-
Posts
152 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by SolAscension
-
What are some good command grab resets you've found to be effective? Most of the videos I've found are week one, any favorites you use for reference? Personally I learn these types of things better by reading about them. Mainly interested in the air command grab resets, but really anything you think worth mentioning would be appreciated.
-
[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
SolAscension replied to HiagoX's topic in Makoto Nanaya
The orbs, the oki, and a million squirrels call to me! …Huh? What? They don't? -
There's no real video's or guides that I've come across. The dustloop wiki should have frame data for slayer, but if you have a cellphone http://www.dustloop.com/forums/index.php?/page/index.html/_/home/gunframe-xrd-frame-data-app-for-android-on-r476 this app looks like it is wonderful. I'm going to download it later.
-
Odd as it may seem, watching Hase get run over in these match vids on bicuits channel actually made me somewhat happy. Of course I wanted Hase to win, but watching him struggle so hard, and ultimately just come up short because of how Slayer is in Xrd, released some of the tension I've had built up from trying to main Slayer. I tend to take it out on myself pretty harshly when I lose badly, and I'm honest with myself about what is going wrong. It's just kind of nice to see that the issues I have with Slayer, even the best still has.
-
Taka at Mikado. https://www.youtube.com/watch?v=KRguIpoU800
- 105 replies
-
- Guilty Gear
- XRD
-
(and 2 more)
Tagged with:
-
Hi guys, had a quick question about slayers 5D. I've watched pretty much every gameplay video of slayer I can find of , several of them repeatedly (Hase for example). I never see any dust setups outside mid-combo. Are there any blockstrings or setups you have found effective for using 5D?
-
If I can play someone with 4bars and have a 9 frame input delay I'd say it's borderline unplayable. Especially coming from a company who consistently has had very good netcode for their fighting games.
-
[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
SolAscension replied to HiagoX's topic in Makoto Nanaya
Its a little early for me to dare to hope, the main problem I see is the 5d hitstun nerf. Maybe someone will find a good orb oki setup in the corner, im just not sure how. -
[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
SolAscension replied to HiagoX's topic in Makoto Nanaya
I know I always end up having to forget everything each time a new iteration comes out, but I feel like my learning curve for learning this Makoto will be harsher than ever, -
edit: original post was on something I thought I'd found, but ended up finding it being discussed a few pages back. So with that, hello! Was curious what projectiles you guys have found Marie's 214 c/d effective against blocking?
-
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
trying to hit those 6c's instead of 5cc is making my brain implode -
so happy to finally be playing this game :D
-
Hey... wanted to try to help out some, so uploaded these. Not good at all with japanese or figuring out these titles, so if someone wants to redo them can just delete this post lol.
-
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
finally get to play cp today if play-asia ever decides to send me my psn card info >.>; -
Goro vs. Souji http://www.youtube.com/watch?v=hztTet_MEMs
-
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
lol -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Also, lightning arrow can be performed in the air without asteroid vision. http://youtu.be/w8-jI8o-qTo?t=1m22s -
Really love these interviews, it's sort of like seeing the man behind the mask! Sad to know that Ryuseii literally went Jin it to win it, but at least he was upfront about it lol.
-
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
@ Hiago, I'm curious about her combo routes, I know all the optimal combos have been found, but did it feel like there was room for any variance in her combos? -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
@ stargazer Goro is(was?) 15 dan and Kukoro is 13 dan. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
We derail all the time, but always go back to gameplay, I wouldn't worry about it lol. One thing I've noticed about Makoto in CP is that if you were to backtrack her to extend, with the buffs she has now (minus overdrive of course) I'm pretty sure she'd be S tier again. Watching S tier in CP is ridiculous tho, Tao, Haku, Jin, Hazama... freakin Litchi they all got buffed like no tomorrow. So even tho Makoto is 'strong' she remains B tier, maybe B+. maybe even A-. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Squirrelmancer... yeah I can get down with that. Does my outfit include a hat with squirrel ears? Perhaps a large sack of nuts to drape around my waste? You know... to command the squirrels... or something... -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
You could always jump ship and go play Jin >.>; -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
qft -
[CP] Makoto Nanaya Video Thread - Treehouse Theater
SolAscension replied to Blubba_Pinecone's topic in Archives
Makoto vs Platinum & Bullet(11th dan makoto, matsu maybe?) http://www.youtube.com/watch?v=iICqU_8vlp4 Vs Bullet and Hazama http://www.youtube.com/watch?v=-azmZgmSN2g