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Everything posted by Errol
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well, I don't think there's much more to say. you play randomly so it's easy to take games even if you win overall. others play in a way that you really have to know what you're doing in order to take a win because they don't just randomly give opportunities. Also why you see some characters much more prone to having those 90% win rates, like Litchi, than others. Even though matchup charts range from 4.5 to 5.5. A difference in playstyle, and influenced by the char you play too.
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it's the same as you mac. the randomness in your play makes both of you easy to take matches off. even if you have good rates playing against people like toan or moy or soul ookami, those guys don't drop many games against me because they don't play that way and play to reduce randomness. that's just the straight truth and there's no salt there.
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you're not hard to take a match off either way so it's completely diff situation.
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But we get more chances to close in with our mobility compared to...tager. yeah, just saying.. it might be easier to have a 100% win rate against tsubaki than tager. even in the lambda matchup.
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I don't think that will be harder. all you gotta do is random out a 720 and a 360 and you're done with a round. Sure, tsubaki can get in hits easier and the matchup is overall easier... but it's probably harder to take single matches because you have to guess right so many times... yeah...
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It's like you aim for playing terrible conns. you should play some of our europe people.
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if that's how you want it, fine. I took a match off toan's lambda the other night. With Tsubaki. Not even joking.
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he's doing well with rachel but he's no N-O I guess. Rachel has some really strong points but also weak points. Really strong momentum, but really weak against that too. cat chair is weak, no real reversal even with heat... Jin is just all-around awesome and easy..
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I took a match off toan's lambda tonight. GG toan.
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BlazBlue CSEX PSN Tournament (September 6, 2013 @ 3pm EST)
Errol replied to MastaToken's topic in BlazBlue Online Play
answer is right there since this is delayed I'll probably be able to play in it. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Errol replied to HiagoX's topic in Makoto Nanaya
they're not too bad. but you see people mess them up every now and then now. similar to getting the feel for her normal drives. but a bit tighter. -
interesting.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Errol replied to HiagoX's topic in Makoto Nanaya
there aren't any 2d2 combos in any game prior to CP that I know of except as a starter. Makoto's bnb midscreen in CP is 5cc> 2d2> 5b>6a>2d3>2c>.. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Errol replied to HiagoX's topic in Makoto Nanaya
there's some new difficult stuff, the new thing being 2d2 combos, which are about a 2 or 3 frame window on standing. -
good games to everyone today.
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treasure chest is better than a reversal
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Litchi got a 50 heat reversal available with or without staff, that's like almost bang ashura good. and gave her a really strong anti-air. there's a reason she's top 3 in CP. at least I got a DP that will make people angry in CP.
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Yeah, but you guys are fucked in CP when tsubaki's reward changes and 22x goes to 6k instead of 1.5k.
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GGs NoSales. You can punish it in EX, but that goes away in CP. Dash barrier after the first hit, and stand block, which will absorb the projectile and prevent the special effect which is plus on block from coming out. Then just keep blocking and punish after the blocked dive. The D Dp can be canceled into either special at any time before landing, so if you try to punish you could be facing a strike mixup. The A version can only be canceled at a certain time which is quick. if you're not spot on you might get get hit just because you're not blocking if you try to dash forward barrier. But Moy does it fine. 22X, when used at the end of a combo, if it whiffs through a neutral tech, will leave tsubaki at an advantage. so dp or don't press a button. 22X, when used after a blocked 236D, will CH you if you're trying to mash 2a. it's punishable on block. even on CH damage is poor. But you know, it still works. I try to use it to punish a bad jump. but it's all about spacing, so it only works if you're landing far. I got hit a lot using it when you were too close. I sometimes try to use that instead of 5b or stuff because it is quicker and has a pretty disjoint hitbox. It gets a grounded ender and does well, 1500ish. a 5b or 5c is somewhat liable to trade and trade or not is difficult to follow up even on CH - and only into an air combo. If you have anything else you're wondering about let me know
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ah, ok. should be easy enough I guess.
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Is parking easy at Bragraw hall?
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BlazBlue CSEX PSN Tournament (September 6, 2013 @ 3pm EST)
Errol replied to MastaToken's topic in BlazBlue Online Play
Can't make this, if I'm on BB i'll be at a monthly tournament. -
well, what is the best theory on how you handle that, even if it is just a random yolo thing. Mu players don't do it till the end of the match so i assume it's not a good way to play unless a tiny bit of hits will kill. I'm sure it's not just because they don't want to lame out an entire match. though I think I've seen that against Tager. The lasers seem to come in groups of two, well, because Mu sets a stein and cancels it into another, and then there's a delay before she can set another set of two. Assuming no charged steins. so, Block a set of two lasers, then try to run jump barrier forward? and hopefully dodge lasers, and if you dodge lasers, when you land, do something from there on the ground, hoping that coming lasers will be firing into the air where you were?
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incidentally, what does one do when mu starts doing stein spam at the end of a match like that?
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yup, and forget teching sickle storm correctly on west coast to east coast connection.