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Airk

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Everything posted by Airk

  1. Pardon me when I say...'buh?'
  2. ...whut? Izayoi is regarded as one of the most technical, undiscovered potential characters in the game. Japan still doesn't still even really know what to do with her yet. Tsubaki is pretty far from any sort of generic shoto gameplay as well. In fact, that kind of gameplay basically doesn't exist in BB. Also, if you are getting jabbed by your opponent on wakeup, what is PROBABLY happening is that they are doing a quick wakeup and you are therefore doing your jab too late; Quick wakeup is extremely vulnerable IF you are ready for it, but if you're waiting for that white flash from neutral teching, your opponent will be recovered and attacking before you notice.
  3. This week I'm with the family. I'll be back next week.
  4. Couple of things I noticed: #1: While at least one of the 236A's I saw was pretty probably a misinput on 2B > 6A, what was up with the others? Honestly, 236A seems like crap, because it's the only 236 series move that you can't combo off of without a CH. #2: Seems like you barely used barrier at all? So you were getting pressured for days, and giving Ragna a bunch of health?
  5. I wouldn't waste too much time on this; There's virtually no reason for Tsubaki to EVER do a raw 3C in this matchup. Like MAAAAYBE to try to hit you out of a Voltic Charge if you space it badly, but that's pretty much it. 3C is just not useful against Tager.
  6. Sure, I'm in. You're 10% of the way just from me, most likely. :P
  7. If the information on the wiki is correct (no idea where it came from) then Kagura's flash-kick thing is invulnerable for nearly all of its active frames, so it's not going to be easy to beat like that. Maybe 214D would be a better idea, but we don't actually know what attributes it has. x.x
  8. It wasn't active at full range until like frame 13 in extend. The CP frame data doesn't say anything about it, but it doesn't say anything about anything for Jin's 5C either, so either they removed this concept entirely, or, more likely, the people doing the CP frame data just didn't note this kind of thing. Certainly, it doesn't -hurt- that he has other normals with comparable range, but when you are comparing 5Bs, the difference between 8 frames and 10 frames of startup is pretty vast. Yes, Izayoi is hurt by not being able to confirm her 5B at decent range, but that's a PROBLEM for her, rather than something especially good for Ragna, IMHO. Ragna's 5B is REALLY GOOD because of the speed, the space it covers, and yes, the followup options.
  9. I'm known to be pretty free with my wallet in small increments when it comes to BB. :P That said, maybe you should try to do this in 'pieces'. Maybe do the -new- characters as your first project, try to fund and put that together, and then see if support continues/improves/declines/whatever afterward?
  10. You need to use a unit - #t=58 does nothing, #t=58s gets you there, thusly: http://www.youtube.com/watch?v=MlJ97Cl3grc#t=58s
  11. j.CC might help on whiff? Dunno. It's super annoying and part of why I can't STAND 5A anti-airs.
  12. Uh. Not really sure what you mean, but: Ragna has one of the faster 5Bs in the game - basically competing more with characters like Tao and Hazama whose 5Bs are close range pressure tools rather than mid range poking tools (like Ragna's). However, it only extends to its full range for the latter part of its active frames, which means at max range, it's actually significantly slower than most 5Bs. That said, it is a very good move.
  13. Right; So the basic gist is that 5A doesn't have any kind of invulnerability, but since we all normally time our jump in attacks to hit relatively deep so they're easy to combo off, a fast move with the right hitbox like Hazama's 5A can hit us out of the startup of our jump in. However, if we throw out the jump in earlier, we can take advantage of the fact that j.C's hitbox (assuming it hasn't changed for CP) extends beyond the hittable box. The downside of this is that even if you get a CH and then do a fairly late j.CC, you -may- not be able to combo off it without charge or rapid or something. But if it can shut down their 5A nonsense and force them to address you jumpins in a different way, it may be worth it. Alternatively, using j.B, you don't have as good a hitbox, but it comes out faster and you have a chance of hitting them before 5A makes contact. And theoretically a 'high' j.B is easier to combo from since you could, in theory, do j.B > j.C > j.CC on your way to the ground. This also works on Ragna and Hakumen, who are the other characters I know of that like to 5A jumpins. Hopefully this works out for you. You still need to be smart with your jumpins, because he can still beat them with with 2C, which has TONS of head invulnerability now, because, hey, Hazama didn't have good AA choices or something, I dunno. F- Hazama. :P
  14. Oh yeah, totally. Insane normals and massive damage. Definitely bottom tier without an inescapable unblockable setup, since all the rest of the top tier characters have those...
  15. This may seem like super dumb newbie advice, but he's going to insist on trying to AA you with 5A as Hazama, doing your air attacks early (or using j.B instead of j.C perhaps) will CH him. You may or may not be able to confirm, but it should at least discourage him from just mashing 5A all the damn time.
  16. Aye, the frame data says that Blade Super should basically be unpunishable if cancelled into from just about anything that's not a jab; The invulnerability kicks in on frame 16, and if you're cancelling into it from a normal, you'll be looking at ~12 frames of blockstun even if they IB, and nothing that I know of hits in 4 frames.
  17. Actually, Mr. I-Throw-Insults around, I have been more polite than you, thus far. Remember: If you are being sarcastic, you are probably also being an ass. Regardless, I don't -play- Guilty Gear. I had someone give me a demo of Order Sol once, and all I could think was "This character plays nothing like Tsubaki." I'm just tired of hearing people trot out a dumb line about how they're obviously alike because they need charges for stuff.
  18. No, not remotely overdramatic. I am frustrated with Arc's half-assed balancing where some characters get nerfs they didn't need because they are apparently being balanced to a different standard (The "OMG, you can't have that, it might make you good!" standard) than other characters who get random buffs and no nerfs with any teeth even though they've been top tier for three games. Please enjoy beating on that strawman. No one has compared BB to those games. Issues with this game are not confined to the 3 newest characters either.
  19. I'm still hoping for Mori with flaming pants. :P But yes, I too am expecting the inevitable patch, which is about the only thing that keeps me from saying "F- this game."
  20. This is my point! This! Just because a character has a gauge they fill up does not make them similar to another character! How that character executes their attack plan, how their normals work, what their specials do, etc, are all far more important that "Oh, this character has a gauge that can power up their special moves, obviously they are similar!"
  21. Cool. I don't have this game, so I hope it's totally broken and people storm Arc Sys HQ and set Mori's pants on fire so that he releases a balance patch for this crap.
  22. You've missed my point, I think. The point is that there are other characters in GG who probably play more like Tsubaki even though they don't have her charging mechanic, because they have a more similar offensive gameplan. Just because two characters share some superficial similarity doesn't mean they are actually much alike. Saying "Oh, oh, the Tsubaki of Guilty Gear is Order Sol!" is like saying "Ky is totally the Jin of Guilty Gear." which is true on some superficial level, but basically false when you get down to any level of actual detail.
  23. This isn't quite right either. All attacks NEED to have at least one active frame, otherwise, they can't hit at all. After that one frame, you can then, generally, gatling.
  24. I won't be making it this evening either, and as mentioned earlier, I can't make this Saturday. Good luck with the tournament.
  25. Uh, I didn't have to watch for very long, but couldn't Ragna have done that superjump and then just blocked the laser and done Blood Scythe or whatever AFTERWARDS? This doesn't look as punishing as her other setups.
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