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Kiba

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Everything posted by Kiba

  1. 214A CH > 6CC > 214D > 5C > 2CC > 236B > 214B > 22B 2329 Damage, 28 Heat gain. The damage will be a little higher with 214B/C
  2. Bat is right about the frametraps, though I haven't really done 5A / 2A > 2C. The reasons you outlined make it worthwhile, but I'll experiment with it. Midscreen, you can also do this: 2C CH > 5B > 5CC > 623C > j.214B(w) > sjc j.C > jc j.C > j.236D > j.214B > 6C > 236C > 214B > 22B In the corner, you can do: 2C CH AA > 5C > 2CC > 623C > j.236A(W) > j.214D > 6CC > 236C > 5C > 2C > 236B > 214B > 22B 2C CH > 5CC > 623C > j.214D > 6CC > 236C > 5C > 2C > 236B > 214B > 22B 2C CH > 5CC > 22D > 6CC > 236C > 5C > 2C > 236B > 214B > 22B If memory serves correctly, they should work!
  3. Tournaments at the London Anime Con on Holloway Road have an age restriction. 18+
  4. Alpha Station mato (TG) vs zekuso (VK) daisul (NO) vs zekuso (VK)
  5. Are you serious? I ALWAYS see those two characters! Have you suscribed to Jourdal and PKtazn1213? They upload really good stuff.
  6. Ofc. Will definately be using her once she's out. I can't wait for more footage to come out.
  7. Edit: That bastard Zoular beat me to it.
  8. Tachikawa 4/6/2012 kuresu (TS) VS tsucchi (LI) Dora (BA) VS Kuresu (TS) Akira (TG) VS Kuresu (TS)
  9. We have more or less seen the reason I believe. As Balmung stated in the Elizabeth general discussion, she has many opportunities to induce fear which would overall increase the amount of damage she deals since they'll be FC. She can poison too.
  10. T/S Sendai Kurisuro-do Sai (VK) vs Doya Kao (AR) Uma no Hone (VK) vs Shi Takashi (RG) Sai (VK) vs Hevi ... daze (HK) Nekoru (TA) vs Uma no Hone (VK) Shirouto Doutei (LA) vs Uma no Hone (VK) Konbu (RG) vs Sai (VK) Hage (TG) vs Sai (VK)
  11. When you baited Rachel's 2C, you could've punished with something more damaging, such as 3C FC > 2B > 2CC > IAD combo or 5C CH > 6CC. Against that weird astral setup (the 1st time), you could've air dashed past her to get away. Also, the 236A didn't connect in your 236C CH combo because 236C has bad proration. After a 236C CH you're better off following up with 5A > 5BB > 5CC > 22B. Your blocking is good. I wish I were as patient as you. At 5:25 when you knocked Rachel away, I would've opted to chase after her rather than acquring stock. You don't want Rachel making it harder for you to get in. Those moments pain me so much. I know the feeling well enough, though I feel you should've brust when Rachel caught you with the crossup the 2nd time. I also feel you could optimse your combos. For example, You could've done 5A > 5BB > 5CC > 623C > j.214D > 6CC > Stuff once you had Rachel in the corner rather than burning 2 stocks for around 2.5k. I don't think you're making the most out of your oki options too. It's like you'll wait or dash a little then wait. There are a lot of options you have to make the opponent scared of how and when they tech (high/low mixup, throw, 3CC etc). You don't make the most of it and then the opponent easily gets back into attacking you again. I think you should try frame trapping that player too. He seems to like pressing buttons in your pressure. Be careful with rolling back in the corner too. It's not very hard for Rachel to reset you there, especially with George there.
  12. Losers Finals and Grand Finals Part 1 (Part 2) Prizes and Future Events
  13. HD Kiba (TS) vs DragonLordZ (BA) (Part 2)
  14. The gameplan that Bat has is good. I would not recommend you to use 236D at all really because it's far too risky. He could IB 236D and I'm pretty sure he could punish your 22A followup with a 360A. He could even 360B you on IB. I tried jumping away and that didn't work. I wasn't even given the chance, but it really depends on how fast the Tager player is.
  15. Tsubaki can cancel 236X into 214D/22D on block and whiff too.
  16. Unfortunately not.
  17. 1st combo is 31 heat. Second is definately 48.
  18. I'm just stating the truth. No need to feel bad.
  19. I'm a boring person anyway. So it's fine.
  20. What I lack in retaliation usually makes up for GGs once I play him. So everything is all good really.
  21. Nice comeback.
  22. I would be if I had the money. Also, I'll skip on the beer.
  23. After a j.214D > j.D knockdown in the corner. Better against characters without a DP. A crossup. After j.CC. Or use 6CC followup instead.
  24. Is this a mistake? I guess the combo compilation is not useful after all.
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