as different move? DID(2, air): 600 : 100 : 92 : x Upper : 310 : 100? : 100 Straight : 400 : 100? : 70 : × Ax Kick : 480 : 100? : 90 HF : 730 : 75 : 82 : × Tsuika : 950 : 100 : 92 : × GH : 800 : 90 : 92 : × GH (air) : 700 : 90 : 92 : × Keri Age : 800 : 100 : 67 : × DS : 1000 : 90 : 92 : × BE(1) : 600 : 90 : 87 : × BE(2~) : 100 : 100 : 100 22C : ? : 100? : 92 : × hitstun will be affected by repeat proration BS : 1200 : 90 : 82 : repeat proration not researched yet BS (air): 900 : 90 : 82 : repeat proration not researched yet CS(1) : 1000 : 85 : 92 : 30% minimum damage (300) CS(2) : 2500 : 85? : 92 : 30% minimum damage (750) DbD (grab) : 0 : 80 : 100 DbD (attack) : 3000 : 100 : 5 : 25% minimum damage (750) during OD BK 5D(2) : 860 : 100? : 75 BK 2D : 850 : 80 : 94 BK 6D : 850 : 90 : 94 BK j.D : 690 : 90 : 75 BK DID(1) : 700 : 100 : 92 : × BK DID(2) : 700 : 100 : 92 : × BK DID(1) : 700 : 100 : 92 : × ground version treated as different move BK DID(2) : 700 : 100 : 92 : × BK Ax Kick : 680 : 100? : 90 : × BK Tsuika : 1150 : 100 : 92 : × BK Keri Age : 1000 : 100 : 90 : × BK DS : 600 : 90 : 92 : × P2 is (once) BK BS : 1400 : 90 : 82 : repeat proration not researched yet BK BS (air) : 1100 : 90 : 82 : repeat proration not researched yet BK CS(3~6) : 300 : 100? : 99 : minimum damage not researched yet DbD (grab) : 0 : 80 : 100 DbD (attack) : 6000 : 100 : 5 : 30% minimum damage (1500)
  10. Looking at these videos.. I wonder if 623d>j236d>j214d can be followed up? if not, that kinda sucks, damage is only like.. 1.8k? lol... j.236D, j.214D... I'm GUESSING that it is still + on block.. but god damn, it's not like the BIG + on block it was before, sigh. http://www.youtube.com/watch?v=pncwoeJ_U14&t=3m45s
  11. i also thought I posted that you can get 2.5k midscreen, off somethng like 5bb5cc623c>whiffj214d>5c>2c(c?)>aerial. aerial enders aren't bad now.
  12. Gomikuzu Makoto VS Joubutsu http://www.nicovideo.jp/watch/sm19423019 http://www.nicovideo.jp/watch/sm19423292 http://www.nicovideo.jp/watch/sm19423614 http://www.youtube.com/playlist?list...e_3Mx0wY1ibQ_e Gomikuzu is back, but he ditched us.
  13. Makoto 6a>5b works well for confirming anti-airs. it'd be nice if 2c>5c worked like that I'm looking at a video. (Right here) http://www.youtube.com/watch?v=v5Hi4YqVJF0 B/c of 2c floating less, it also looks like a low altitude hit on 2c, even CH, is not going to be followed up with jump cancel attacks. (JB/JC). You need to 2cc in order to get them high enough for jump attacks to hit. Any people who watched the stream last night ( I need more videos). Did you ever see someone manage to followup a throw in the corner? The vids we have available have the throw happening and not being followed up a lot.
  14. It's not hard to followup on only 2c, it's hard to confirm your followup without the hitstop. I don't think jump cancel or hitstun/untech has changed. THe other thing is that because of the floating, you can't followup with 5c, you only have slower options (2cc, jump cancel - might have to jump cancel into JB instead of JC) i.e. 2c has 13 frames of hitstop right now, and 16 on counter hit. we can probably assume that most of that is gone. 2c has 25 untech frames. So A guess is that we have 25 frames to confirm instead of 38-41. We'll have to see, but it looks like it could be annoying in videos. this is probably all wrong, but all I know is we have probably 10 less frames to confirm and it looks a bit on the hard side to me. 6b CH confirms are bugging me too.
  15. nah sorry, j.214X charge cancel. and ground 22x. 236C > 5a connects in this... http://www.nicovideo.jp/watch/sm19417535 but at point blank range same video also shows a longer range one with followup 5a whiff. 236D looks just as negative on block, but it really leaves you right on top of them. Before a backdash or iad I felt ok with, I dunno about now.
  16. Sounds like 6a might have been slowed down, but I'm not sure that's the case. Tweet was saying that you can get out ofit just by holding up. But I feel like that was already the case, right? jbbs: CH 236C cannot be followed up with jab.. for some reason, seems like you are too far away for it to connect. Startup seems slower. If you hit with 2c anti-air, it doesn't float enough for you to followup UNLESS you input 2cc. With the decreased hitstop, this is hard. (even a slight delay will result in 2cc whiff as you can see in videos) People are having trouble figuring out how to followup an air hit of 236D. Old stuff like 5c doesn't work. You can still charge cancel 214x. and get about .5 charge and keep oki. http://livedoor.blogimg.jp/b6bo-blazblue/imgs/d/0/d0fed601.jpg
  17. Ragna still does 4k meterless, on day .. 3? arggggggggggggggggg
  18. oh come on
  19. did you watch the end of this one? http://www.youtube.com/watch?v=v5Hi4YqVJF0 Looks like there's plenty of time to use the super in the corner, and if they jump out they'll get hit, which you can then combo off. For how much damage, I don't know. in the corner it's probably only good to guarantee a single mixup, maybe. Because the startup is so long, and I think it has no invulnerability, if you do it right on top of them too quickly they can probably DP, but there should be a good timing for it.
  20. Close family out of town. Extended family around, still going out for that but that's only going to be part of the day. I'm disappointed.
  21. How about you be like Star and play me?
  22. I think I could play some games. anyone?
  23. Ouch... Sorry guys. Still, lot better than nothing...
  24. They redid it on Tsubaki, could've been changed on other characters too.
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