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Everything posted by Chaoschao222
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Michi's Land of Wonderment and Joy [Commissions: Open!]
Chaoschao222 replied to Michi's topic in Zepp Museum
That's helpful. I hate drawing chibis so much. How can something with so little scale be so hard to scale Also it's your thread, you can octuple post if need be. -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Yeah, once you've finished up with BBCP rips, I'll add all the stuff from it onto here at once (as well as the images I'm behind on adding). -
blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Chaoschao222 replied to SirRouzel's topic in Zepp Museum
This is an important thing. I like the words seen here. Do this. -
blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Chaoschao222 replied to SirRouzel's topic in Zepp Museum
Not here, unfortunately. -
blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Chaoschao222 replied to SirRouzel's topic in Zepp Museum
Fanfuckin'tastic. I can't let you post the BGM since ArcCops will flip their shit, but the rest should fly and is far more than appreciated. -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Nah, not nsfw, Everything important is well-covered. -
Chrono Phantasma Story Discussion [fun tentatively allowed again]
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Depends on if it gets out of hand or not. Something like your post is fine, for example. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
Oh, I was told it does 100. If it's still 1 damage starter, 0 mid-combo, then it shares that with Victory Acorn. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
It's not. It does more damage, may have worse proration????, can exit the screen (which is mostly due to having a set arc), and y'know the whole 10% thing. The only real similarities it has with Victory Acorn that I've seen is that an acorn goes up and an acorn comes down. -
Translations were very explicit; "low Crusade Seraphim." The confusion came from SKD putting Crusade Seraphim B, as in B the button, but it being seen as B the β.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
Kinda sad 1.1 acorn is nothing like Unlimited acorn. Doesn't track (doesn't hit when used in corner), 10%, does damage. All these lies. -
Persona 4: The Ultimax Ultra Suplex Hold Story Thread (spoilers)
Chaoschao222 replied to Vulcan422's topic in Zepp Museum
This is bad. This is not what should happen in a story thread, even if it's for speculation. Stupid & childish arguments and oh so cool passive aggressive posts are also bad. I don't know very much about the Persona series' plot, so I can't judge well when a post is "valid" or "stupid," but something clearly went wrong today. If you have no basis for something other than "Atlus said somebody is gonna show up somewhere, don't spend walls of texts weaving some irrelevant tale about how it could be your favorite character when there's no solid evidence. Again, I don't know Persona, so I don't know if there was solid evidence or not, I just saw a lot of bitching back and forth. -
Chrono Phantasma Story Discussion [fun tentatively allowed again]
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
XBLAZE stuff does not belong here. It belongs in the XBLAZE thread. -
Chrono Phantasma Story Discussion [fun tentatively allowed again]
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Reminder if anyone notices their post is missing; fun is tentatively allowed again, but this still isn't the thread for anything that isn't confirmed. Reminder 2; if you notice your post is missing, you don't have to post about it, because that post will also go missing, -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
>BBCP1.1 Acorn taunt is RNG with a 10% of happening. Aw -
Still a thing.
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BlazBlue Question Thread - Ask your questions here!
Chaoschao222 replied to KayEff's topic in BlazBlue Gameplay
For further reference, the Terumi DLC code for the JP version of BBCP expires on 12/31/2014, so a little over a year after it was released. Yes, the characters all still have their GG colors; they are unlocked in the Gallery. -
Most of those are valid complaints, even if taken to a more extreme degree. Noel has a pretty shitty design and long time Noel players should know better than anyone else that's she's kinda a shithead. Also a laundry list of silly complaints is available for every character in the game, not just her. Play more Noel players, then.
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Don't link to Arcade runs. ArcCops hate that. You can mention if one's on YT, just don't have it be traceable back here
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BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Remember, don't attach images, it's annoying to deal with and murders your image's quality. Image in its proper quality (which could still be better). -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
Stuff about the stage event has been posted and reposted, but as far as I know, that particular image hasn't. If it was, it wasn't by itself. -
BlazBlue Official Art Thread and Directory
Chaoschao222 replied to Chaoschao222's topic in Zepp Museum
It's like the higher you go on the picture, the more... not... the characters look. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
Last I looked, nobody else was talking about this, which seems odd if it really was changed. The only +1 hope to that situation is that people don't taunt that often. However, even if Victory Acorn is true, it won't be used for pressure. The startup is too slow, so even in a best case scenario where the opponent is forced to trade, given acorn does 1 damage, the trade is not in your favor. Acorn could be used for oki, but as you'd imagine it kills proration pretty bad, so you'd want the acorn itself to not connect. Acorn won't zone anybody unless they absolutely refuse to move. in general, acorn combos are exclusively for being a gigantic asshole with really, really good starters in great positions. I can only understand about half of this, but there's a lot of stuff there. Also a few more people have mentioned comments or questions about j.B being butt and acorn taunt. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
I only skimmed and heard TL's from Hiago, but I could see a few people complaining about the gatling itself being hard, and it may be possible that j.B > jcOD > DP is a no-go in most situations. If jbbs is to be trusted, Makoto's taunt has changed to Unlimited 5AC, aka Victory Acorn, aka lob an acorn in the air with a perk-filled bounce. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Chaoschao222 replied to HiagoX's topic in Makoto Nanaya
今日JAEPOで触ってみたけどJB>JDがかなり繋がりづらかったわ安定させるなら別ルート考えたほうがいいかもしれないあと挑発でどんぐり投げるモーション追加されてたぞ1ラウンドに1回なのかしらんが連続で投げることはできなかったけど I knew playing Unlimiteds would get me far in life.