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Everything posted by SolAscension
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
The thing about CP is, even though Makoto is way better than she was in Extend, you have freaks like Jin and Hazama running around. Does tier matter 100%? No. Does being able to enjoy playing your character matter? Yes. From what I've seen there aren't a lot of top level players using Makoto, but the ones that do are amazing and wreck. I feel like the other ones I've seen don't even have a clue what they are doing. -
Official GameFAQs v. Dustloop Information Thread
SolAscension replied to Antiquarian's topic in P4A Online Play
RIP Dustloop 12/15/12. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
They still have Dora... have yet to see any Nezu footage tho... FRKZ nerf hit him the hardest... edit: Just saw a vid where Ryota was playing Hazama... -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Yeah, but I'm happy he picked up Makoto, he has a real strong style with her. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
He was, he switched over to Makoto because "Bang is dead." (His words.) -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Oops, I'll fix that @.@ http://www.youtube.com/watch?v=0wYIXJe45XQ is the correct link I figured the hitbox was probably the same, I just didn't know about it, had never actually seen it hit before. -
[CP] Makoto Nanaya Video Thread - Treehouse Theater
SolAscension replied to Blubba_Pinecone's topic in Archives
Pretty decent Makoto here~ Vs. Hakumen http://www.youtube.com/watch?v=PtcJNssJL2I --- Vs. Amane http://www.youtube.com/watch?v=JRizdWClAV4 -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Silly thing I noticed today, Makoto's D after parry has a silly large hitbox behind it. Can be see at 3:57 here http://www.nicovideo.jp/watch/sm19569812 Check out Matsu's Makoto, he's probably our top Makoto player atm, it's pretty solid. http://www.youtube.com/watch?v=0wYIXJe45XQ edit:fixed the link -
Looking for p4a players who play late night to spar with. I'm PST and generally like to play around midnight and after. If there's any night owls around who want to kick my ass and make me hate myself more for sucking at video games shoot me a message
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
... 2b with a p1 of 90? That's nuts. 8) -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Well since the untechable time was increased it's nice because it gives that much more time for you mind to confirm and follow up, plus it seems to be able to pick up a little farther than it did in Extend. -
Yeah, like I said, it is a gimmick, so shouldn't be your go-to method, but when your yomi is good, it's a great tool to use.
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I think the biggest problem in this matchup is how Jin's hitbox works. It becomes habit to know to switch your combos because it is Jin, but it leads to inferior combos that require a 2b pickup instead of 5b. A great gimmick to use against Jins who love to spam C uppercut on wakeup, is to run up 3c, if done correctly Makoto will slide under the uppercut and commence punishment. Things to watch out for: -Combos that end in mid-air freeze, always barrier block after, Jin will try to reset with air-unblockables (which can be blocked with barrier). -Grabs and TRM setups. I don't know if it's just every Jin I've ever fought against, but they are one grab happy bunch.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
I bet there's a more optimal combo than the one he went for, a raw 5D can lead to some good damage (or at least it used to.) -
[CP] News & Gameplay Discussion (Old)
SolAscension replied to kosmos badgirl's topic in BlazBlue Gameplay
To be fair, the Makoto extend nerfs looked bad on paper also... and they were. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
Give Goro some time, he was playing lambda for a little bit in extend before he came back as Makoto to claim his supremacy as god of Brazbrue. -
[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
WANT. -
Bang is pretty slow compared to Yosuke IMO. Everything shazam said holds true, however i think in terms of pure speed and pressure, taokaka is the overall fastest character. Her drive is ridiculous for going forward, she's just not as mobile running away because none of her d go backwards.
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I feel completely crushed playing this game now.
SolAscension replied to Viper's topic in Beginner Mode
If you like playing the game, keep practicing and getting experience. Just because you're not good at something immediately dosent mean quit. Go play player matches, get match up experience and figure out the game. If you give up just because its hard, then no, fighting games are not for you. -
Looking for some good mix-ups off of a blocked 5D oki set up.
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I voted 360 cuz that's what my stick is on, but i'd get for both if i figured out how to mod my stick
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
SolAscension replied to OmniSScythe's topic in Archives
It's hard for me to want to keep playing this game. Extend was just lackluster IMO. The combos are boring and Ragnas are everywhere. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
SolAscension replied to OmniSScythe's topic in Archives
It's hard for me to parry on reaction on stick like I could do on pad. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
SolAscension replied to OmniSScythe's topic in Archives
So you dropped Makoto and picked up Ragna. Gj