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Airk

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Everything posted by Airk

  1. Yeah; Do not mash 2C; One press only. Do not go into 2CC unless it's a deliberate late chain or something. Also, Valk 6A doesn't have guardpoint until frame 5, so if you are timing your meaties correctly, 6A won't work., This is actually EASIER now because 5B has more active frames, so you can be less exact about your timing. My stupid sig is actually less of a bad joke now.
  2. Sig that.
  3. I don't really understand the concept, or the hate for hitting people with Astrals. Generally I applaud when I get hit with one.
  4. Volunteer somewhere. Walk dogs. Plant trees. Clean a park. Pick up litter. Work at a soup kitchen. Work with kids. Google "volunteer". The options here are endless, and almost all of them will give you sort of sense of well being or at least perspective. Give it some serious thought, since people keep telling you.
  5. Not familiar with that converter in particular, but that sort of thing -does- work. It basically uses the official 360 controller to provide the "validation chip" and takes the inputs from the other controller. I think they're kindof a PITA though. :P
  6. What kind of crazy shit is this? I don't usually swear on these forums, but this is ridiculous. You know what means more friends? Being a good sport. Being able to laugh at your losses and learn from them and say "Damn, buddy. That was some mean mixup there. I don't even know what to do about that! Good games!" _THAT_ will get you more friends. Winning? Winning means nothing. Winning with the wrong attitude will just piss people off at you. Winning and being able to say "Wow! Good game! I really thought you had me there at the end!" and mean it will get you more friends, but the winning has nothing to do with it. Also, check your LIFE for reasons that you are getting so pissy at a video game. I raged at a bunch of losses yesterday because I wasn't playing to my potential, but that wasn't why I was pissy. I was pissy because it was like 85 degrees, and I'd forgotten to eat lunch, which explains both why I was sucking more than usual (nothing turns my performance to crap like my body suddenly realizing it is out of calories) AND why I was getting extra surly. I put the game down, took a shower and got something to eat. Not saying this is precisely your issue, but odds are, if the game is pissing you off, something else is wrong. Maybe something large.
  7. Then maybe you need a therapist instead of an internet forum, because it sounds like you have bigger issues.
  8. But didn't you just say "why win?"? If winning doesn't mean anything, neither does losing. Why are your defeats so 'crushing'? Nothing is on the line here, not even your self esteem.
  9. Either PSN is a far, far bigger hellhole full of morons than XBL is in the BB community, or this is nonsense. I've gotten more hatemail in 6 months of playing SSF4 than I have in like 2 years of BB.
  10. *sigh* It's late, and I'm sick, but everyone is playing Blazblue. Damnit. Remind me never to look at XBL at this hour. -_-
  11. Oh, crap. Uh. maybe? I'm actually not in my area of expertise with stick models. So... maybe your best bet is to post in that thread and ask? Other dual mod solutions tend to be a little bit... more...freeform, I think, so you'll definitely want to do your research.
  12. Today's random unreasonable request of Arc Sys: How about you put a $%%^&^ing HITBOX on Tsubaki's SWORD when she stabs upwards with it during her DPs? Maybe it's not the primary 'thrust' of the attack, but it's still a STABBING SWORD.
  13. Dear Orange A-Cho Tsubaki, I beg of you to learn some better combos. You could be awesome. You just need to like... do stuff when you hit with a CH j.214D in the corner. There's no need to hamper your distinctive style or forego your love of j.236C, but you are missing out on so much damage it makes me sad. Sincerely, Airk.
  14. I posted this in another thread, and it seems relevant here. I thiiiiiink there is a kitty board for the Hori VX, which would make it very similar to the TE dual mod I did, and means it's...about as easy as you could reasonably ask. Lemme check. Yup. Here we go. Button switching is generally easy, you just need to figure out whether you want screw in or snap in buttons, disconnect them (not sure if the VX uses soldered connections or not - if so, that'd be slightly more tiresome), remove buttons, put in new ones, reconnect. Probably best to do some nosing around youtube or something, but I'm sure there's a video tutorial for that stick.
  15. Ah, that makes sense! I'd ignored the importance of the lack of hurtbox figuring that the head invulnerability would make that irrelevant, but the lack of hurtbox on most of the wing means that even if it's NOT timed quite right, things work out in her favor. Thanks for aiding my understanding!
  16. Not sure if this is entirely the right place for this question, but hey, here goes. Everyone says Relius' 2C is a bad anti-air. (This is not my experience, but my Relius experience is super limited, so ignore that) Everyone says Tsubaki's 2C is a great anti-air. Why? These two moves have the same head invulnerability (7-14 frames). They have what look like pretty similar hitboxes (a sort of diagonal upforward sort). Both moves stagger on ground counterhit (Which is handy if your opponent's jump-in whiffs due to the invulnerability and they try another attack anyway on landing) Relius' 2C is actually 1 frame FASTER than Tsubaki's, and can fatal counter. So... what is it that makes Relius' 2C bad, when everyone seems to regard Tsubaki's as "one of the best anti-airs in the game"? Is it the hitbox? The followups? The fact that he can't jump cancel it on block? What?
  17. Here's one of the aforementioned specialty items.
  18. For some reason, even though your timestamp is right, this took me to the 31 minute mark and a Tager vs Lambda match. @_@ Also, this Tsubaki has excellent fundamentals, but inexplicably bad combo choices. CH j.C on an airborne opponent into.. j.CC > j.214X? Really? @_@
  19. To complicate things further, just because something is minus on block doesn't mean it's a frame trap when you cancel it to something else - whether it's a frame trap has to do only with how much blockstun the move inflicts and how fast the subsequent move comes out.
  20. Right; I'm just not used to charges gained in a combo being counted in "how many charges" the combo is.
  21. Well, part of my confusion stems from the fact that he called it a "three charge" combo, even though it only uses two charges...
  22. It's irrelevant because it doesn't matter for purposes of that combo, and therefore means that yes, the charge notations mean "this is how much charge you have, not how much you charge for". Because if there had been another D move in the combo, then it wouldn't have made any sense to use that reading of the notation. I assumed that since he was noting charge values, that there was going to be another D move in there, and there wasn't. tldr; I was confused by the notation, and that .9 was the cause.
  23. That's what I thought too, but then I saw the j.D for .9 charges. Though I guess since there are no further D moves in the combo, that's sortof irrelevant...
  24. Lefty sticks do exist, but are extremely specialized items. You won't find one on offer from Madcatz or something. That said, I think the reason they are such specialty items is that, no, handedness doesn't really matter. Everyone learns from basically nothing anyway... and besides - if anything, you would expect a leftie to have an advantage on a "standard" stick, because he's using his "preferred hand" on the stick, which is the piece that needs the dexterity - it doesn't take much to push buttons. Edit: Forgot to mention - some people DO play 'cross handed' where they use their right hand for the stick and the left for the buttons by crossing their wrists. I don't think this has anything to do with handedness though - some people just prefer to use their right hand on the stick.
  25. This has pretty much been covered already - Lambda isn't a rushdown character, so she's not really in a position to continue pressure after having a bunch of stuff blocked at short range; Her objective is to set up situations where, if stuff is blocked, she can safely disengage and play her long range neutral game again (generally by jumping back, backdashing, or Instant Airdashing backwards). So anything where she's not -5 or more is 'usually' 'safe enough' for her to evade away if her opponent doesn't predict -how- she's going to escape. Though of course, you always have the option of throwing out an attack anyway in the hopes of catching your opponent trying to catch you running away - some Lambda players will do the occasional 2B after a blocked 236B (which is only -1 anyway) because 2B is pretty quick, and depending on the move your opponent uses next, it might avoid it for a counter hit. I do a lot of frame data reading, and this threw me for a minute too. S is "Special cancel" as in "can be cancelled into a special move" C is apparently "chain" cancel, i.e. "gatlings into itself if you mash the button" - this is why you see it on most characters' 5A/2A, though Lambda also has it on the delightfully mashy 5C. Somewhat inexplicably, there is no entry in the cancel column for Dash cancelling - moves that can be dash cancelled just say so in the notes. @_@
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