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Errol

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Everything posted by Errol

  1. there's 14 frames where they can't do anything.. and then they have to tech. so there's at least 29 frames before they can do anything.
  2. it's not WORSE on hit. but the characters with the lower tier of counterassault (like rachel and relius) do have it pretty rough.
  3. ggs to nc and mcshadow
  4. So you could pick any of the strong arcanas. Don't remember what the list I saw was but I know wind was at the top with another.
  5. Thanks again. Wind sounds like it is really good in general, so I might start with wind elsa.
  6. Gotcha.. What are, in your opinion, the harder parts of this char? getting used to inputs is probably not going to take that long. Converting off hits? Opening people up? Offense is strong at least in part cause of Oki. Is she strong on offense from having really hard to block mixups, or really long pressure that it is really hard to press a button against, both? Thanks a bunch..
  7. Sounds like it could be my thing. Sounds like her specialties are offense/defense/oki, and not so much neutral. is that correct? Is offense strong because of oki, or is offense just plain strong and oki?
  8. What is this char like? Strengths, weaknesses?
  9. Can someone put down some text describing this character please?
  10. you want them to increase the reward for counters huh. 5k off 2d isn't good enough for you? Pretending like you play Makoto. Scumbag hakumen put your haku ball in your sig, jesus.
  11. return to CS2 haku plz
  12. you wouldn't use 50 heat to tack on 2k+ damage?
  13. I think the 22B RC > 6C thing is actually good though I never use it.
  14. bats make wind strong. if you have a bat on you, lobelias go super fast, george rams into you from full screen, etc. 22B is cool, I should probably use it some more. but you use it a lot, and it's not so good on block, and it is fairly slow now (22a was great.. removed).
  15. GGs. I remember playing some way back. CS? I don't know. if you want to escape you should be more serious about it. iad out of the corner, high jump iad out, etc. if you just jump in the corner that doesn't really get you out.
  16. any time you use 214b outsode of a combo, ever, it's in the super yolo category. excessive use of 22b. bad on block. if you use it you need to at least get a good combo when you get a CH (6C). strange use of air throws, weird air movement/buttons. JCC is a bad thing to do on whiff. You put yourself into bad situations spacing wise even if you don't get directly punished. Wasting meter on blade super, particularly getting hit out of full screen by lobelias. mostly that. of course, dping without meter against pumpkin oki is almost always a bad idea too.
  17. unfortunately anything involving air techs is going to be sketchy because there is just too much flexibility with when and how you can air tech, and with how short it is.
  18. the problem with most of the resets I see you post is that they are blatantly not normal tsubaki combos. you give obvious tells that you are doing something by trying to rely on them holding a button to tech after an smp 214B. past a certain level a lot of people are going to stop holding a button to tech combos in general. there are setups that you can do that don't give them time to react generally, and don't tell what you're doing, and don't commit you to a dp (low reward, high risk, high cost). for example SMP 6C into IAD something. SMP 6C into command grab. or CT?etc the CT resets are probably the safest ones there.
  19. it's only 3f in CP.
  20. Yeah, I guess you can just mash on 6b till it hits.
  21. bullets ca is -14, why would that be in need to dash 5b? unclear to me why 6b would be easier than dash 5b. you should be able to get a dash 5b in under the 13 frames of 6b.
  22. LOLLLLLLLLL why is azraels counter assault -5.
  23. i'm talking about if you get hit during startup of a grounded sonic sabre, you're in the air. extra damage, corner carry for a character like tsubaki, but with rachel gotta be on point picking up those random air hits.
  24. lots of awkward situations, that I need to be on top of the ball for or I get fucked.. Why does her projectile put her in the air. shits so annoying. and GA backdash.
  25. not a problem.
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