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Errol

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Everything posted by Errol

  1. no tweet: kokonoe>>>>valk>>rachel>>mid tier>>low tier he's been going on pretty good about kokonoe for a bit now.
  2. What are you talking about mac? the gag reel hasn't ended yet. longest gag reel ever...
  3. how do you set up the matches Giovanni? Could we potentially have team badlime vs team bloodwolf xN or something? I guess I am also not sure to what degree you are doing this for the players or for the spectators. It seems like both. so both perspectives could be valuable.
  4. they probably intended for kokonoe to get a full combo off j2c fatal counter.
  5. his overheads are actually pretty fast. it was 22 frames for his non stance overhead I think. I've heard something about his stances being weak to just backsteps.. but I don't know. I've had the 'barrier first hit of dp, stop barriering> get hit' thing happen to me a number of times.
  6. if i'm not mistaken, the first team to 10 wins wins, so the team that plays every weekend will probably win.
  7. https://twitter.com/zatuyoP/status/404882227969785856 Bugs have been confirmed with some characters' attacks. Fix coming in a few days.
  8. good I have ch combos to practice
  9. do you twirl?
  10. Nah, no need! just put rags in your sig, lol.
  11. GGs. I was expecting Relius but this was good too. I don't generally play much FTX, in fact it's particularly hard to keep track of this time around.. I'm generally happy to just play someone and leave when I want to leave or when they want to.
  12. Sure, invite
  13. 5 is too short, but I could play.
  14. :/ it was for a good cause..
  15. ggs to dwb.. #bannoel
  16. haven 5 points for winning 6 points for ratio = 11 if he won that one game he lost he'd have 21 points I guess... nice choke haven
  17. how does neo get 20 points vs haven's 11 for getting 1 more win?
  18. ggs to mcshadow
  19. this new system feels like it is designed to reward playing, or something, rather than just having a high win rate. But if someone has a high win rate but not a lot of games, actually, they are probably screwed because they didn't get to play as many games for whatever reason. Which is odd to me.
  20. keep 2 charge on hand whenever possible. if they don't pay attention to your charge, ram into her. If they start paying attention take advantage of them being jumpy and not using spike chaser. watch their meter and form when you get in. With the neutral game heavily in their favor you don't want to ruin the chance you get each round by getting hit by a counter assault or super. the special charge and blade super are nice here, but everything else is worse this time around. But they make a nice difference. For nu, she hurts and almost always can lead a combo into her oki. This doesn't really make much difference. She gets less time off of it in CP and she doesn't have an instant overhead so it's not nearly as dumb. her ranged oki was strong in EX anyway. Overall doesn't seem to be able to convert to as consistently high damage, as in EX if she had 50 meter almost anything she ever hit with led to close to 5k. For the most part though you just have to use basic movement options to win here, so there's not much to say. Slight favor to Nu or even.
  21. you one upped me by spending 800 yen.
  22. ahh.. hopefully see you at carolina clash?
  23. all I know is toan is fucking my square color over. good thing it doesnt' matter.
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