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pochp

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  1. Meetup's at our place again this week, 6:30pm onwards. Sorry for this last minute streak.
  2. Hello, don't worry about reviving this, it's nice to have activity here every now and then. I understand your concerns with the changes, and I'll try to explain them in a way you can appreciate them instead, I hope. That said, she is weaker in CPE than most previous versions, but things are looking better in CF. Also, you're far from being the only one alienated, a lot of players here and in Japan have been using her less, playing other characters, or even just started focusing on other games more. Azure gauge? not a terrible idea, but I think as a matchup it's already a lot to take in, from an opponent's perspective, if they have to learn how stein works, how they orient themselves, the timings, the cancels you can do from them. It would be a lot to take in (in addition to everything else about the matchup, and a hundred other characters). Playing the laser fortress didn't feel great for me, it was like "I'm going to just do this, my opponent probably doesn't know how to deal with it, so it doesn't feel as much like what I enjoy doing in a fighting game, more like 2 people playing a single player game. Then again, if I'm not doing it, I kinda feel like I'm playing sub-optimally, which goes against how you should play a fighting game." The way I felt steins were used in CP and before was just "I'm going to do this rather safe thing, opp has to deal with the shot that will come, and then it provides me with a resource for my special moves." Now in CPE it requires a bit more decision making, as it's either you set a normal stein which doesn't do much but still helps your specials, OR a charged stein, which is a bit riskier to do, but provides better reward (more range, better tracking, more blockstun). Also, I guess in a way laser fortress kind of coming back in the next game with a gauge, but it's just the Overdrive heh (od recovers faster, better for our character) About Habakiri and Totsuka use, I think the changes were appropriate. They were just two VERY strong tools in previous versions, so you kind of just did them. Now it's more of a thing you'd apply in matchups, or if you're trying to call out something specifically, or have a set up. They are definitely still useful, but since the uses are more specific, you'll see a big difference depending not only on the matchup being played, but also on the player using them. Let me give you some examples : Habakiri: -when multiple steins are on the opponent in pressure, totsuka blockstun would be unreliable, where as habakiri will most likely surprise them because of the multi-hit. -when a stein is on your opponent in pressure, and on top of them (in the corner). If you do totsuka they might be able to jump, but with habakiri both will keep them in blockstun, although less total then totsuka. -At neutral, you have no other decent fullscreen option, and the knockdown it gives you is good enough (if you're too far to combo), if you're fighting another zoner. Totsuka: -I wouldn't use this as much as in other matchups against Azrael (growler), Hakumen (void), Amane/Tao/Valk/Hazama/Bang (too much mobility), Nu (get hit out of startup). It still has uses in those matchups though. -Great in pressure (more on this later) About C cancel normals, I think the intention of the change was to make steins more useful for offense. This isn't necessarily what anyone playing her asked for, but honestly it feels nice by now. She's probably weak in CPE because they weren't sure how strong these changes would make her exactly. Let me list some uses, perhaps there's some you hadn't considered. -j.Xd j.2c to bait anti-airs (delays your fall, they whiff, you're in. you're also plus on block if they respect. best case their anti air is crouching, or they miss an air to air and you get a big combo). This often lets you get in without a setup and not that hard of a read/guess, which is something a lot of characters have a tool, and she's been lacking for a while. It also lets you do the following... -do this string on normal block (midscreen) : 2b 5d 5c 6b 6c 2d > then either 236d if 6b was blocked, or max charge sword of decimation on hit. Unless they have a specific tool, the place to disrespect this would be after the first 2b, but people don't recognize that the first time, so not only do you get a somewhat safe mixup into pressure reset, you get your opponent to start mashing which makes your stagger pressure so much better. You can also vary it by doing things like 2b 2c 5d 6b 5c 6c 2d etc, to make the frame trap and mashable gap be around different normals, but that one is weaker to barrier. Once you start playing around with this, you see there is a lot of room for creativity and adapting things to your opponent. -another example of a string would be (corner) 2b 5d 5c 236a > adjust to how they defended. On barrier block you're pretty plus (depending on spacing) so you can dash in and do pressure with that 5d shot coming in mind. On normal block you're close to even, so people generally try to stick a normal out or jump, so doing 5c SoD here can give you great rewards. If they jump they generally have to block the projectile in the air, so you dash in, make them block some more and eat their barrier gauge (which they lose a lot faster in this game btw). -against people that don't know what to do, just running something like 2b 5c 5d 5c 6c 6d 236d is not bad, they'll tend to jump into it and you can reset pressure. Once people know how to be bold against it, it's not that great anymore however. A few other notes, canceling into habaya isn't great now, because they've increased the recovery a lot, I feel, and it's counterhit state. The DP was nerfed too, both in reward and how the guard point on it works. SoD was also nerfed in the sense that getting a midscreen counterhit doesn't lead to a combo anymore. Cancelling into these exclusively (and jumps) would be kind of lacking. I know you mean the old versions, but still, those are the changes... As a closing note, having played this version for a while now, the things that make me sad are kinda different. tbh I didn't care much for the nerfs until I realized some other characters still had some crazy good tools and options. -losing j.2c momentum stop really hurts the offense. No easy throw-whiff tool. Loses mixup off j.b (j.b j.2c/j.b land throw/low) -low average damage. Feels rough this game, where some other characters can win off a few hits either because of damage (nu, azrael, tager) or because of the mixup they can run from it (carl, valk, relius, izayoi) -awkward corner carry. a lot of combos force a sideswap, so either you take your corner carry or you lose a lot of damage. -awkward knockdowns. You rarely get something super safe unless you sacrifice damage, like 6c, or the old j.2c j.d airdash safejump/j.2c j.d j.236a? I can't even remember it's been too long heh. In this one, ending in j.2c j.d gives you barely enough time to meaty a 2a, so its just not as solid. Anyway things look good and fun in CF.
  3. meetup tonight at our place at 6:30pm
  4. Sounds good, should be able to make it this time. I made a thread on sankishin, post there if you're interested, so posts don't get lost in this thread. We'll plan it a few days before the event. http://www.sankishin.com/board/viewtopic.php?f=37&t=332
  5. Don't think I can make it to Ottawa, sorry On the subject of last minute things... Surprise, this week we'll have a tournament at Smashloft this Friday. There will be one major difference however : All tournaments will be single elim, and free to enter. (Venue fee still applies) Venue 5$ Schedule: 5pm Venue opens 7pm DFCI 7:30 GGXrd 8pm Koihime Enbu (20$ prize, see below) 8:30 BBCP 9pm "TBD" As usual, please bring consoles and your sticks/controllers. By doing the tournaments like this, we should have way more time for casuals. The last game is still "to be determined". So yeah, since it's kind of last minute, I didn't want to hit your wallets too hard, and I also want to test doing tournaments single elim instead. Next week the smashloft guys will be busy preparing for one of their big annual smash tournaments, so we'd have to skip that week and I thought we might as well try this instead. . Koihime Prizes : 10$ for highest placing player that isn't DerQ, Level5, or myself 10$ for the winner (if the winner is neither of the people mentioned above, they take both prizes) fb event : https://www.facebook.com/events/191852654506693/
  6. I wanted to make a short video of the basics of playing this game. This one isn't great but with SFV coming out tomorrow it'll probably be a while until I get around to making a better organized one.
  7. I just made this video the yesterday actually, hopefully it explains the basics well enough : edit : I also put some info, links, and timestamps in the video description.
  8. No, the previous smashloft event wasn't recorded, unfortunately. I assumed they had received the necessary equipment during the holidays, but they were still missing something, which is why we brought our equipment to the following one. It appears Ottawa is not in the Koihime Enbu vortex yet... I'll talk to the guys, we'll see what we do but yeah kinda last minute.
  9. ~Big Post~ 1. This week's meetups -Wednesday 6:30pm to 10:30pm (Last chance to see Unsanctifier before he leaves!) -Friday 6:30pm to whatever 2. Videos from last week's tournament DFCI : Enbu, Xrd, BBCPE : (timestamps in the description for each tournament) 3. Results from last week's tournament DFCI 1. Abister (Shana) 2. pochp (Emi) 3. Level 5 (Miyuki, Yuuki) 4. Wake up DP (Qwenthur) 5. Betrayer (Yuuki) 5. Brice (Asama) 7. Darkrush (Shizuo) 7. Spider (Rentaro) 9. Ruroini (Taiga) 9. Steb (Mikoto) Koihime Enbu 1. pochp (Bachou) 2. Level 5 (Gakushin) 3. Scrubtrash (Shutai) - takes the 10$ bonus for highest placing "new" player 4. Brice (Ryofu) 5. DerQ 5. Raffclans 5. Airmaster 5. Neanis 9. Reyntime 9. Rurouni 9. Samthegreat 9. Abister 9. Dhaos 9. Steb 9. WakeUpDP 9. Spider 17. SSBMTL Kyle 17. Bearblaster 17. MTL Wolf\ Xrd 1. Brice (Potemkin) 2. pochp (Ky) 3. Reyntime (Chipp, Leo) 4. Scrubtrash (Chipp, Leo) 5. Samthegreat (Zato) 5. Neanis (Elphelt) 7. WakeUpDP (Sol) 7. Spider (Sin) 9. Bearblaster (Sol) 9. Rurouni (May) 9. Steb (Axl) 9. DerQ (May) BBCPEX Teams 1. pochp + Betrayer (Mu, Platinum) 2. ROFL Brice (Brice/Kyle) (Tager, Ragna) 3. DerQ + Dhaos (Amane, Izayoi) 4. Reyntime + Spider (Bang, Izayoi) 5. WakeUpDP + BearBlaster (Relius, Terumi) 5. Samthegreat + Neanis (Valkenhayn, Azrael) 7. Level5Chan + Darkrush (Tsubaki, Bang) Now that I figured out how to run a "stream" again things shouldn't finish as late. Sound was awful, but I like crowd audio. I'll think of something for next time. Also, a proper layout lol. But hey at least you guys can watch your matches and learn from your mistakes (:
  10. You don't need to bring a monitor, they have a bunch of those now. (Consoles and HDMI chords are still important though)
  11. I'd like to book the evo room(s) asap. If you're interested in coming please post your interest in the linked thread so we can figure things out. This also applies for anyone who previously posted their interest and feels like backing out. http://www.sankishin.com/board/viewtopic.php?f=37&t=331
  12. No meetup at our place this week. Next week however... Airdashers at Smashloft 15 : Enbu 2000 Avenue Norcliff #106, Montreal H4A 3K5 Facebook Event : https://www.facebook.com/events/480092428861111/ There's a new game coming out this week, Koihime Enbu. I wanted to fit it in while keeping our 3 main games, so we will run it like they do in JP arcades : single elim best of one. I tried this game out in Japan and enjoyed it a lot, so I'll also provide a prize of 20$ for the winner as an incentive for everyone to give it a try. You can learn the basics in probably under 5 minutes, so I'll leave a station for it before we start the tournament. Dengeki's been doing pretty good so I'll leave it on the lineup. To save time, we'll run teams for Blazblue. Guilty Gear will still be singles, and we'll run it right after dengeki instead of BB. Venue 10$ Schedule : 5pm Venue opens 7pm DFCI (Singles, Double Elimination) 7:30pm GGXrd (Singles, Double Elimination) 8pm Koihime Enbu (Singles, Single Elim, Best of 1, 20$ prize for winner) 9pm BBCPEX (2v2 Teams, Double Elim, Waseda Style) 5$ goes to the venue, 5$ to the prizes. As usual, bring equipment if you can (PS3s, Screens, Sticks)! The more setups we have the more stations we can use for casuals. As for the formats of the games themselves, we'll figure that out then, will depend on number of stations, number of entrants, time, and whatever. Start times are TST (Tournament Standard Time) but please try to be there and have eaten before the tournaments you want to enter start. PS : Can I get at least one more person to bring a PS3 for DFCI?
  13. meetup at our place on friday 6:30 pm. Last week before koihime enbu, the wait is almost over! Also most likely no friday meetup next week.
  14. Ok so we talked for the MLTSF tournament, they say if we could bring our setups it would be great, and we could run it on ps3. They were going to do it short because they'd only have one setup and it's this one guys' ps4 which they'd need for USF4 after. So yeah we'd need at least 2, I can bring one.
  15. I'll talk to Pavel and let you guys know. Worst case I could lend you my ps4 stick lol. Probably not :<
  16. heh, I couldn't post it yesterday since dustloop was down, but here : ~Weekly News Post~ -Meetup friday - 6:30pm onwards at our place (send me or brice a pm if you don't have the address) -Next week : Smashloft tournament friday, featuring DFCI (7pm), BBCPEX (7:30pm), and GGXrd (8:30pm). https://www.facebook.com/events/1683364125273931/ -Next week there's also a tournament by mtlsf on saturday the 16th which will have an Xrd side tournament, more info : https://www.facebook.com/events/189302264753328/ -Upcoming potential trip : January 30th TSB. Last singles tournaments for current games (UNIEL, P4U, BBCPEX, GGXRD). More information -Upcoming potential trip : February TSB - The last one? Looking like team tournaments, old version, side games. Check SKD's twitter for any information but the best summary seems like https://twitter.com/SuperKawaiiDesu/status/683137993398423552
  17. Yeah you're good, if a sofa is good enough for you. Haven't seen you in too long!
  18. New years thing at our place tonight. You can show up starting around 6pm. Expect video games, infoman, drinking.
  19. I wrote a guide on how to play Yukina in DFC, but most of it should be valid for DFCI. Hope it helps someone : https://docs.google.com/document/d/1Ut7YPca7uqZdH9OYUae93gmqjEeTp12TQI77gBXyOTM/edit?usp=sharing
  20. And I'll be hosting saturday, 4pm onwards. Come try Dfci, blade arcus, nitroplus, and the usual stuff. This might be the last meetup at our place until around new years, so let's call it our Christmas party. Hope I'm not announcing this too last minute.
  21. Meetup at our place tomorrow (Wednesday), last minute NEC practice. 7pm onwards. If Brice doesn't want to team with you I could, but I'll let him chose first. Looking forward to some blade arcus though haha, been having fun with it so far.
  22. This Week's events: Tournament Friday at smashloft (DFC, BBCPEX, GGXRD) : https://www.facebook.com/events/930740817014545/ (note that they have monitors now and we don't need to bring our own any more) Kind of want to get some extra practice in before NEC, so potential meetup Saturday, I'll update on this later this week.
  23. I don't know for sure because I'm just reposting the information, but based on the height you get after 2c 5d 2c 5d, it's most likely jump cancel j.c double jump j.c
  24. I don't know if the information is up to date with patches, but you can always check the jp wiki for combos : http://seesaawiki.jp/bladearcus/ If you can read the language a bit, sometimes there's a section explaining neutral, matchups, what moves are useful for, etc.
  25. Worth noting it'll be the last DFC tournament because DFCI will be out by the following event. More like a farewell to vanilla DFC. Hype for the party van! Also, I bought Blade Arcus from Shining EX, so if anyone wants to try it at the meetup, it seems simple enough so far, the combo system anyway. All like A B C special/call assist, or EX, or super, or this extension move, but you can also just spend extra meter on your supers to do extra damage. Link to the jp wiki if anyone's curious : http://seesaawiki.jp/bladearcus/
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