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Everything posted by Rhiya
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This solves my second-largest problem with the game's netplay. I'm actually pretty ecstatic about this feature. Now, if only Arcsys would stop being lazy and implement rollback netcode...
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Still cannot figure out the tension bar in GG or BB.
Rhiya replied to Tronotron's topic in Beginner Mode
It's quicker, which is why it's used. It takes me a like less time to write 5C 6C than look up the codes for , and it's outright less key presses even if I already know what they are. It's also outright tradition for the anime community. I actually process 5C 6C -better-, and 6C makes me think of a move, whereas forward C makes me stop and think for a second before I get it. -
I'd recommend re-getting it prepatched for simplicity's sake. There should be a link to to get it prepatched on the MBAACC pastebin (and if you don't know what that is, googling "MBAACC pastebin" should give it to you as the first result).
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I don't take anything for granted in a discussion about netplay. I've seen people say d5 was legit playable. But yeah, if delay 2 is spiky and delay 3 is fine, I'll play d3. But if it's between a spike a few times a match at d3 or spikeless d4, I'm keeping d3.
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I asked someone else, and they think that they've had it not increase the delay after a spike, as well. I may be wrong. I wonder what the threshhold is for increasing the delay, though -- maybe it's just extremely low, or I constantly play people with whom I have pings close to the delay threshholds. Also, to everyone I'm talking about this with: this article, by the guy who did MBCaster for MBAC and RollCaster for IaMP, is just useful and interesting if you care about how fighting game netcode works. You're netplay as hell, because, seriously, anything past d3 isn't worth playing in every game I've ever played. You cannot "work around" input delay. When it slows down, that's a lag spike. The game will either slow down or become choppy as it attempts to make up for lost packets of data, or packets of data arriving later than usual. The game will become stable and smooth once the spike is over, or the new, increased pingtime is compensated for. Input delay is the amount of frames any input you make is delayed to compensate for the amount of time it takes data to travel to you and to your opponent, since the game can't run without input from both players.
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I have not once had it spike and go back to the same delay. If you have ever had it spike and then not increase the delay, I am fascinated, because this has -never- happened to me. I'll assume you're not confusing choppiness with input delay, so I'm just really confused. That directly conflicts with every online experience I've had with both products.
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Smoothness isn't an indicator of quality, though. You could make every match delay 20 and it'd be smooth as silk no matter who you played, but it'd be utter shit. You need a good compromise between smoothness and input delay for delay-based netcode. In general, you want to set it to the best delay you can get, give or take a bit of a buffer, and keep it there unless the ping spikes consistently, or the stable ping changes to a higher number. That italicized part is where P4A and CSEX fail. As far as I can tell, if even the slightest variance exists, it sets a new delay to account for it immediately. That's just godawful. I would rather have occasional spikes at delay 3 than smooth gameplay at d4 or d5. In fact, I wish I could just set the delays my damn self, and then have it be at a fixed delay. If it's spiky, I'll just bail, or -manually- set it higher if the result would still be playable.
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Fighting games are a pretty special case wherein it's either good and playable or it's utter shit, and there's nothing inbetween.
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Honestly, any delay netcode that doesn't let you know the delay you're playing in is ass, and any delay netcode that changes the delay once it's been set makes me want to kill kittens. BBCSEX and P4A are -awful- about that. LOL ONE SPIKE BETTER GIVE YOU DELAY 10. And yeah, MBAACC's built-in netcode was bad, because it was made with nothing but gdlk JP internets in mind. A single dropped packet made it die, and the delay calculations were off like mad. MadScientist's client (which, for those curious, can be gotten here) is a lot better. He's even gonna be working on rollbacks now
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More than anything else, -this- is absolutely fixable with very little effort. (If anyone watched GG pools at EVO while Steve was on the mic, I think he did a damn good job of keeping the commentary entertaining and making the matches seem really exciting. DUST... IMPOSSIBLE!!!) Good commentators aren't easy to find, but good commentators -- once you've got them -- will create hype in no time flat.
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I do believe that you can say it nicely and get the same point across without the vitriol. I don't personally take offense, but I think it's really easy to see how someone might. I think all the acronym "FGC" means, to most people, is "fighting game community." Your definition of FGC is really odd. I mean, you play fighting games, you make really great vids to help people get into games, but you wouldn't say you're a member of the fighting game community?
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Just going to say, this is why it comes off as elitist: Sounds like a shot at Marvel, at the end. Straight up, statements that my group is better than their group. The quotes really make it seem elitist, like those gents aren't really members of the FGC. Additionally, the proverb is "horse to water," not "donkey to water," making it more insulting than usual, and you're pretty much comparing the people who don't understand the game to idiot donkeys who won't drink water even when it's in front of them (wouldn't bother to find information even if it were right in front of their face). The post is just really disrespectful, even if the ideas are right.
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Woow, that connection was ass. I had to block on high on reaction to George starting and not the overhead. And I was every bit as bad as I thought I would be. ggs though
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It'll probably be hilariously bad from my end. I haven't played this game since maybe last year. Time to be fraudulent as shit
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Running behind, but not dodging. Going to eat this bowl of chili, and then hop on PSN.
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Tbh, I might be up for it in half an hour or so. I've been sitting around in here and not playing -- it's like a step beyond being nah for a game. I'm going to be rusty as shit, though.
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A lot of it is about presentation. -If you have a small group already (and finding one or two other people isn't hard, in my experience -- it's finding enough to make a healthy, living, and active scene), then it's easier to draw in people. It's a lot like how some places seed tip jars, because people are more likely to tip if they see others have tipped before them; people are more likely to play if others are playing. -If you present what's going on as exciting, it's easier. -If you present what's going on as something you're not ashamed of and have full confidence in, it's easier. -If you present your game with respect for it, it's easier. ("Mitsuru has a really strong DP" will draw more players than "Mitsuru's DP is fucking dumb.") -If the game is visible and prominent (i.e., you're not in "that anime corner," but somewhere people will pass and see), it's easier. -Be outgoing about it, and make it a game of give and take. Play SF on their setups, play Marvel on their setups, play whatever other flavor is popular. If you're willing to try their games, they're more likely to reciprocate. And don't forget to ask people if they'd like to try your game. Lots of people will try your game if invited, but might not get on your setup without that invitation. (This only applies if there's already an active group of players, but it's still important.) Best situation is honestly already having a group of FG players, though -- and if you can get the entire group to try out a game as new players, you'll almost invariably hook at least one person. I got a ton of people to try Melty (and a few to stick with it) by running a penny entry round robin at a local tourney. They ended up finding the game lots of fun, and were able to get introduced to the game on their own terms, since everyone was new to it.
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As per tourney attendance, you have to consider two things. A) Anime scene is just smaller. No way around that. B) Anime scene has massive crossover with the poverty scene. Tournaments cost money, even if you jam eight people in your room. I do think more people should go out for tourney. The one major I've been to was amazing, and I'm going to try hard as fuck to make it to TFC, since that's unusually close. But more popular games just have more players with the cash to make it to tourney. Also, I feel local scenes are more important than tourney numbers, and improving local scenes will, in turn, produce better tourney numbers. The amount of people who are netplay-only is astoundingly large for games that were designed to be played with a guy next to you on an arcade cab. Make local scenes happen however you can, and things will get better.
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This does come off as trolling to get attention so that you can make your point, though I think your point is valid. The thing is -- even though I desperately wish all the stream monsters were players myself -- a lot of the stream monsters don't even care about playing on any substantial level. It's like the guy who watches baseball but never does more than play catch with his son. They find it engaging to watch, but don't care about actually going out there and doing it themselves. There were at least 30,000 people who watched P4A top 8 on Friday, and it was probably the most engaging P4A play I've ever seen, but I guarantee you that those amazing matches won't cause more than a fraction of the people who were watching to actually go out and buy the game, and fewer still will learn it. FGs are partially a spectator sport now, and this is just a side-effect. People who only watch and don't play won't -care- about learning the intricacies of the game -- in fact, they'll expect the commentators to spit it out at them when they need those intricacies to get what's going on. I do think making information more accessible for the people who do choose to learn will be beneficial. However, you just can't expect that making information accessible will solve the problem of the uninformed stream monster.
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All pressure situations are RPS; it's just a weighted RPS, and it's weighted in favor of whoever is pressuring. If a Jin feels ballsy enough to drop a 3C in the middle of your pressure, you should just give him reasons not to do something so risky. There will always be answers to your pressure, and if there aren't any, there's a good chance your character is broken as shit.
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Record yourself doing 5bb 2bb 5cc, or pretty much anything with that combination of normals (I think you can throw in 2c too, but it's been a while) Try to mash it get CH'd If you're saying it's free to DP, then, well, no shit, anything with a 1f gap can be DP'd and DP is strong as fuck in this game
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fixed