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Everything posted by Errol
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I know someone has reached 12k.
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hmm, i wont bother then.
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is it starting at 5? Probably not right? I don't know if I'd get there that early. additionally I can't bring a setup but if it was helpful I could bring a ps3 with CP on it.
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amane is a known problem character. You also can't do, IIRC, 6c> jd>jC>5c on him. or maybe he's one of the chars you can't CT>5c on, etc etc. The really subtle difference between 236C and 236B making combos drop is annoying as hell. I try to use 236B because I see that after a 236c>5a combo, 236C just won't work. but then I try to use 236C after a dp whiff combo, and it drops the combo. Try to use 236C after a throw, it drops before the 214b, use 236B, ok. I rewatched the konan matches last night...... lot of drops in those videos make sense now. If you look at konan's accuracy rate on dp whiff combos, I dunno. Which sucks, because dp whiff combos are necessary to get good damage without charge in the corner on some characters.
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Are you saying it does a plain OD instead of an OD cancel? Also just 5cc > 46D will almost never work, let alone with OD.. let alone with OD AND Mugen. Yeah, that is why I found the totally new situation of being able to hit with 5cc and yet have 22d whiff. and have to be really careful using 236b for the same reason basically. dp whiff combos have such a strict timing, it almost feels to me like you need to wait and watch them falling to press the button at a time for 2c to connect. Really really fucking hard, and I'm not sure how much easier 5a is than 5c to be honest. I also can't tell if I find j214a, or j236a to be easier..
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Yep. It has full invuln. Suck on that. GGs.
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it's depressing not being able to get IAD combos. timing is a bitch now. same opinion, sorta 5bb air hit ugh. since they nerfed 5bb, I've been dropping air confirms I used to hit, (reduced untech time), and even getting weird no comboing on 5bb>2b. Which makes sense, it's so shit now that if 2b is slow by 1 frame it won't combo. new pushback mechanics murder any sustained pressure. 5bb whiffs are lol. I'm even having certain things I would *NEVER* except to whiff whiff. Like 5cc(hit)>22d (whiff). W.T.F. and you have to be careful about using 236B, because that shit is distance specific. at "max" range you need 236a.. Except for if it's a max range crouch confirm and then it might not have enough reach..
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go try it again. on someone that isn't crouching.
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9. extra ch stun on 5c is gone, ch 5c > 5d > 5c is no longer possible
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other things I noticed: 1. you can charge cancel j236a that doesn't hit. Just hold the D button. it will charge cnacel when the air recovery ends. You have to be relatively high to do this. 2. You can always hold the d button, and it will make you charge at the first frame possible to charge. 3. dp whiff combos feel as hard if not harder than CS2 dp whiff combos. hitting with something is easy, hitting with 2c after that something is not as easy. this would be why people use 5a, but even that is not easy. 4. 236C combo continuation is just, I don't have the feel for it. I can't get one down. 5. fuck 2cc, so annoying now. 6. 6b ch > 5a is a 1 frame link, 6b ch > 2a will not work 7. if they're near the ground when you use j214d, you can't follow up with 6c, gotta use 2b. 8. jump loop is dead, j.bb doesn't hit valkenhyne anyway it's a lot of work. all the combos I wanted to use feel like they will take practice.
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is the game up on the HK network?
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got my amiami shipped notification at 8 am this morning.
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Y'all should've preordered 5 months ago like I did. I still haven't seen anything really against play-asia though. if they're short on supply they're short on supply.
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apparently you have to confirm payment when you get an email, so really, go check your email folks.
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Yeah, I'm going to do that.
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i preordered on 6/24, nothing. it might be that they're shipping the LE first.
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i was glad when it looked like they were going to put her out of her misery in CP. Then they buckled...
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I pulled it off the japanese wiki. Dunno.
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Yeah, if you don't know someone in japan to get you cards for free, combined with having to buy more than you actually need, it's going to run up a good chunk higher than that. for a 5000 and a 3000 you're probably in the 90-100 range. play asia: 5000: $60 3000: $42 total: $102
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Yes, there are some people out there. as of now I think Mac is on the fence, and i've seen a couple others.
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so one makes the wind have a stronger effect on you, and one makes the wind have a stronger effect on them. Which is what I thought, but I don't know if I've seen the self version...
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I meant Rachel's barrel lotus and beelze lotus, actually.
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what's the difference between the two?
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they can remove lows from wolf form. he's also not nerfed, since balance is relative and he's at the top of s tier. it makes wind stronger as well as some blockstun which leaves it plus on block. when it's active, she can really push people out with wind. you see N-O do this some against Hakumen, it's pretty cool. I haven't actually looked into the two versions and such.
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I agree. Also, shame on you airk for not mentioning Valkenhyne in the nerf category. CP tsubaki is exciting for me because they changed stuff up so much. But you know, they really are not going to do that large changes for CP2 probably. There's a huge difference between CS2>EX and EX>CP. Depending how quick they give us CP2 will affect I think whether they will charge for it. If they do an update within half a year I doubt they would do more discs.. but if they let us roll with CP for another year then yeah they might not just make it downloable. Hoping it is sooner, of course.. They'll get a bit of extra money from the DLC anyway.