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Errol

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Everything posted by Errol

  1. GGs somebody who died can we play later tonight?
  2. another ragna? why does everyone play ragna this guy needs to eat food soon then?
  3. toan does. but if you don't play against good lambdas I can see how it would seem easy to block her stuff.
  4. Lambda has a 17f overhead.
  5. we should play sometime.
  6. In EX tsubaki has faster acceleration but in CP makoto has all around better stats.
  7. she's slower than bang and makoto in that respect. she gets faster after a bit but her initial dash speed is worse.
  8. it's probably not worth thinking too much about it until maybe the final loktest. in the last test before CP, tsubaki's D DD only used 1 bar. i wish that broken shit went live but it didn't.
  9. makoto is commonly said to be a bad version of bang. she is of course bad against bang. the only matchups in EX that might be 50-50 or close are probably jin and tsubaki. there are probably a bunch more even matches in CP.
  10. you've gotta work on your wakeup game. feels like you use fubuki(which you should cut back on a lot) more than you use the D DP. mashing jab on wakeup after a neutral tech is just praying if you don't have or aren't using the tools to make them want to sometimes block on your wakeup. You'd be better off doing quick wakeups into whatever, or sometimes blocking and then going for a dp quickly, or something.
  11. anyone for games?
  12. makoto for example. CP asteroid vision B and C 45+6L 43+6L In ex mook asteroid vision B and C total 51F total 46F Of course asteroid vision you can cancel into air attacks. Landing recovery is there in EX too. They're probably just giving you more accurate information. Outside of the just plain omissions there are in the mook sometimes. The real nerfs will probably be in CP2.
  13. wiki says 17 frames? are you sure there isn't landing recovery in EX? that's the kind of thing they miss. Tsubaki's j.BB has 3f of landing recovery in EX that is not in the mook.
  14. i turned the bgm off a while ago and alternate between playing with no music and with non-bb music.
  15. i haven't tried those, but i do know if you parry hakumen's 5b you won't catch him unless he does something else.
  16. Moy has unique interpretations of avatars.
  17. they fixed hakumen's dumb counters in CP and made him dumb in other ways.
  18. The frame data is ok by me I guess, but the way it catches is not. the range is about a jab of range. makes it really sketchy. it does nothing to prevent them from doing followups. if you cancel into the attack too early you'll just get by a gatling, if you don't cancel they need to be really right next to you. It's too annoying to me. All thanks to Moy and Chao.
  19. well, It's better in CP I guess. Relatively, that is. Because DP RCs don't get the reward they used to. It still stands in like jayoku class of damage. I don't think it is good enough in EX. But CP it might be ok. though it still doesn't see much use.
  20. well.. you're wrong. If you think something isn't plus then go ahead and press a button. But that is all plus and there's nothing you can do about it.
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