i guess that's what I mean by not thinking about it.
Anytime you made someone block a JC you could go for a double overhead, or a triple overhead, and you could go for a low after any of those point, and the double/triple overheads would be pretty safe from a frame trap perspective.
You could JD>JB on someone's wakeup for a safe jump that's also good mixup.
You can jump cancel off 5a and 5b into an overhead that while it wouldn't be as fast as 6a, would be safe against 2a and throw mashing.
You could use it to delay landing, to avoid anti-airs.. something very strong when used by lambda/relius/litchi/whatever, but something that's almost dead with tsubaki because of the landing recovery penalty
Much better reward off JD > air dash.. something which is pretty strong by itself but can never get any kind of decent combo from, or risk getting punished if they block it...
Anytime you ever get hit by a move during landing recovery, you could DP that instead.
Shit, it would change so much. But yeah, if you just try to use it off 6c it might not help much.