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Errol

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Everything posted by Errol

  1. GGs Dom. Doubt I will be out friday and saturday.
  2. even if it doesn't combo you still got 4 frames where it'll catch jump outs. test it in training mode, I doubt it doesn't catch jumpouts unless you delay it.
  3. 236D is never tight which makes people able to air back barrier. ^ Jumps have 4 frames of startup, that's Why/How you get hit out of it. You get hit BECAUSE it isn't tight. on the flip side logically thinking about it, that means IB jump is guaranteed to be safe, at range. more simple logic. anything that combos on hit, can't be jumped out of on block. Does 5d have ranges that 236D doesn't combo? I haven't noticed that in matches against Terumi, but I don't think so.
  4. maybe jump barrier works if you Ib the 5d, but if you don't you get caught by 236D.
  5. ggs to Hallowed Moon and demi azn
  6. having george out when he wyverns is so nice. what do people use for start of round. my main options are really winded iad back winded backdash j3bd
  7. GGs to ICan'tBelieveTheyBuffedKokonoe and to AwesomeMyColorsSaveNow
  8. wait I didn't buy the fucking bitch for 800 yen, nevermind.
  9. but maybe whoever tested fucked up. at any rate, my system is not patched so I guess I'll test a bit before I get the patch.
  10. there's no info in the patch notes. looking around twitter I can't find anything on what actually changed. someone confirmed that the P1, P2 values are the same, and that CH doesn't carry. So I don't know what it is.
  11. toans pink and he loses to my rachel with kokonoe...
  12. Ouch, that's hard.
  13. heh, do you have some other reason to rent the car rob?
  14. Actually when do you want to show up. Don't want to make you wait
  15. What was that tv show that had them play blazblue. Ultimate gamer or something? Anyway the hakumen player won over the Ragna player. the end.
  16. I'll see you there then. If anyone else wants to come out, lemme know and I'll bring my setup too. o/w I won't bother.
  17. I have years of experience with tsub. monthish with the hardest char in the game. no way brolime. I don't play in lobby very much, when I do it's not usually against someone dark green, so I'll probably be here for a long time.
  18. i rachel'd my way down to dark green.
  19. all i can say is you'll have to be very careful about how you use 46D>236D. because if they're paying attention to your charges, there are any number of ways to move around until you blow it with little to no risk, especially for her. can't even pull that on a whim because it's a charge so gotta be careful. good to have the threat of it though... nothings gonna make this good though...
  20. wrong 236A > 214B > 22D charged ends with astral
  21. 214D is reasonable even off a far hit 236a
  22. people have said they're good against zoners so that's how I have tried to use them. Like, if you have one pole between you and the enemy, and a pole near them, then if you use lotus you pretty much cover their options (say if you do it after a j236a is blocked). the close bat will give you an advantage with which to do something, the bat inbetween will prevent them from running straight at you or block a projectile. Still need to play with it more to say what options it really gives, what situations it helps in.
  23. that won't turn out well.
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