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Everything posted by WolfCrimson
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[CSE] PSN Match Finder/GG Thread
WolfCrimson replied to Amadeus46Art's topic in BlazBlue Online Play
I've never played OmniSScythe, so I don't know. I never said he was, anyway, we're talking about post-kill trolling. -
[CSE] PSN Match Finder/GG Thread
WolfCrimson replied to Amadeus46Art's topic in BlazBlue Online Play
You guys should play against Stargazer/S1NG3D. Whenever he can, he does the killing blow with Makoto's j2C, he'd even RC to do it if he has the meter. -
[CSE] PSN Match Finder/GG Thread
WolfCrimson replied to Amadeus46Art's topic in BlazBlue Online Play
Yooo East Coast, I just played 2 matches against Jakeblaze101 (GGs dude, I had to go though) and shit is almost lagless. Connection was godlike, only few small lag spikes that didn't affect much. Does east coast in general have godlike connections? Does this mean a new door to net play paradise (lol) has been opened? -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
WolfCrimson replied to OmniSScythe's topic in Archives
Actually Tsubaki spins for both 6A and 6B, but in opposite directions for each. -
Hey, just wanted to say that there's a problem with Tsubaki's character hitbox pics for each move in the frame data section of the wiki, I keep getting a 404 Not Found error.
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Guilty gear xx core plus button config for psp??
WolfCrimson replied to BaZoOka PoOka's topic in Guilty Gear General
Yup. And Dust is mapped to the R button -
Just gonna throw this here: Do you think ArcSys will implement 'advance input' (like the one in BB) in GG, to make it play better online? Edit: Would it even be a good idea?
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
WolfCrimson replied to Blade's topic in Guilty Gear General
Well, Hecatom, you're a gdlk O-Sol player then, but for us mortals, it's a problem. -
GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
WolfCrimson replied to Blade's topic in Guilty Gear General
While what you guys (Blade and Delrian) say is valid, getting a way to have Dust (henceforth referred to as "D") held down without getting a D attack come out would limit you in getting a chargekeep Lv1 move whenever you need it at that exact moment. I'd like to minimize the times I have to hold down a D for chargekeep only when it's absolutely necessary or convenient (i.e. Gunblaze). P.S. @Del: Taking "Rock It" as an example, chargekeep doesn't necessarily need to be [D]> 236S. It can be done as 236S+D. -
GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
WolfCrimson replied to Blade's topic in Guilty Gear General
The number damage thing is more for when the guard bar shifts above 0, to account for the many variables that go into effect while calculating damage done. I think it can be done, it doesn't have to be a gigantic number that covers half the screen, maybe a small font size below "BEAT". And why deny GG players feeling themselves for doing big damage combos as well? But like you said it isn't necessary, just a nice touch. Also, dude, play O-Sol (if you haven't) before laughing at the idea of changing the burst input. Charge-keeping does make you sometimes accidentally waste your burst, which sucks a lot, and before you say "lol improve your execution", consider this: It's really dumb to make an error of execution for something that is done frequently in a match (charge-keeping) have such a huge penalty (wasting a burst) just for not doing the input properly. Changing it has absolutely no negative effects on game-play for any of the other characters, and is not that big of a transition for anyone. -
GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
WolfCrimson replied to Blade's topic in Guilty Gear General
Also, forgot to add: Put numbers in the game, like damage numbers during combos (so that we know how much we did with a cranked up guardbar and other variables OUTSIDE training mode) and tension number next to the tension bar. They don't really do much, but they're nice touches to the HUD. -
GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
WolfCrimson replied to Blade's topic in Guilty Gear General
Change Burst input to 2 buttons + Dust -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
WolfCrimson replied to OmniSScythe's topic in Archives
In Cs2, the only aerial reversal with air unblockable attribute is Hakumen's Hotaru. All other air reversals didn't have air unblockable attribute to begin with. -
No, I'm expecting it within a few months as well. They're just porting the game to next-gen, they're not creating a whole new game from scratch, so it shouldn't take long.
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Well, yeah, the new generation FG players. There are people I know personally who use that excuse.I'm a new generation FG player myself, I started taking FGs seriously with BB:CT (used to play Tekken 5:DR and KOFXI, but casually), but I got GG on PS2 during early-mid-CS2. Hell, I even went as far as to get a Mayflash PS2/PS3 stick specifically to be able to play GGAC+ properly, and I have GGAC+ on my PSP as well.
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GGAC on PSN/XBL is great news, now folks who don't play the game because "it's on PS2" have no excuse to avoid it.
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Actually, my thumbs get tired too after playing a lot on pad. I don't think I'm doing it wrong either. You have godlike thumbs, Orihalcon.
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Hey hey who's using my colors? I'm the only Gintoki-colored Ragna here.
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I'm playing GG and I'm lovin it, but there's just one thing I think needs to be improved. Burst input. Dust + any 1 button is bad, it's too easy to accidentally burst, especially for O-Sol. At least make it Dust + any 2 buttons. BB had the right idea, its burst input is impossible to accidentally do unless you were playing with your face.
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Hey KayEff, the BBCSE Ragna wiki has info for CS2 version of Carnage Scissors.
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Whoa, new mixup tool for Ragna?
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Hey, can 6D be used to set up a fuzzy guard mixup on medium-tall characters? Like xx>6D>jD> land 2B / j.c.>jC . It might work due to jC buff, but I don't have the game, so I can't test it.
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I meant that I can't contribute as much as you guys do because I don't have the game yet (i don't know if I am more or less skilled than you guys, because I haven't really played against anyone here). I can't test out things, contribute match-up experience, etc etc. Edit: Also check out my new avi (Credit goes to Tong)
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I don't know if this is too early and I should wait for the in-depth analysis for Bang, but personally I don't feel his individual parameter ranks are completely correct, so I just wanna ask: Question: Did you consider and factor in FRKZ? You've mentioned Arakune`s parameters take precurse and curse into consideration, as well as Platinum's random item availability, but haven't done so for Bang, whose FRKZ is a huge game state changer, giving Bang SSS+ offensive viability and SSS+ neutral viability but poorer defense. Not to mention how the change to his C-Nail makes him capable of getting 4 seals in 1 combo and gives him a good amount of heat. (Post Modified; Formatting)