Jump to content
Dustloop Forums

Kiba

Moderators
  • Posts

    4,794
  • Joined

  • Last visited

Everything posted by Kiba

  1. Thanks. You guys can find the play from: 4:39:39 - Maven (IZ) vs Litchi 6:04:45 - Maven (IZ) vs Taokaka 6:17:06 - Izayoi vs Hakumen 6:28:20 - Maven (IZ) vs Bullet 6:36:04 - Azrael vs Maven (IZ) 7:14:33 - Maven (IZ) vs Bullet Edit: Surfeit has linked the videos in the video thread. They have been upped to YT.
  2. Interesting combo you got there thanks. I wonder how easy that is to do. Also, I'm not sure if anyone noticed but, Kuresu used j.CC > j.D > j.B CH > 5A. The j.B > 5A registered as a 2 hit combo and it looked like there was little to no landing recovery. Might be only possible on CH only. Also, in the corner, 6C > Blade Super grants some good oki! Just wish there was more we could do with that opportunity.
  3. 12/14/2012 Tachikawa Kuresu (TS) vs Nyomu (RA) Kuresu (TS) vs Teru (HA) - There's a 2 charge combo off a command grab but it only did 2.5k
  4. 12/14/12 BBCP Akihabara Leisure Land Ranbat Katori (IZ) vs Nadee (HA)
  5. 12/7/2012 Circus Playland Ragna vs Tsubaki Coco (RG) VS Tsubaki Tsubaki vs Hakumen
  6. 12/12/12 Central Hachiouji Casuals Rocha (HZ) vs Kuresu (TS)||Part 2 HARA (RG) vs Kuresu (TS) Chibaken (HA) vs Kuresu (TS)||Part 2 Kijyoui (BA) vs Kuresu (TS)
  7. Welp yea read it wrong ya got me.
  8. Much love dawg.
  9. Well, the P1 of the command grab is 60, so we can expect quite low damage from it unless you implement something like mugen which is 100% heat. There has yet to be any footage of the command grab being used with charge.
  10. Is this a midscreen to corner combo or is it a corner only combo? What's the damage for these combos?
  11. That would completely depend on how much advanced combos can be made. If they're all just 2B > j.B loops from different starters, there isn't much point since it's essentially the same combo, and if there isn't a lot of combos overall, I may as well mix them in the current format and make it known that it is an advanced combo.
  12. From the combo compliation.... '63214C > RC > CT > 6CC > 214B > 5C > 2CC > IAD j.CC > 5C > 2CC > j.C > dj.CC > j.214A' 3.2K. Expensive.
  13. Yea even when transformed she still retains the problem of having short ranged normals which can whiff (has happened ocassionally) if you're not close enough.
  14. 12/13/12 Taito Station Noel vs Izayoi Suguya (VK) vs Izayoi Edit: Got it corrected. Didn't even realise thanks.
  15. If you wanna make an updated tutorial video you're more than welcome. This is particular why I'm a little hesistant on adding Certain combos. I focus on adding BnB type combos (as anything extremely hard is sorta impractical and not worth it). For example, the mahamaon combo that you guys were talking about earlier seems hella hard and very timing specific. It would be nice to fill in the special starter corner combos. I can't believe I forgot the corner combo from Maragidyne...
  16. Nah it's not 5C. I think that's 6A at work there, but thanks for pointing that out!
  17. Nvm I think it does have other invulnerability. I guess it's cool that 5A whiffs because you could do some random stuff with that. She's also in CH state when she's changing mode.
  18. 12/12 Leebros Stream Izayoi vs Makoto||Part 2 Izayoi vs Mu Izayoi Mirror Izayoi vs Hazama
  19. Nah I mean from 236X hitting first. In EX you can't even use the IAD combo because 236X prorate way too much, however, this does not remain the case in CP. Here.
  20. Yea I noticed that when I started seeing 5A/5C > 2C from DP whiffs. Unless there is a significant difference between the character specifics (like jump loop combos in EX) I'll be sticking to the basics. On a side note Kazu isn't bad with Tsubaki, but still no one opts to use 6C after > 4D~236D. I wonder why, surely it's the more optimal route. It's also nice to see IAD combos from 236X > 214D.
  21. That is what I feel will happen sooner or later. In the latest videos provided by PK, j.236A > j.214X doens't look like a bad combo ender at all in the corner! It leaves you in a nice position to set up a command grab for example.
  22. Errol can't be trusted. On a side note, we know that mirage thruster is projectile invulnerable, well the D version I believe anyway. It would be nice to know if it had any other attribute immunity. It seems nifty for getting out of pressure. Thanks Errol.
  23. Minor, but may be helpful to note that 5C is jump cancellable, in both modes.
  24. The D projectile and Jin's projectile cancelled out each other. The D projectile is still level 1 it seems, so there is no difference in level. On a side note, she is still getting thrown out of her DP.
  25. I have yet to see any. In fact I've yet to see his OD used properly.
×
×
  • Create New...