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Errol

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Everything posted by Errol

  1. Do you know if this is the same as the characters that grounded 214D>2cc doesn't work on?
  2. double post.. internet acting up
  3. there's light at the end of the tunnel? she seems very strong in CP, at least, having two of em at 18dan is remarkable.
  4. there are two nu players in the CP top 10. I can't wait to see what they do to nerf her next too..
  5. depending on positioning you have to delay aganst some chars, at other times you have to do it as fast as possible if it is even possible, good fun stuff for combos this time
  6. if the game needs time to sync the connection it does it before the stage now
  7. when people still haven't figured out to turn off auto saving replays.
  8. yup. but if you catch them in the air you should hit them high enough to follow up with 6c off j214d.
  9. if 5b doesn't stuff them 5b(w)b will (in the corner). or 2bb or 5cc
  10. if you're gonna do something like that you might as well just use 2b.
  11. GGs to Sam, Dom, Jonathon, Will, and Blake. It was nice having 4 setups in actions and a good gathering behind them too..
  12. but even if things go well for you playing ultra aggressive, by the time you knock him low, he'll have max stars and an OD to OHKO you. So I dunno.
  13. Cool, thanks. I've been using 2b because I wasn't sure. though I wonder if there isn't a catch 22 on characters like hazama? If you do it as fast as possible you'll get 5c, but if you don't do it as fast as possible they'll tech out before 5cc anyway. I haven't actually tried this combo enough...
  14. I don't know if I would ever do 22D > CT over 22D > 6C > CT though.
  15. so, I'll be out at WNB tonight. Hope to see a fair crowd.
  16. if you use 5cc can you get the 236c>5a follow up?
  17. it would add more than 1500 damage over a simple IAD combo. 2.5k -> 4k because of combo routes, adding a CT adds on 6c>5c>2cc> before you do the rest of the same combo.. would be fair though, of course.. i think most of those do not matter that much.. I find other things to be much bigger.. j214c is pretty much dead in this version. 3cc not correcting direction.. 2c anti air nerf... I feel like midscreen knockdowns aren't as long untech time.. but she's definitely better.. if only slightly.
  18. they felt kinda niced when I used them but I'm very new to Rachel anyway. I mostly haven't seen them used by N-O that much, (IIRC), so I wondered. nothingcells, my conn seems to have taken a dive. Also whoever decided hazama's overhead should be comboable should be fired.
  19. I'm saying you can do it after a lot of stuff, not that you can do a lot of stuff after it..
  20. nu is a lot more fun than lambda was, to play against. even matchups ho! How do bats and stuff let you play zoning against nu?
  21. it's a combo extender part, you can do it after a lot of other stuff IIRC. though I guess you can do it raw too.
  22. there's a combo extender part, 236236C > 3CC > 236236D. Not familiar with it yet.
  23. incidentally the 2cc nerf was almost surely to keep us from using crush trigger off it in normal (non fatal) combos..
  24. 5a>5b still has the gap of course and there's other problems.. 2a>5b, 5bb>2b (ib only or LAG) but really good news overall.
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