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Everything posted by Errol
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you might not wanna show up to NEC Omni.
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you're welcome
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nice, let's get some games in.
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Gotcha, I'm sure sam will chime in on that. see you there if so.
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very true but I don't normally see people straight up say they like playing them because you don't have to try hard. lolllll. I can become more comfortable with someone and experiment because I don't feel I have anything to 'prove', so I want to try to expand my game and become better overall and accept that I may lose doing so. But that's true for me even against people I lose against. Maybe that's what you mean though. with a name like badlime you already know he has self-esteem issues!
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Anyone to WNB tonight or AA friday?
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zero respect. ouch.
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it's pretty good just generally up close too. the orb comes out really quick and has good priority (obviously).
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blade super in neutral is not so good against characters that have strong options after they block it in the air. you can use it to get charge but that's about it. the 2 charge rush is strong, and it is like +6 on block or something. if they block it you're in, it's good. But it does take I think more than 20 frames to become projectile invuln. Plus to do it you have to have been holding back. Still, it is good, and it means if you try to just ignore what she is doing and don't pay attention to her amount of charges you can get punished pretty well. lots of autopilot zoners get hit by this. Which is nice, but it's also easy to work around if you actually pay attention. you can potentially get good damage by RC'ing the command grab. it is good for that, but yeah, largely if you are going for the kill it is strong.
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on a scale from 1 to 10 she went from a 2.4 to a 2.7. So she is better. technically. she gets more damage now, but still approximately equal to (or less than) the rest of the cast even using her best tools. e.g. a 5b CH with 50 heat and 2 charge for mugen does less than litchi gets off a normal (non ch) 5b punish. Her average damage is up. She has a lot better blockstrings. But her overhead is still really sad and the command grab mostly doesn't serve as a great tool to break people down because it still only does 960 damage. Aka the addition functions similarly to hakumen's overhead but it's riskier on whiff. The new DD is pretty nice, I get a lot of KOs on people who freak out and don't block it. Her projectiles are nice in some matchups, not so nice in others. The dp is the best improvement and now the soul of the character. Her 2c is a big pile of shit in CP though, and all of her other specials got severely nerfed. Shield rush doesn't go as far/goes slower/starts up slower, so it's much riskier to use. Same thing with Dives, with the only useful one in neutral having its landing recovery go up 13 frames to like 34 landing recovery.
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Yeah, I haven't really played it much either. just it's big. it's another thing you need to be aware of, like how you need to zone from outside of range of wyvern, you can't be in the air too close to him either. for example start of round air pumpkin, that kind of distance, is dangerous.
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his 6C is gigantic. kind of like jin's 2c/6c, but a lot bigger, horizontally and vertically.
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konan prefers the EX version. though none of the other japanese players do as far as I can tell.
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konans playing jin close thread we're done till cp2
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I just didn't know that about Jin. but I believe you on it.
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if a mu player is calling jin autopilot it must be really bad
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http://www.nicovideo.jp/watch/sm22361052 By mukyu
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yup. tsubaki's ct is really bad.
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can you not do the standard 5c>frog>2c combo?
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Kiba don't you give up my anti-ib-scrub tech airk can figure it out i'm sure
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I'm really disappointed you weren't punishing those IBs, Kiba.
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So the rest of it. He says this will be the last time he enters the online gods garden tournament. Two reasons are 1. netplay and 2. kokonoe, with the reason behind that being that if he loses he likely won't be able to blame himself. It's not even Rachel vs Kokonoe, but rather that she seems to destroy simply everyone in BB. He thinks Rachel is probably one of the more able to handle her but 'more able' meaning taking 2 out of 10. He says it's not that he doesn't want to play kokonoe, as he wants to play against her until he's satisfied. also notes that he's not the type of person to play a weak character and keep trying hard, but someone to either stop playing the game or switch characters.
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Kokonoe unescapable corner unblockable for a part of the cast
Errol replied to (SWE)KGB's topic in BlazBlue Gameplay
I say get rid of her. I hate the idea of waiting until after some results come in. There are extremely high odds that that will poison the water of a game that a lot of us are hoping will be big in America. Let's be honest, them even releasing a character this broken has soiled a lot already and I'm really disappointed in them. -
Rachel and Carl are the two hardest characters in the game. Izayoi and Tsubaki, basic play style is not that hard, but technical execution is well above average for either of these characters. Also they're both shit.
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It's just a scale. I'm sure he does but for whatever reason used valk there. it might mean he thinks valk is basically at the top, or coincidence, etc. you know. not really for the sake of proving a point.. just basically giving the image that the diff between kokonoe and valk (/ litchi/tao) is a lot bigger than the diff between mid tier and low tier?