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Errol

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Everything posted by Errol

  1. it's almost impossible to get out? even if you are also using the glitch?
  2. they gave him a POS broken backdash
  3. this glitch has brought me the closest I have ever come to wanting to play GG. granted, not for reasons that would be dear to the real GG community...
  4. can't all characters benefit quite a bit from this?
  5. Gotcha. adblocking individual avatars is probably the best. Thank you.
  6. Some of the animated avatars people use on here are ridiculously obnoxious. I adblock the worst ones, but I guess I thought it would be nice if you could check a setting to not animate avatars. like display the first frame only, no animation.
  7. Good games. that's not a bad idea. I still like to play makoto some.
  8. if you press j.D for sure.
  9. The niche use is holding j.D to delay falling. It's like a poor man's version of litchi stuff, etc.
  10. there are tons of characters without dps. there are tons of things that can help on defense besides having a dp. Barrier, IB is universal. everyone has a backdash, but certain characters that don't have DPs, have utterly broken backdashes (Relius, Valkenhyne, Taokaka). is your 2a 6 frames, how much range does it have, how about your 5a, range, crouchers?
  11. you shouldn't be pressing j.D outside of a combo. anything will beat it. it's a piece of shit.
  12. I'll be there
  13. why, a loketest didn't ferret out valk, tao, jin, hakumen, etc. much better will be giving us the game for 3 months and then a balance patch or CP2.
  14. Does anyone remember how long it normally takes for the hitbox rips once console version hits? Or were the hitboxes ripped from the xbox version and it won't be so easy with the ps3 one, and since there is no xbox version anymore...? Kinda looking forward to seeing new hitboxes and realized I had no idea when/if we'd get them...
  15. that's how you're supposed to play tsubaki, especially against valkenhyne
  16. j.2C finisher is legit. PF(3/3/1-2-3-2-1) is trolling
  17. playing a game where his character is F tier?
  18. Mashing 4b is even more amazing in CP wait a sec, no posts in 2 months? wow!
  19. well, unless you don't count things like tsubaki, hazama, and bang's standinh low hitting normals. they're not 5bs though.
  20. ? there are tons of standing low normals in BB?
  21. Yeah, I mean, it is worth keeping in mind that air barrier reduces your hitbox size quite a bit. it's very possible that you can dodge an attack with air barrier that if you pressed a button, you'd get hit by. and 623c is hella active. it's very easy to get hit by it after you think it won't be active anymore.
  22. I don't think that was a deadzone anyway. it's possible he might have been air grabbed if the valk had gone for it. but it's also possible the valk woulda been hit if he tried. the dp did end up being blocked I think, before the j214d even came out.
  23. "1-bar Enthusiast"
  24. Sp Means the starter value is taken from the next move. It is in the mook but not in the wiki it seems.
  25. I see it on the air throw, but it doesn't look that way on the back throw? air throw has -, Sp, S back throw just has S I would not be surprised at all to hear the mook isn't fully detailed on that though. I see it on the air throw, but it doesn't look that way on the back throw? air throw has -, Sp, S back throw just has S I would not be surprised at all to hear the mook isn't fully detailed on that though. honestly I don't think it even matters. At that life total hakumen's OD is either 360F or 420F, and he had time left after the last shippu so say maybe 330-390F to do a 10k combo. The absolute time limit on a combo is 820F... minus 360F for a short starter and you've got 460 frames to kill someone. Assuming your combos don't break on account of having up to -15F untechable time. I have no clue how much leeway the ends of these OD combos have. I'm sure canceling anything into shippu is easy, but that 5c > 5c is pretty late and doesn't seem to me like it'd be untech deterioration-proof....
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