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Cirno

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Everything posted by Cirno

  1. Added a link to that post on the Platinum page. Good stuff. Remember that Mu appeared at the end of nearly everyone's stories in Arcade mode for CS1, so it's likely that this is no different. However, since Mu wasn't playable in CS1 for arcades, it is possible.
  2. sounds about right. and when we have one, we don't have the other.
  3. It was just BB this year? It was BB at all?
  4. Ah. Well, if it was just words from another forum's member, then the actual confirmation is likely false. The idea of her possibly being released around that timeframe is possible, however.
  5. Excellent. (ლ╹◡╹)ლ Also added SoWL's post to the front page.
  6. Oho, interesting. I wonder what the bit with Hazama is all about. When the whole thing gets translated, I'll add it to the Platinum DATA. Edit: Whoa, where did you hear that, Rev? Was it in some of the bits that Ushi said? Some of it doesn't really make sense (it most certainly hasn't been DLC since September 9th), was it another Google Translate?
  7. About a month of CS, and six months of CT. Always gettin' better, though. Always practicing.
  8. edited front page, you can breathe easy now. (what are you doing, go play them right now.)
  9. Oh, and lest I forget to mention; please no spoilers. At the very least, no spoilers up to episode 7, since it isn't translated yet, thanks.
  10. Oh, I.. could have sworn I updated the title already. Thanks @ Tachyons and Vinn ..okay, I did, but it's not changing. I guess it'll forever be [name ????]. Oh, I see. It's just changing the name of the title post. Clearly professional.
  11. It's alright, but if you're going to post a google translate, remember to mention that it is such and by no means a legitimate translation. Though, normally it's best not to post them at all, since just about anyone can do it if they need to. No harm though. Like I said, got a good laugh out of it.
  12. Yeah, very insightful Ragna. Oh, I mean Laguna. Thanks google translate. ..i.. .. n .. .. ...really there's nothing appropriate I can say here. Google translate at it's finest. ( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \ And Rev, I meant a legitimate translation. Anyone can throw it into Google Translate or Babelfish, but thanks anyway. Got a good laugh at least.
  13. We have a chat room set up, if you would like to idle/talk/netplay. You can join #ougon located at irc.psigenix.net. psigenix chat is mostly dead. rizon chat is dead. you can try #umineko @ irc.mizuumi.net for players. There is also a Hamachi network for those who can't host on their own. Hamachi also stabilizes the network, and disconnects infinitely less often than manual hosting. Network: DLOugon | Alt Network: DLOugonAlt | AltNet2: DLOugon2 | AltNet3: DLOugon2Alt Password for all: dustloop ps: wiki's here More screenshots, OP, gameplay video, and information here. If you can translate some of the information on that page, that might give us some gameplay details. Personally I'm hyped as all hell, since I've been wanting an Umineko fighting game since the second episode. Sure, there's not much to go on, but from the screenshots I'm seeing fullscreen beam supers and 14 hit combos, assists (tag-in's?), "Break Limits" (stun? bursting?).. looks like it'll be something to look out for, anyway. Characters: (// Ability) Battler // Resurrection Beatrice // InfinitySP Kanon // SilentAttack Shannon // AutoGuard Ronove // CounterBoost Virgilia // Brimful Eva-Beatrice // Berserk Ange // StunBoost Lucifer // AttackTouch Siesta 410 // BreakBoost Movelist translations can be found here. It is, of course, a doujin game, so it won't be receiving an XBLA release or anything of the like any time soon. PC release date is likely to be at the winter Comiket (79), which is around December 28th to the 31st. Oh, and lest I forget to mention; please no spoilers. At the very least, no spoilers up to episode 7, since it isn't translated yet, thanks. I can repeat that if you'd like; There will be no spoilers in this thread.
  14. Oh, that would be cool. I was trying to get a hold of eirei to translate some of it, but he's not around at the moment.
  15. Well due to the nature of the move, it seems like it would have some invuln at least. Not to mention the hitstop seems to last until they get hit.. so yeah. IB > CDT might be cool.
  16. No, but this also isn't the first time we've had similar distortions to guilty gear counterparts. Just her Cure Dot Typhoon being [a bit more] similar wouldn't make her a May clone. I don't really have any problems with Cure Dot Typhoon as it is now, gotta get my hands on it to test for sure. At the least, minimum damage seems nice.
  17. The bad news keeps rolling in, huh. So here's some more: Me and RadRed can't make it either, our ride essentially had something to do suddenly. So basically:
  18. Well, at the very least, you can check my blog which I also update regularly. do i even need to mention that at this point? ┐( ̄∀ ̄)┌
  19. Cirno

    Ahaha, not quite yet it seems. They might not need one just yet, and may wait until she has a release date.

  20. I don't exactly know how I'm going to play her just yet! If it follows standard with most of the characters I use, I'll rush that shit down. However with Jin, I switch up playstyles on the fly, so I really don't know. There's a lot to get used to, after all, though, I doubt it will take long for me to find what feels right. B) Cure Dot Typhoon I'm interested in for a few reasons. It looks like it's pretty fair on hitstun, so I'm wondering about rapiding into a high/low or a command grab to continue pressure. Of course, I'll use it for minimum damage and as a reversal as well, when possible. asdf GGJ posting when i'm making a post. RC > command grab hivemind
  21. No, Platinum got a confirmed Corner Bound. Or whatever. New mechanic! Very interesting. Also yeah Hiago, ditto. I was fucking ecstatic when I saw it, and I think that's why I'm still not asleep yet. ( ;∀アハハ八八ノヽノヽノヽノ \ / \/ \
  22. Added a note under everyone's names if they have a corner bounce (bound?) or not.
  23. Well hey, I can't help being so fly~ So yeah. New BBCSII opening. It's fucking incredible and blows the other two console intros away. Though, not sure why Arc choose Platinum over Mu or Makoto to be the Backside_Representative.
  24. Holy shit. This opening is amazing. I guess they finally decided they weren't going to do anything stupid this time around.
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