just no. jump forward, take 1 hit, air tech forward, and you are out, golden. tech an air throw and you're in neutral with the doll behind you. This shit is fraudulent and noone should be getting hit by it.
you need to turn your brain off. mash the fuck out of backdash, iad back j.2/5d, 2b and you will autowin matches. The rest is just getting down instant overhead setups.
I guess play your ragna against the chars that are exceedingly anti-lambda, like tao.
This guy.......
I want to play Zeke and Psychofangz sometime. Get ready.
Also, hellknight, maybe we can play sometime. I am curious since I have mostly played Toan's Lambda.
Why doesn't that foot have a hurtbox? Why don't they go over all the hurtboxes and update them like they did with Makoto after CS2?
Rachel's anti-air is really strong but I have learned what the weakness is. The invulnerability is a bit slow for a 6a that also extends her hurtbox up so high. Still really good, but I get hit out of it more than I get hit out of my others.
the hitbox is why it has those things. Ignoring characters like Litchi, who leapfrogged tsubaki in the anti-air game with her addition.
but I dunno, I guess you always use your 6 frame startup anti-air that has invuln starting from frame 4
that is totally a real-anti air in CP. Plus you get to keep tools like 5c around to press when you think they're gonna be on the ground but they actually jumped and you tagged em anyway.
I just hope Tsubaki's 2c gets there in the console version
even if you get the input out before the crossup it still hits behind you, scumbag.
I was thinking I haven't appreciated just how good Jin's 5c is before today. That thing hits really high.
Who said I was still playing this game.
WTF?
man those gatling tables also say that 2b>2c isn't possible
also in EX.
I'm gonna have to find a new way to punish rolls for tomorrow, what I was doing yesterday is not possible.