j236a/j236D ground the opponent and release a projectile a few frames later. then you can use a whiff j214x to get to the ground and do stuff. I don't know of any way for jin to do anything like that.
this is all doable in EX with j236D, but that requires an extra charge, and also requires a charge to followup if not in the corner, or 50 heat. none of that would be true in CP, with charged 22d always wall bouncing, and j236A giving you the projectile for free. plus charged 22d having almost no recovery time in CP.