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Airk

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Everything posted by Airk

  1. Odds of an In-Law Event tomorrow are looking pretty high, but it's POSSIBLE they'll be gone by the time this starts. Don't wait for me if I don't show for check in, however.
  2. This is right. Ctrlaltwtf is completely wrong. Kishuu WILL dodge 22D because Kishu has head and body invulnerability and 22D only has head/body properties. Therefore, Kishuu dodges it. However, as Mac points out, Kishuu doesn't have invulnerability right away at startup, so if 22D is meaty, you still get hit. All the same info applies to Tsubaki 214 series vs 22D. Whether a move will hit you while you are lying on the ground means nothing - Kishuu can dodge Spike Chaser, even thought it comes up out of the ground, because inexplicably, it doesn't have foot property on it. Trust me on this. And yes, Hotaru doesn't work against meaty 22D either because you have to get through your 4 frames of jump startup before you can get into Hotaru's invulnerability frames. Hotaru is not a legit reversal vs meaty attacks. If it works, it means your opponent f-d up their timing, not that you made the right decision. You CAN punish 22D after a neutral tech, but you have to neutral tech just early enough that you recover before she does and late enough that you don't just get hit, and then it works as badlime indicates - the Tsubaki player can delay a little as well. Or possibly just pick you up for a new combo with 5C or 2B if you wait too long. You can also beat it with quick wakeup > Jab if your opponent doesn't see you quick wakeup and just let go to hit you. Ignorance: Fought.
  3. Mori has also been confirmed as not always being very good at matching his intentions with his results. Right now, it seems like Azrael and Bullet are MUCH easier to 'pick up and play' effectively - certainly, they're both significantly LESS complicated than she is, and complexity tends to tie directly to learning curve. Yeah. I pop in here occasionally hoping to see someone really pulling out cool stuff, but so far she seems to be struggling. Good job, Mori-san.
  4. Pffff. Nothing will ever beat "GIGANTIC TAGER!" for innuendo.
  5. Isn't that pretty much what drinking games do?
  6. American BlazBlue: The Drinking game Drink whenever someone gets "reset" by a dropped combo Drink whenever someone fails to block an overhead Drink whenever someone fails to tech a purple throw
  7. If it's going to be streamed, won't there be a stream archive anyway?
  8. Dustloop account name/XBL Gamertag: Airk/Quietwraith Character: Tsubaki State/Prov you are located: Massachusetts Note: Depending on what may or may not happen with my in laws, I may not be able to make this. We'll just have to see as it gets closer.
  9. Clearly it is ensuring you pay proper respect to the great state of Connecticut.
  10. It just means I get to pick my times; I -can't- basically sit and block against Ragna or Litchi for the length of time I can sit and block against Jin, so I feel like I have to take more risks (or just get hit.)
  11. Hey, I was playing non-terrible. No point in uploading videos where I play like "Whee, Derp, what iz comboz?" ;P (Which I pretty much started doing at the end of that set, but anyway...) It's not "help, Mac is destroying me!" it's more "Hey, I didn't suck in this matchup!" Shield Charge was plus on block in CS2, got nerfed into the ground for Extend, so is no longer plus at all, and only even vaguely 'safe' at very careful spacing. I tend to "respect" Jin's pressure because I don't find it very scary. If I'm up against Ragna or Litchi or something, it's OMG MASH! but Jin? If he doesn't have 50 meter the only time I need to even switch blocks is when he jumps and I don't think I can AA in time. It's much easier for me to block Jin than most other characters (maybe I only play against bad Jin players?) so I feel much less of an urge to mash out of his stuff. ...er?
  12. Believe it or not, I'm making a conscious effort to just move forward more. For some reason, that seems to be one of my major sticking points. x.x This probably contributes to why my opponents tend to get the momentum first. I'll try to find a video where I get to do "pressure" at some point. My other bad habit is that I'm mashy - I actually spam 2CC a lot less than I used to, even if it's still way too much. I've never experimented with air oki options after DPs - I've seen some players do very nice air throw stuff after it, but the couple of times I tried it either I got the timing wrong or the opponent teched the wrong way or something. Will have to fool with it in training mode. The 3CC RC late in the combo was a sort of autopilot "I don't really know what to do here, and the fingers say 'After 3CC, you rapid cancel!'" moment. I'll try to work on my AAing more. Doing it against Jin makes me a little edgy though, because of his stupid air sword shenanigans.
  13. Airk

    EVO Games this year

    Makes me wish I had the kind of money that could beat these "huge" communities. If I were anywhere near part of the 1%, I'd pretty much be able to say "Pfff. 14K for smash? 20K BB, get out." Oh well.
  14. Well, my point is sortof that I don't want/need a "new" game every year. Especially when those "new" games are like Extend, but anyway, dead horse, thoroughly beaten. Technically, I did play P4A, and I think I bought VF5S, though I think I have yet to actually play it. x.x Then I went back to BB because I didn't feel like grinding combos in P4A. =/
  15. Technically, I -can- play on PSN. I'll be following the progress of your endeavors.
  16. So you must be representing the other 50% of the money in that pot, eh? :P Here. Have $20.
  17. What about those of us who aren't bored but who feel like we still have a lot to learn and therefore don't want all of our practice reset to near zero by having to pick up a new game. (Yes, fine, it's not really "near zero" but it's a fairly significant setback). I don't really enjoy learning combos. It's a necessary cost to me for playing these games, but I'd far rather be playing against people than grinding in training mode to try to keep from dropping my IAD combo. Even little changes to timing take a good chunk of time for me to adapt to. I don't "care greatly for winning" but I like being able to put up a fight and have a "good game". I tend to regret version updates because they feel like work, but you don't -really- have a choice about whether you want to buy them if you want to continue to play the game, because the majority of the community WILL move on without you if you don't. And what do I get out of it, really? A different "rule set". Which is often only debatably better than the old one. I don't think it's necessary to tell those of us who don't like having the rules changed every year that we're only doing it because we "don't like to lose."
  18. I've never quite understood this mindset; What do you mean "where would the challenge be?" It's not in learning new combos, I'll tell you that. The challenge in fighting games is and always will be fighting against others. An unchanged toolset should allow people to continue to hone their game to higher levels rather than having to start fresh and figure out the basic/intermediate stuff all over again. People are still playing Super Turbo/MvC2/Chess, and clearly, they continue to find challenge in it. Now if you just want to say "well, fine, but I like to mix it up" that's fine, but implying that somehow the challenge DECLINES when people have more time to explore the game seems counter intuitive.
  19. Welcome aboard! The release cycle is...yeah. A mixed blessing to some extent. On the one hand, "Don't like something? Wait a year." on the other hand, another $40 every 12 months isn't very exciting to a lot of people. Curiosity check though - is it the "game changes every year" aspect that bothers them, or the "have to buy a new game every year" thing? (i.e. do they not like having the "relearn" stuff, or do they not like having to "rebuy" stuff?). 'cause we did get that one glorious free update. Ah, CS2. Another interesting thing is that it's sometimes a lot easier for an enthusiastic newbie to rope in other people than it is for an (often bitter) oldster, especially because the feeling of "Well, maybe I suck at this game, but everyone else here sucks at this game too, so woooo!" is much easier when you don't have one guy who is like "I crush you all! crush crush!" so uh, I guess the moral of the story is that it's easier to introduce a bunch of people at once.
  20. Tonight's bad gameplay has been brought to you by bad decisions, mistimed meaties, the letter Q, and the Children's Television Workshop. I'm going to bed. z.z
  21. Is there a particular reason we need to notate like this? There's never been a situation so far that I know of where you'd want to do, for example, j.236D > j.214D and NOT have it be the aura...
  22. Am I being dumb here, or are we totally not leveraging the power of netplay with this? The only people who need to be able to be able to find time in their schedule for a netplay tournament are the people playing, and maybe a third person if the match needs to be streamed and neither player can record. Wouldn't it work to have a tournament where players were to some extent responsible for their own scheduling? "You have until Monday, January 21st to play your matches and report your results for round 1" kind of stuff. Couldn't that work? Edit: Beginner mode was phenomenal, and I was always hoping that somehow someone would build on that and take it to an intermediate level. Also, I should point out that we have an AWESOME Wiki for Extend on this site, but it's super easy to miss because it's just a random link up at the top on that bar that people don't even look at. Some way to draw attention to all that REALLY WELL PRODUCED content would sure be nice. I mean christ, we have hitbox data for EVERY MOVE IN THE GAME (well, almost every). SF4 -wishes- they had that stuff.
  23. It did occur to me yesterday as I whiffed a D DP that the [4]6D > 236D charge will be useful for Mugen combos where you are too far away to confirm into 623D (My particular failure was off of 5BB).
  24. Just wanted to weigh in with 100% agreement on this; I love this game, and some of the 'commentary' that happens even at comparatively 'major' events is -full- of "Dead game" "stupid character" "this game is so dumb" "I used to play this game until I realized I hate it" kind of stuff and if THAT doesn't turn people off the game, nothing will. I miss Dacidbro's commentary. Honest to god enthusiasm. Go figure.
  25. All these ratings are like the section of the in-game D-card thing that says stuff like "Class: Unicorn" Belated good games to Lime for Saturday evening when I kept getting hit with work.
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