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Errol

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Everything posted by Errol

  1. tager vs lambda is only 4-6
  2. GGs to Jessica I got DC but I have not yet played it really. Was planning to play it with friends in local coop. so dunno. might not play online for a while.
  3. frame data says forward is the same and back is 15f instead of 27f. it would seem really odd to me to remove the landing recovery on j.C since they just put it BACK on platinum's j.C. But maybe they did. a 4f landing recovery is pretty hard to see to me unless you get hit out of it. Does this actually mean anything? I don't ever feel like the landing recovery on Jin or Mu's j.Cs has any real effect on gameplay. the hitboxes are too large for it to matter, but then I play short range characters.
  4. i'm out. I need a sig that says like, don't invite me to 4man rooms
  5. can't he teleport behind on the 6c? or 6c>6d actually comes out at a good timing for stuffing bang in the face? actually I guess I should hop into training mode and see if I can't do something to this effect.
  6. honestly if I knew they were going to do it I probably wouldn't have preordered but it's too late now.
  7. I guess it will vary, I chose EMS so that says 2-5 days.. 24th is a thurday... Maybe the 28th..?
  8. all I intended to change was the avatar thanks to mac I've got a new tagline thanks to moy I've got a new sig
  9. you have to stare at it for a really long time to see glasses. it's panties and an arm. not quite now, look me up later.
  10. tolerance for playing yet more ragna vs tsubaki or makoto on 1 bar on training mode is gone.
  11. please don't pick this stage
  12. you're on my list with 2 accounts so might as well get at least 1 game in..
  13. her 236a is indeed annoying in block strings. she does it at a distance and hits after it becomes active for a lot of frame advantage. other characters can somewhat punish it by jumping but with how floaty rachel's jump is I don't know. even on other characters it is annoying to deal with by jumping, because it immediately goes up. but you should at least be able to backdash before it touches you, I think.
  14. Yeah, Kinda true I guess, but Noel has a lot harder counters to her drives, at least in my experience. Since bang can put out one move that beats everything from the ground, use jump D to beat out stuff and also dodge throws, at the cost of jump startup.. I don't know, they're different, but in my experience bang players mash far more than Noel players. I don't have any OS's to hit Bang with 6k combos like I can against Noel.
  15. Bang can't mash... Bang can't mash????? Zeth don't lie. Bang players mash even more than noel players, they just get less off of it and lose pressure if they're just blocked... usually? i never block so... anyway let us play sometime.
  16. I guess that's the main difference between Noel and Bang huh? Bang for Mini-Noel Zeth, are you still playing BB or waiting for CP?
  17. i'm convinced that I would be winning more matches in a couple of weeks than years of work on tsubaki this is actually true.
  18. considering picking up noel to counterpick moy
  19. meter schmeter, jin always has meter. you know j.236D is hella fraudulent, anytime you're like o shit you mash j.236D. and it virtually never gets punished, not to mention leads to crazy ass damage, lets you bait everyone elses reversals with no risk and lets you followup with safe pressure instead of sketchy strings. No, this is not a legit move, it's actually way more fraudulent than 4d. and 623D has a lot of similar traits too. noel 4d? pssssssssh
  20. you have j.236D and 623D. those are pretty fraudulent tools.
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