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Rhiya

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Everything posted by Rhiya

  1. Relius tech: ending combos in 2D. EX: 5B>5C(2)>2D, 5B>5C(2)>9D falling j.C>5b>2D, [corner] 5B>5C(2)>9D6 j.BC>5C(2)>2D This costs Ignis meter, and only works on lower damage combos. HOWEVER, ending combos in 2D does one very useful thing: it forces a true okizeme situation wherein A) your opponent cannot roll away, and B) Relius has setup time because he can act during the animation of Ignis 2D. In order to do this, you let your combo end on 2D, and perform a meaty action on the frame where the opponent recovers from the combo. Since the opponent is standing or crouching, they autorecover from the combo into a normal standing or crouching state [i.e. the state they're in when they're not being combo'd or knocked down], and your meaty must be blocked or reversalled. This is useful in matchups where your opponent has a superior neutral game [HAZAMA HAZAMA HAZAMA], since you prevent them from escaping back to a position where they have advantage. It does burn Ignis meter, but getting something like this that's basically equivalent to an untechable knockdown is pretty damn good in BB.
  2. Add me so we can play whenever I have good internet again.
  3. Shoutouts to no longer having good internet INFINITE QQ
  4. Trying to make it. Have a friend who's definitely interested in going. Problem for now is rooms, since it seems the discount block is filled and the hotel is completely booked. Looking at other places but the price rises pretty steeply
  5. Man, onii just gives zero fucks 100% of the time Tager incoming? I'LL ANTI-AIR WITH A DISTORTION
  6. People play Arcana? I thought the game died in a fire elsa
  7. Yeah, advice is good. Also, shoutouts to dropping combos in netplay then doing those same combos flawlessly ten times in training
  8. 214C>6B>sj.bc j.236C>j.214A>falling j.C>2C>6C>4D>3C should work. You may be able to do 236C first then dash in 6B, actually, like in the throw combo. But I'm pretty much positive the above combo works
  9. 90% of the time, that combo is all I have the meter to do after pressure >_>
  10. PSN ID: duskthanatos State/Province: VA Main: Relius Sub: Rags
  11. Oh god. So, 6D IAD combos are actually piss easy Do 6D immediately after 3C. Even if you forward airdash, you just run into them. You can even do 5b>3c>6D AD j.BC land 6B>aircombo
  12. Would inputting the first Hatsu as TK hatsu make the 6A at the end easier to connect?
  13. Shoutouts to recording with awful webcams
  14. No recording equipment, unfortunately. I could try to use my awful laptop webcam, but I don't know how well that'd turn out.
  15. Also, think of it like this: How many times has someone reacted to you summoning or desummoning Ignis in the middle of your blockstring and blown you up for it? Not many, in my experience
  16. Yes, and yes. And I already explained that it's not as obvious as you'd think and it will obviously only work if you have respect, same as IAD>high or empty jump low
  17. They need to be done really quickly, literally as soon as you can and then as soon as you can again.
  18. I just checked this [low AD midscreen, instead of j.DD] in training using record. The problem with low AD midscreen is that you have to jump, fall, and then airdash, because if you don't fall, you cross up the opponent and whiff. The fact you have to jump and then fall, THEN airdash makes the timing of the j.B in 3C>jump fall AD j.B different enough from the timing of land 3C in 3C>empty jump land 3C that it's completely free to block.
  19. That's a problem with 214A, not what I proposed. Also, hitting Ignis out of this requires them to be at the edge of 214A's range, iirc. Watch the primer I posted on jump-in low/airdash high mixup. J.DD (I'm going to start saying j.DD now because both should be in one jump) replaces the airdash in that mixup, basically. 3C is the only Relius normal you can jump cancel on block, which is why I used it to explain. As per it being unsafe, I thought I already explained somewhere else that pressure isn't free, and that if you expect people to actually get hit by your pressure, you're gonna need to take risks. This applies double to Relius, since he doesn't have good gatling pressure. -It's not that obvious, actually. Use the record option and try to block between 3C>empty jump 3C and 3C>j.DD j.B. It's harder than you'd expect. -If you're saying it can be disrespected for free, yes, it requires you to condition your opponent to block first. Relius can do this pretty easily. -Airdash is better for the mixup but only usable in the corner, whereas this is available anywhere on the screen. -J.C and j.B have the same prorate, so they're even there. j.C does 210 more damage, BUT it also isn't jump cancellable; you have more options after a blocked j.B than a blocked j.C. -It not changing whether Ignis is out isn't bad, since having Ignis out in pressure is generally preferable to not having her out. If you have the respect for j.DD, though, you could only do one j.D for a summon or desummon.
  20. Also, lab time with the record feature is telling me mixing between empty jump>low and jump>j.D high doesn't work. The desummon/summon isn't long enough to make the high hit the same time as the low. Damn shame. EDIT: Doing j.D twice in one jump seems to work though. That is, the j.B in [3C> j.D j.D j.B] seems to hit close enough in timing to the 3C in [3C>empty jump 3C] that I can't block it on timing alone. I don't know if doing two summons/desummons would be too obvious, though
  21. Approach tech: 214A>9D6 while Ignis is returning You get an airdash covered by 6D
  22. As a rule, any pressure that actually hits someone is going to be unsafe. Gatling into overhead is free to DP on pretty much every character, jump-in pressure is free to DP or can be backdashed, throws can be teched, sending you back to neutral, etc. Some pressure is riskier than other pressure, but don't make the mistake of thinking that you can pressure without taking risks and still hit people... unless they just like to stop holding downback out of nowhere. Relius also has a better than average baiting tool in Led Ley, so if you think your opponent really wants that DP you can Led Ley through it
  23. Work on making your pressure scarier. Right now, it's IB practice and slow overheads, which won't hit anyone who can block worth 10 cents. Relius pressure isn't about gatling strings; it's more about making your opponent think they can escape by mashing, jumping out, or backdashing, and then punishing it. You were playing against a character without a free reversal, too, so you could definitely afford to be crazier. Also, learn the timing to make 5B>6D a frametrap. You can do this by going into training, and setting the CPU to block until there's a gap in your blockstring. When you do 5B>6D with frametrap timing, the training dummy will get hit, and if it's gapless, the dummy won't get hit.
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