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Errol

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Everything posted by Errol

  1. just no. jump forward, take 1 hit, air tech forward, and you are out, golden. tech an air throw and you're in neutral with the doll behind you. This shit is fraudulent and noone should be getting hit by it.
  2. please, don't let relius do duo bios in the middle of some random string. you jump, take 1 hit, tech out, and be done with it.
  3. you need to turn your brain off. mash the fuck out of backdash, iad back j.2/5d, 2b and you will autowin matches. The rest is just getting down instant overhead setups. I guess play your ragna against the chars that are exceedingly anti-lambda, like tao.
  4. Hmm, tsubaki's JC has 11 frame startup in CP instead of the 13 it has in EX. That is a very welcome change.
  5. This guy....... I want to play Zeke and Psychofangz sometime. Get ready. Also, hellknight, maybe we can play sometime. I am curious since I have mostly played Toan's Lambda.
  6. I am maybe going to play a bit of BB.
  7. Back to Makoto, then. Lets get you and Toan set up to have a session with you playing Makoto then. 1 Spectator slot.
  8. I don't think that was a month was it?
  9. GGs to NoSales WHERE IS THE MAKOTO?
  10. I've been watching that anime, you know, since those games were so renowned in the Noel forums... yea... .... sigh
  11. Yeah. Well I'm not saying it is anything less than the best anti-air now. it still is.
  12. Why doesn't that foot have a hurtbox? Why don't they go over all the hurtboxes and update them like they did with Makoto after CS2? Rachel's anti-air is really strong but I have learned what the weakness is. The invulnerability is a bit slow for a 6a that also extends her hurtbox up so high. Still really good, but I get hit out of it more than I get hit out of my others.
  13. the hitbox is why it has those things. Ignoring characters like Litchi, who leapfrogged tsubaki in the anti-air game with her addition. but I dunno, I guess you always use your 6 frame startup anti-air that has invuln starting from frame 4
  14. It's a plus that you don't have to worry about it being baited by double jumps. that vertical hitbox is unreal.
  15. that is totally a real-anti air in CP. Plus you get to keep tools like 5c around to press when you think they're gonna be on the ground but they actually jumped and you tagged em anyway. I just hope Tsubaki's 2c gets there in the console version
  16. even if you get the input out before the crossup it still hits behind you, scumbag. I was thinking I haven't appreciated just how good Jin's 5c is before today. That thing hits really high. Who said I was still playing this game.
  17. anyone still playing this game is not quite right in the head
  18. moy did I just call out your gold burst with a gold burst... and lose? I'm pretty sure I did mine after yours? what the fuck?
  19. ok Moy my tolerance for S tier drops immensely when a room has other people in it.
  20. good matches Rob. I spent 10 mins before heading out practicing jump loop on Jin, gotta let me get that on you some next time Dom..!
  21. ggs to blackyakuzu
  22. WTF? man those gatling tables also say that 2b>2c isn't possible also in EX. I'm gonna have to find a new way to punish rolls for tomorrow, what I was doing yesterday is not possible.
  23. then do 2b5b5c>236a? it hink we really want to avoid 2bb and 5bb if we can in CP.
  24. that is a long combo so 2bb will probably kill it anyway. are we really talking about it being hard to confirm off of 3 normal hits though,..
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