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Errol

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Everything posted by Errol

  1. Just saying if there's anyone that can't complain about terumis using 6c, ragnas using hells fang, etc, it is relius. the difference is if you use the former too much you have no brain, with the latter you don't need a brain.
  2. i would not recommend it.
  3. "Val Lanto" "Val Tus!"
  4. no, then I think I would say it has a 2 frame gap, and only moves invuln from frame 3 should work if canceled immediately.
  5. gap of 3 frames = active on 4 invuln on 4 = invuln to stuff active on 4
  6. I think I will do that more in 1.1. when is 1.1.
  7. I wanted to IOH you more. oh well. this felt better than as tsubaki.
  8. combo'ing after cat chair is super annoying in Cp 1.0. i do it sometimes but you can only get a grounded ender if you have meter. the inputs for which are rather annoying as well. I don't use air pumpkin that much at a neutral state.. if you can use it for 1 wind to get in that's ok, but I need to work on that some. the timing to do it properly is interesting. the easy way is to zigzag but that's a lot of wind to get in. GGs to DWB and Zeke
  9. whatchu talking bout willis
  10. dark ranger wrote the makoto thread on gimmicks, i didn't think it needed saying
  11. I am still Lord Panty Arm. Shoutouts to Moy's dirty mind. My big problem right now is air teching. People air teching and mashing 5a, or 5b, or whatever. normal pumpkin air hit is a big offender.. Air techs are so quick. turn around factor of having someone drop out of a combo and do a lot of dmg and put you in the corner is ridiculous. you had pretty good use of pokes in neutral. 2b. 5b. 6a. miss makoto 6a. don't miss 3c - and I don't know why you were using it. terrible in neutral...hilarious against rachel really. good use of j2c, though probably a bit overused. I had to get used to your gameplay for sure.
  12. so it was 7-12, but , you know, so many combo drops, damn.
  13. i need to get better at that..
  14. oh lord... good games lime... we should play more often
  15. sure.
  16. there was a lot of explaining to people who didn't understand what they meant. But I gotcha.
  17. 9:1 hakumen favor asymptotically approaching 5:5 as both players approach N-O in skill level
  18. good games to the people I played
  19. the translations were never iffy.
  20. don't you get like 5k off this in 1.1. just run up and 2b 4b twice and you win
  21. i can always count on nothing cells to promptly accept my invitation and play for 4 hours until it's way too late. GGs
  22. you can never know you'll get a ch, you have to get good at guessing when you will. but you can always end up in a really bad spot if you try. backdashes and jump outs are a good example. so you want to know the places your opponent is likely to backdash or jump, but you really can't always know. and it's probably a good idea too to try to limit it to when you'll get a lot out of it. charge and meter for example. no charge, no meter, stay away. if you look at konan, you'll see he uses it not that much, and often doesn't work out for him.
  23. To whoever. who said having one good person is what should matter for your community to win. your community wins if you beat everyone signed up for the other community.
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