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Everything posted by WolfCrimson
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Thanks for the ps3 theme, hellknight.
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What the ffffffffuuu--- Hitbox voodoo. Yup, has to be. Seriously. (talking about the j.C)
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You're inputting the first 66 to dash cancel the 6C, so you do dash a fixed distance after 6C. But that's not enough to position yourself properly to follow-up with the 5d(1) 214D, so you do a very brief 66 dash ( a "micro-dash").
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Yeah, "micro dash" in this context means that you dash for a very short while so that you adjust Ragna after the 6C dash cancel to be able to hit 5D(1) 214D in such a way so that after the Deadspike launches them you can catch them with the a dash 5C to continue the combo. It'd look like this in number notation: xxxx> 6C(2 hits) > 66 (dash cancel)> 66 5D (1) >214D> 66 5C.
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I'm guessing dashing for a very very short time so that you get some forward momentum? But we just say "dash 5a" or "dash 5B" if we want to indicate that. Where did you read this? What was its context?
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And to think I really put a lot of effort and time into making nutty BK combos and testing them out... LUMIN!!!
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Too late, I already caught on. And I'm telling the whoooole world about this. Or at least the Ragna board. Actually, this is good news. Having a bad character who is almost nonviable is not good for a FG. Just rejoice it's no longer 2A to 4K or whatever in a 15 second combo with corner carry and orb oki, they have to follow the law of the low midscreen damage now. Not against me it won't.:bad:
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Requesting status report on this project. How's the video coming along?
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Where did this tier list come from?
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Is Blazblue a good competitive fighting game in your opinion?
WolfCrimson replied to Dragonslayer9's topic in Archive
BB has definitely become a really good competitive fighting game. I say 'become' because when the franchise started with CT there were a lot of things that, while initially seemed to be interesting, were either stupid or broken (intended or otherwise) from a system-mechanics point-of-view (Guard Libra, Barrier Bursts, Throw break OS that worked 100% of the time, air IB, no minimum damage on supers, tech rolls being special cancellable), and character balance was bad. Initially ArcSys fans were really pissed, this wasn't the game they wanted, and it had some stupid things in it which was unexpected from a company that produced the best fighting game there is, GGAC (while conveniently forgetting that GG started out pretty much the same way as BB), even though ArcSys stated that they wanted to do something different from GG, something that's more accessible. It's a really good thing that the company behind BB is ArcSys, because they're actually willing to work and fix what's wrong with their game (and have the history and experience to prove it), unlike a certain other company (*cough* Crapcom*cough*). CS1 fixed some of the things that plagued CT, yet didn't do it completely, creating flaws of its own like up-back blocking due to lack of air-unblockable B and C normals to compensate for removal of air IB and barrier bursting, which effectively made mix-up in the game useless, and while the new Guard primer system was ok theoretically, there were some problems like bursting having too low of a penalty (half primers rounded up) on primers to effectively be a balanced system, and throws being purple during guard break which really affected Tager. And the character balance was still bad (BangBlue: Continuous Litchi). CS2 fixed most if not all the problems with BB, and also added more strategy into the game with the mid-screen damage nerf. It's pretty much the best BB to date (not counting BBCSEX, because it's not out on consoles yet), and one of the better if not the best fighting game of the next-gen FGs imo. All the defensive and offensive subsystems are good, there's pretty much nothing wrong with the game mechanics&system-wise, from what I can see. The character balance is also really good, the gap between tiers is small, with only 1 C tier character (poor Tager) and one(Mak) (or two(Valk)) S tier character/s. As to the future, BBCSEX looks like what its name suggests: sex. P.S. There is only ONE THING I would like to see "fixed" with BB and GG: the goddamn hitstop. BB has a bit too much of it and GG has a bit too little. Why can't ArcSys do this right? -
EX kyo is very similar to KOFXI Kyo, correct?
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Hmmm... Japanese players are amazingly good, but not "untouchable". They are the way they are because they play much more than us, much more frequently and in a really good setting with no lag (arcades). However, there are also variations of skill between Japanese players, it's like a spectrum. The best American (or European) players can beat mid-level to mid-high level Japanese players. Also, I'm Captain Obvious.
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Yeah, it was. By the team of scientists I hired. I'm calling plagiarism here. :/
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That combo has a purple throw in it
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This question isn't about a combo, but a combo part: For some reason, I can't seem to do ... >6A (launch)> TK GH > land 5B. Is there something specific I need to do for it to work?
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Come on bro, it's a corner to corner (dash 2D)*10 combo! I did it for the hype of it, not because I wanna make you suffer. Although it is a nice bonus You can do it! You gonna be representing the DL Ragna mains in that combo vid. Lumin, LUMIN, RAP! Lumin, LUMIN, RAP! GO LUMIN GO LUMIN GO! GO LUMIN GO LUMIN GO! GO! GO! GO! GO! /Vanilla Ice
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IT'S POSSIBLE!!!! Bloodedges, I've done it! Behold, the 2D corner to corner carry combo! Starting P1 position is in the corner, ofc. FC 2C>5C>6C> DC > Gold burst > dash Gold burst > BK >dash 3C > 22C >RC> (dash 2D)*10 > dash 22C Wow notating the combo was pretty easy. I'll see if I can post a video of it, but don't hold your breaths, because I have to redo the whole combo using training dummy with record feature to be able to record it on camera, so I might not do it. P.S. Good luck doing this combo Lumin! :bad:
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Lol Tong. Btw LuminAbbasBro, think you're up for a corner to corner BK 2D *n combo? Because I'm thinking of doing that.
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Go for it.
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Yeah, Gintoki palette. I think it's DLC color 1? Btw it's 5 2D's if you include the first hit
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Ok, here's my midscreen to corner BK combo: 2D(ch)>BK> {dash 2D}*4> dash burst*2> (dash) Deadspike> dash6D>jD> 5D > Deadspike > dash 5D > DbD It's pretty hard to pull off, need to mention a specific thing: last 2D needs to hit an aerial opponent so that the consequent bounce is high enough for the burst to connect. Here's the vid: http://www.youtube.com/watch?v=Ef7wL88gE7k&feature=youtube_gdata_player BTW my colors are the same as the Ragna in the vid that did the combo, i.e., Gintoki palette.
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Only after FC
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Yup. Can only chain 3 5As/2As now.